UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Data/Graphs/Matrix2ShaderProperty.cs
2024-10-27 10:53:47 +03:00

66 lines
1.8 KiB
C#

using System;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
[BlackboardInputInfo(70)]
class Matrix2ShaderProperty : MatrixShaderProperty
{
public Matrix2ShaderProperty()
{
displayName = "Matrix2x2";
value = Matrix4x4.identity;
}
public override PropertyType propertyType => PropertyType.Matrix2;
internal override string GetPropertyAsArgumentString(string precisionString)
{
return $"{precisionString}2x2 {referenceName}";
}
internal override AbstractMaterialNode ToConcreteNode()
{
return new Matrix2Node
{
row0 = new Vector2(value.m00, value.m01),
row1 = new Vector2(value.m10, value.m11)
};
}
internal override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(propertyType)
{
name = referenceName,
matrixValue = value
};
}
internal override ShaderInput Copy()
{
return new Matrix2ShaderProperty()
{
displayName = displayName,
value = value,
};
}
public override int latestVersion => 1;
public override void OnAfterDeserialize(string json)
{
if (sgVersion == 0)
{
// all old matrices were declared global; yes even if flagged hybrid!
// maintain old behavior on versioning, users can always change the override if they wish
overrideHLSLDeclaration = true;
hlslDeclarationOverride = HLSLDeclaration.Global;
ChangeVersion(1);
}
}
}
}