UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Data/Legacy/StickyNoteData0.cs
2024-10-27 10:53:47 +03:00

24 lines
382 B
C#

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Legacy
{
[Serializable]
class StickyNoteData0
{
public string m_GuidSerialized;
public string m_Title;
public string m_Content;
public int m_TextSize;
public int m_Theme;
public Rect m_Position;
public string m_GroupGuidSerialized;
}
}