UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Data/ContextData.cs
2024-10-27 10:53:47 +03:00

41 lines
864 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
using UnityEditor.ShaderGraph.Serialization;
namespace UnityEditor.ShaderGraph
{
[Serializable]
sealed class ContextData
{
[SerializeField]
Vector2 m_Position;
[SerializeField]
List<JsonRef<BlockNode>> m_Blocks = new List<JsonRef<BlockNode>>();
[NonSerialized]
ShaderStage m_ShaderStage;
public ContextData()
{
}
public List<JsonRef<BlockNode>> blocks => m_Blocks;
public Vector2 position
{
get => m_Position;
set => m_Position = value;
}
public ShaderStage shaderStage
{
get => m_ShaderStage;
set => m_ShaderStage = value;
}
}
}