2438 lines
154 KiB
C#
2438 lines
154 KiB
C#
using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEditor.Rendering;
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using UnityEditor.Rendering.Universal;
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using UnityEditor.VersionControl;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.SocialPlatforms;
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using IShaderScriptableStrippingData = UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData;
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namespace ShaderStrippingAndPrefiltering
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{
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class ShaderScriptableStripperTests
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{
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internal struct TestStrippingData : IShaderScriptableStrippingData
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{
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public ShaderFeatures shaderFeatures { get; set; }
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public VolumeFeatures volumeFeatures { get; set; }
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public bool isGLDevice { get; set; }
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public bool stripSoftShadowQualityLevels { get; set; }
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public bool strip2DPasses { get; set; }
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public bool stripDebugDisplayShaders { get; set; }
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public bool stripScreenCoordOverrideVariants { get; set; }
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public bool stripUnusedVariants { get; set; }
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public bool stripUnusedPostProcessingVariants { get; set; }
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public bool stripUnusedXRVariants { get; set; }
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public bool IsHDRDisplaySupportEnabled { get; set; }
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public Shader shader { get; set; }
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public ShaderType shaderType { get; set; }
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public ShaderCompilerPlatform shaderCompilerPlatform { get; set; }
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public string passName { get; set; }
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public PassType passType { get; set; }
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public PassIdentifier passIdentifier { get; set; }
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public bool IsHDRShaderVariantValid { get; set; }
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public bool IsKeywordEnabled(LocalKeyword keyword)
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{
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return TestHelper.s_EnabledKeywords != null && TestHelper.s_EnabledKeywords.Contains(keyword.name);
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}
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public bool IsShaderFeatureEnabled(ShaderFeatures feature)
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{
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return (shaderFeatures & feature) != 0;
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}
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public bool IsVolumeFeatureEnabled(VolumeFeatures feature)
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{
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return (volumeFeatures & feature) != 0;
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}
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public bool PassHasKeyword(LocalKeyword keyword)
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{
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return TestHelper.s_PassKeywords != null && TestHelper.s_PassKeywords.Contains(keyword.name);
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}
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}
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class TestHelper
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{
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public static List<string> s_EnabledKeywords;
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public static List<string> s_PassKeywords;
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public ShaderScriptableStripper stripper;
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public IShaderScriptableStrippingData data;
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public ShaderStripTool<ShaderFeatures> featureStripTool;
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private Shader shader;
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public static readonly VolumeFeatures s_AllBloomFeatures = VolumeFeatures.BloomLQ | VolumeFeatures.BloomLQDirt
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| VolumeFeatures.BloomHQ | VolumeFeatures.BloomHQDirt;
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public TestHelper(Shader shader, ShaderFeatures shaderFeatures, VolumeFeatures volumeFeatures = VolumeFeatures.None, bool stripUnusedVariants = true, bool stripUnusedXRVariants = true)
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{
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s_PassKeywords = new List<string>() { };
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s_EnabledKeywords = new List<string>() { };
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stripper = new();
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stripper.BeforeShaderStripping(shader);
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data = new TestStrippingData();
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data.shader = shader;
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data.shaderFeatures = shaderFeatures;
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data.volumeFeatures = volumeFeatures;
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data.stripUnusedVariants = stripUnusedVariants;
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data.strip2DPasses = false;
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data.stripUnusedXRVariants = stripUnusedXRVariants;
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featureStripTool = new ShaderStripTool<ShaderFeatures>(data.shaderFeatures, ref data);
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}
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public void AreEqual(bool expected, bool actual)
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{
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Assert.AreEqual(expected, actual);
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}
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public void IsTrue(bool actual)
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{
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Assert.IsTrue(actual);
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}
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public void IsFalse(bool actual)
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{
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Assert.IsFalse(actual);
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}
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}
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/*****************************************************
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* Strip Unused Shaders...
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*****************************************************/
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[TestCase(null, false, false)]
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[TestCase("", false, false)]
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[TestCase("Universal Render Pipeline/Lit", false, false)]
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[TestCase("Universal Render Pipeline/Simple Lit", false, false)]
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[TestCase("Universal Render Pipeline/Unlit", false, false)]
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[TestCase("Universal Render Pipeline/Terrain/Lit", false, false)]
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[TestCase("Universal Render Pipeline/Particles/Lit", false, false)]
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[TestCase("Universal Render Pipeline/Particles/Simple Lit", false, false)]
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[TestCase("Universal Render Pipeline/Particles/Unlit", false, false)]
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[TestCase("Universal Render Pipeline/Baked Lit", false, false)]
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[TestCase("Universal Render Pipeline/Nature/SpeedTree7", false, false)]
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[TestCase("Universal Render Pipeline/Nature/SpeedTree7 Billboard", false, false)]
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[TestCase("Universal Render Pipeline/Nature/SpeedTree8_PBRLit", false, false)]
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[TestCase("Universal Render Pipeline/Complex Lit", false, false)]
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[TestCase("Hidden/Universal Render Pipeline/BokehDepthOfField", false, false)]
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[TestCase("Hidden/Universal Render Pipeline/GaussianDepthOfField", false, false)]
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[TestCase("Hidden/Universal Render Pipeline/CameraMotionBlur", false, false)]
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[TestCase("Hidden/Universal Render Pipeline/PaniniProjection", false, false)]
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[TestCase("Hidden/Universal Render Pipeline/Bloom", false, false)]
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[TestCase("Hidden/Universal Render Pipeline/StencilDeferred", true, false)]
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[TestCase("Hidden/Universal Render Pipeline/UberPost", false, false)]
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[TestCase("Hidden/Universal Render Pipeline/ScreenSpaceShadows", false, false)]
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[TestCase("Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion", false, false)]
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[TestCase("Hidden/Universal Render Pipeline/DBufferClear", false, false)]
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[TestCase("Hidden/Universal Render Pipeline/CameraMotionVectors", false, false)]
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[TestCase("Hidden/Universal Render Pipeline/CopyDepth", false, false)]
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[TestCase("Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing", false, false)]
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public void TestStripUnusedShaders(string shaderName, bool expectedNoFeatures, bool expectedWithDeferredShading)
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{
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TestHelper helper;
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Shader shader = Shader.Find(shaderName);
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ShaderScriptableStripper scriptableStripper = new();
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// Test each individual function...
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TestStripUnusedShaders_Deferred(shader, expectedNoFeatures, expectedWithDeferredShading);
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// Test the parent function...
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// Strip unused variants enabled/disabled
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.AreEqual(expectedNoFeatures, scriptableStripper.StripUnusedShaders(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.None, stripUnusedVariants:false);
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helper.IsFalse(scriptableStripper.StripUnusedShaders(ref helper.data));
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}
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public void TestStripUnusedShaders_Deferred(Shader shader, bool expectedNoFeatures, bool expectedWithDeferredShading)
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{
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TestHelper helper;
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// Currently only StencilDeferred is stripped out (when deferred is not in use)
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.AreEqual(expectedNoFeatures, helper.stripper.StripUnusedShaders_Deferred(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DeferredShading);
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helper.AreEqual(expectedWithDeferredShading, helper.stripper.StripUnusedShaders_Deferred(ref helper.data));
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}
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/*****************************************************
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* Strip Unused passes...
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*****************************************************/
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[TestCase(null)]
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[TestCase("")]
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[TestCase("Universal Render Pipeline/Lit")]
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[TestCase("Universal Render Pipeline/Simple Lit")]
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[TestCase("Universal Render Pipeline/Unlit")]
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[TestCase("Universal Render Pipeline/Terrain/Lit")]
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[TestCase("Universal Render Pipeline/Particles/Lit")]
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[TestCase("Universal Render Pipeline/Particles/Simple Lit")]
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[TestCase("Universal Render Pipeline/Particles/Unlit")]
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[TestCase("Universal Render Pipeline/Baked Lit")]
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[TestCase("Universal Render Pipeline/Nature/SpeedTree7")]
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[TestCase("Universal Render Pipeline/Nature/SpeedTree7 Billboard")]
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[TestCase("Universal Render Pipeline/Nature/SpeedTree8_PBRLit")]
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[TestCase("Universal Render Pipeline/Complex Lit")]
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[TestCase("Hidden/Universal Render Pipeline/BokehDepthOfField")]
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[TestCase("Hidden/Universal Render Pipeline/GaussianDepthOfField")]
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[TestCase("Hidden/Universal Render Pipeline/CameraMotionBlur")]
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[TestCase("Hidden/Universal Render Pipeline/PaniniProjection")]
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[TestCase("Hidden/Universal Render Pipeline/Bloom")]
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[TestCase("Hidden/Universal Render Pipeline/StencilDeferred")]
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[TestCase("Hidden/Universal Render Pipeline/UberPost")]
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[TestCase("Hidden/Universal Render Pipeline/ScreenSpaceShadows")]
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[TestCase("Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion")]
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[TestCase("Hidden/Universal Render Pipeline/DBufferClear")]
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[TestCase("Hidden/Universal Render Pipeline/CameraMotionVectors")]
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[TestCase("Hidden/Universal Render Pipeline/CopyDepth")]
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[TestCase("Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing")]
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public void TestStripUnusedPass(string shaderName)
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{
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Shader shader = Shader.Find(shaderName);
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TestHelper helper;
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// Check Nulls
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.passName = null;
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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TestStripUnusedPass_2D(shader);
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TestStripUnusedPass_XR(shader);
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TestStripUnusedPass_ShadowCaster(shader);
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TestStripUnusedPass_Decals(shader);
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}
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public void TestStripUnusedPass_2D(Shader shader)
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{
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TestHelper helper;
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.strip2DPasses = false;
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helper.data.passName = ShaderScriptableStripper.kPassNameUniversal2D;
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helper.IsFalse(helper.stripper.StripUnusedPass_2D(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.strip2DPasses = true;
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helper.data.passName = ShaderScriptableStripper.kPassNameUniversal2D;
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helper.IsTrue(helper.stripper.StripUnusedPass_2D(ref helper.data));
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helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data));
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}
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public void TestStripUnusedPass_XR(Shader shader)
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{
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TestHelper helper;
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.stripUnusedXRVariants = false;
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helper.data.passName = ShaderScriptableStripper.kPassNameXRMotionVectors;
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helper.IsFalse(helper.stripper.StripUnusedPass_XRMotionVectors(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.stripUnusedXRVariants = true;
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helper.data.passName = ShaderScriptableStripper.kPassNameXRMotionVectors;
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helper.IsTrue(helper.stripper.StripUnusedPass_XRMotionVectors(ref helper.data));
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helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data));
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}
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public void TestStripUnusedPass_ShadowCaster(Shader shader)
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{
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TestHelper helper;
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.passType = PassType.ShadowCaster;
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helper.IsTrue(helper.stripper.StripUnusedPass_ShadowCaster(ref helper.data));
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helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.MainLightShadows);
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helper.data.passType = PassType.ShadowCaster;
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helper.IsFalse(helper.stripper.StripUnusedPass_ShadowCaster(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.AdditionalLightShadows);
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helper.data.passType = PassType.ShadowCaster;
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helper.IsFalse(helper.stripper.StripUnusedPass_ShadowCaster(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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}
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public void TestStripUnusedPass_Decals(Shader shader)
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{
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TestHelper helper;
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// Currently only Decals are stripped in this part
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.isGLDevice = true;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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// DBuffer
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.passName = DecalShaderPassNames.DBufferMesh;
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helper.IsTrue(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DBufferMRT1);
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helper.data.passName = DecalShaderPassNames.DBufferMesh;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DBufferMRT2);
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helper.data.passName = DecalShaderPassNames.DBufferMesh;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DBufferMRT3);
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helper.data.passName = DecalShaderPassNames.DBufferMesh;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.passName = DecalShaderPassNames.DBufferProjector;
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helper.IsTrue(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DBufferMRT1);
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helper.data.passName = DecalShaderPassNames.DBufferProjector;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DBufferMRT2);
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helper.data.passName = DecalShaderPassNames.DBufferProjector;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DBufferMRT3);
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helper.data.passName = DecalShaderPassNames.DBufferProjector;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.passName = DecalShaderPassNames.DecalMeshForwardEmissive;
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helper.IsTrue(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DBufferMRT1);
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helper.data.passName = DecalShaderPassNames.DecalMeshForwardEmissive;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DBufferMRT2);
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helper.data.passName = DecalShaderPassNames.DecalMeshForwardEmissive;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DBufferMRT3);
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helper.data.passName = DecalShaderPassNames.DecalMeshForwardEmissive;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.passName = DecalShaderPassNames.DecalProjectorForwardEmissive;
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helper.IsTrue(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DBufferMRT1);
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helper.data.passName = DecalShaderPassNames.DecalProjectorForwardEmissive;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DBufferMRT2);
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helper.data.passName = DecalShaderPassNames.DecalProjectorForwardEmissive;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DBufferMRT3);
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helper.data.passName = DecalShaderPassNames.DecalProjectorForwardEmissive;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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// Decal Screen Space
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.passName = DecalShaderPassNames.DecalScreenSpaceMesh;
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helper.IsTrue(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DecalScreenSpace);
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helper.data.passName = DecalShaderPassNames.DecalScreenSpaceMesh;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.passName = DecalShaderPassNames.DecalScreenSpaceProjector;
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helper.IsTrue(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DecalScreenSpace);
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helper.data.passName = DecalShaderPassNames.DecalScreenSpaceProjector;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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// Decal Gbuffer
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.passName = DecalShaderPassNames.DecalGBufferMesh;
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helper.IsTrue(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.DecalGBuffer);
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helper.data.passName = DecalShaderPassNames.DecalGBufferMesh;
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helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
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helper = new TestHelper(shader, ShaderFeatures.None);
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helper.data.passName = DecalShaderPassNames.DecalGBufferProjector;
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helper.IsTrue(helper.stripper.StripUnusedPass_Decals(ref helper.data));
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helper.IsTrue(helper.stripper.StripUnusedPass(ref helper.data));
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|
|
helper = new TestHelper(shader, ShaderFeatures.DecalGBuffer);
|
|
helper.data.passName = DecalShaderPassNames.DecalGBufferProjector;
|
|
helper.IsFalse(helper.stripper.StripUnusedPass_Decals(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripUnusedPass(ref helper.data));
|
|
}
|
|
|
|
|
|
/*****************************************************
|
|
* Strip Invalid Variant passes...
|
|
*****************************************************/
|
|
|
|
[TestCase(null, false, false, false)]
|
|
[TestCase("", false, false, false)]
|
|
[TestCase("Universal Render Pipeline/Lit", false, false, true)]
|
|
[TestCase("Universal Render Pipeline/Simple Lit", false, false, true)]
|
|
[TestCase("Universal Render Pipeline/Unlit", false, false, true)]
|
|
[TestCase("Universal Render Pipeline/Terrain/Lit", false, true, true)]
|
|
[TestCase("Universal Render Pipeline/Particles/Lit", false, false, true)]
|
|
[TestCase("Universal Render Pipeline/Particles/Simple Lit", false, false, true)]
|
|
[TestCase("Universal Render Pipeline/Particles/Unlit", false, false, true)]
|
|
[TestCase("Universal Render Pipeline/Baked Lit", false, false, true)]
|
|
[TestCase("Universal Render Pipeline/Nature/SpeedTree7", false, false, true)]
|
|
[TestCase("Universal Render Pipeline/Nature/SpeedTree7 Billboard", false, false, true)]
|
|
[TestCase("Universal Render Pipeline/Nature/SpeedTree8_PBRLit", false, false, true)]
|
|
[TestCase("Universal Render Pipeline/Complex Lit", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/BokehDepthOfField", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/GaussianDepthOfField", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/CameraMotionBlur", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/PaniniProjection", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/Bloom", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/StencilDeferred", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/UberPost", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/ScreenSpaceShadows", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/DBufferClear", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/CameraMotionVectors", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/CopyDepth", false, false, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing", false, false, true)]
|
|
public void TestStripInvalidVariants(string shaderName, bool expectedTerrainHoles, bool expectedTerrainHolesWithAlphaTestOn, bool expectedSoftShadows)
|
|
{
|
|
Shader shader = Shader.Find(shaderName);
|
|
|
|
TestStripInvalidVariants_HDR(shader);
|
|
StripInvalidVariants_TerrainHoles(shader, expectedTerrainHoles, expectedTerrainHolesWithAlphaTestOn);
|
|
TestStripInvalidVariants_Shadows(shader, expectedSoftShadows);
|
|
}
|
|
|
|
public void TestStripInvalidVariants_HDR(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRDisplaySupportEnabled = false;
|
|
helper.data.IsHDRShaderVariantValid = false;
|
|
helper.IsTrue(helper.stripper.StripInvalidVariants_HDR(ref helper.data));
|
|
helper.IsTrue(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRDisplaySupportEnabled = false;
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_HDR(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRDisplaySupportEnabled = true;
|
|
helper.data.IsHDRShaderVariantValid = false;
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_HDR(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRDisplaySupportEnabled = true;
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_HDR(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalGBuffer);
|
|
helper.data.IsHDRDisplaySupportEnabled = false;
|
|
helper.data.IsHDRShaderVariantValid = false;
|
|
helper.IsTrue(helper.stripper.StripInvalidVariants_HDR(ref helper.data));
|
|
helper.IsTrue(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalGBuffer);
|
|
helper.data.IsHDRDisplaySupportEnabled = false;
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_HDR(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalGBuffer);
|
|
helper.data.IsHDRDisplaySupportEnabled = true;
|
|
helper.data.IsHDRShaderVariantValid = false;
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_HDR(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalGBuffer);
|
|
helper.data.IsHDRDisplaySupportEnabled = true;
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_HDR(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
}
|
|
|
|
public void StripInvalidVariants_TerrainHoles(Shader shader, bool expectedTerrainHoles, bool expectedTerrainHolesWithAlphaTestOn)
|
|
{
|
|
TestHelper helper;
|
|
|
|
// Disabled m_AlphaTestOn
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
helper.AreEqual(expectedTerrainHoles, helper.stripper.StripInvalidVariants_TerrainHoles(ref helper.data));
|
|
helper.AreEqual(expectedTerrainHoles, helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.TerrainHoles);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
helper.AreEqual(expectedTerrainHoles, helper.stripper.StripInvalidVariants_TerrainHoles(ref helper.data));
|
|
helper.AreEqual(expectedTerrainHoles, helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
// Enabled m_AlphaTestOn
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings._ALPHATEST_ON};
|
|
helper.AreEqual(expectedTerrainHolesWithAlphaTestOn, helper.stripper.StripInvalidVariants_TerrainHoles(ref helper.data));
|
|
helper.AreEqual(expectedTerrainHolesWithAlphaTestOn, helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.TerrainHoles);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings._ALPHATEST_ON};
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_TerrainHoles(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
}
|
|
|
|
public void TestStripInvalidVariants_Shadows(Shader shader, bool expectedSoftShadows)
|
|
{
|
|
TestHelper helper;
|
|
|
|
// Soft Shadows
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_Shadows(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings.SoftShadows};
|
|
helper.AreEqual(expectedSoftShadows, helper.stripper.StripInvalidVariants_Shadows(ref helper.data));
|
|
helper.AreEqual(expectedSoftShadows, helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
// MainLightShadows
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings.MainLightShadows};
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_Shadows(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.SoftShadows};
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_Shadows(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
// MainLightShadowCascades
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings.MainLightShadowCascades};
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_Shadows(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.SoftShadows};
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_Shadows(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
// MainLightShadowScreen
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings.MainLightShadowScreen};
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_Shadows(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings.MainLightShadowScreen, ShaderKeywordStrings.SoftShadows};
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_Shadows(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
// AdditionalLightShadows
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings.AdditionalLightShadows};
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_Shadows(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.IsHDRShaderVariantValid = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings.AdditionalLightShadows, ShaderKeywordStrings.SoftShadows};
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants_Shadows(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripInvalidVariants(ref helper.data));
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************
|
|
* Unsupported Variants
|
|
*****************************************************/
|
|
|
|
[TestCase(null, false, false, false)]
|
|
[TestCase("", false, false, false)]
|
|
[TestCase("Universal Render Pipeline/Lit", true, true, true)]
|
|
[TestCase("Universal Render Pipeline/Simple Lit", true, true, true)]
|
|
[TestCase("Universal Render Pipeline/Unlit", true, true, true)]
|
|
[TestCase("Universal Render Pipeline/Terrain/Lit", true, true, true)]
|
|
[TestCase("Universal Render Pipeline/Particles/Lit", true, true, true)]
|
|
[TestCase("Universal Render Pipeline/Particles/Simple Lit", true, true, true)]
|
|
[TestCase("Universal Render Pipeline/Particles/Unlit", true, true, true)]
|
|
[TestCase("Universal Render Pipeline/Baked Lit", true, true, true)]
|
|
[TestCase("Universal Render Pipeline/Nature/SpeedTree7", true, true, true)]
|
|
[TestCase("Universal Render Pipeline/Nature/SpeedTree7 Billboard", true, true, true)]
|
|
[TestCase("Universal Render Pipeline/Nature/SpeedTree8_PBRLit", true, true, true)]
|
|
[TestCase("Universal Render Pipeline/Complex Lit", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/BokehDepthOfField", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/GaussianDepthOfField", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/CameraMotionBlur", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/PaniniProjection", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/Bloom", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/StencilDeferred", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/UberPost", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/ScreenSpaceShadows", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/DBufferClear", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/CameraMotionVectors", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/CopyDepth", true, true, true)]
|
|
[TestCase("Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing", true, true, true)]
|
|
public void TestStripUnsupportedVariants(string shaderName, bool expectedDirLightmap, bool expectedLightmapProbes, bool expectedEditorVizualization)
|
|
{
|
|
Shader shader = Shader.Find(shaderName);
|
|
|
|
StripUnsupportedVariants_DirectionalLightmap(shader, expectedDirLightmap);
|
|
StripUnsupportedVariants_EditorVisualization(shader, expectedEditorVizualization);
|
|
}
|
|
|
|
public void StripUnsupportedVariants_DirectionalLightmap(Shader shader, bool expectedDirLightmap)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.IsFalse(helper.stripper.StripUnsupportedVariants_DirectionalLightmap(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripUnsupportedVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings.DIRLIGHTMAP_COMBINED};
|
|
helper.AreEqual(expectedDirLightmap, helper.stripper.StripUnsupportedVariants_DirectionalLightmap(ref helper.data));
|
|
helper.AreEqual(expectedDirLightmap, helper.stripper.StripUnsupportedVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings.DIRLIGHTMAP_COMBINED, ShaderKeywordStrings.LIGHTMAP_ON};
|
|
helper.IsFalse(helper.stripper.StripUnsupportedVariants_DirectionalLightmap(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripUnsupportedVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>{ShaderKeywordStrings.DIRLIGHTMAP_COMBINED, ShaderKeywordStrings.DYNAMICLIGHTMAP_ON};
|
|
helper.IsFalse(helper.stripper.StripUnsupportedVariants_DirectionalLightmap(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripUnsupportedVariants(ref helper.data));
|
|
}
|
|
|
|
public void StripUnsupportedVariants_EditorVisualization(Shader shader, bool expectedEditorVizualization)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.IsFalse(helper.stripper.StripUnsupportedVariants_EditorVisualization(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripUnsupportedVariants(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.EDITOR_VISUALIZATION };
|
|
helper.AreEqual(expectedEditorVizualization, helper.stripper.StripUnsupportedVariants_EditorVisualization(ref helper.data));
|
|
helper.AreEqual(expectedEditorVizualization, helper.stripper.StripUnsupportedVariants(ref helper.data));
|
|
}
|
|
|
|
|
|
/*****************************************************
|
|
* Unused Features
|
|
*****************************************************/
|
|
|
|
[TestCase(null)]
|
|
[TestCase("")]
|
|
[TestCase("Universal Render Pipeline/Lit")]
|
|
[TestCase("Universal Render Pipeline/Simple Lit")]
|
|
[TestCase("Universal Render Pipeline/Unlit")]
|
|
[TestCase("Universal Render Pipeline/Terrain/Lit")]
|
|
[TestCase("Universal Render Pipeline/Particles/Lit")]
|
|
[TestCase("Universal Render Pipeline/Particles/Simple Lit")]
|
|
[TestCase("Universal Render Pipeline/Particles/Unlit")]
|
|
[TestCase("Universal Render Pipeline/Baked Lit")]
|
|
[TestCase("Universal Render Pipeline/Nature/SpeedTree7")]
|
|
[TestCase("Universal Render Pipeline/Nature/SpeedTree7 Billboard")]
|
|
[TestCase("Universal Render Pipeline/Nature/SpeedTree8_PBRLit")]
|
|
[TestCase("Universal Render Pipeline/Complex Lit")]
|
|
[TestCase("Hidden/Universal Render Pipeline/BokehDepthOfField")]
|
|
[TestCase("Hidden/Universal Render Pipeline/GaussianDepthOfField")]
|
|
[TestCase("Hidden/Universal Render Pipeline/CameraMotionBlur")]
|
|
[TestCase("Hidden/Universal Render Pipeline/PaniniProjection")]
|
|
[TestCase("Hidden/Universal Render Pipeline/Bloom")]
|
|
[TestCase("Hidden/Universal Render Pipeline/StencilDeferred")]
|
|
[TestCase("Hidden/Universal Render Pipeline/UberPost")]
|
|
[TestCase("Hidden/Universal Render Pipeline/ScreenSpaceShadows")]
|
|
[TestCase("Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion")]
|
|
[TestCase("Hidden/Universal Render Pipeline/DBufferClear")]
|
|
[TestCase("Hidden/Universal Render Pipeline/CameraMotionVectors")]
|
|
[TestCase("Hidden/Universal Render Pipeline/CopyDepth")]
|
|
[TestCase("Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing")]
|
|
[TestCase("Hidden/Universal Render Pipeline/LensFlareDataDriven")]
|
|
[TestCase("Hidden/Universal Render Pipeline/LensFlareScreenSpace")]
|
|
[TestCase("Hidden/Universal Render Pipeline/XR/XROcclusionMesh")]
|
|
[TestCase("Hidden/Universal Render Pipeline/XR/XRMirrorView")]
|
|
[TestCase("Hidden/Universal Render Pipeline/XR/XRMotionVector")]
|
|
public void TestStripUnusedFeatures(string shaderName)
|
|
{
|
|
Shader shader = Shader.Find(shaderName);
|
|
|
|
TestStripUnusedFeatures_DebugDisplay(shader);
|
|
TestStripUnusedFeatures_ScreenCoordOverride(shader);
|
|
TestStripUnusedFeatures_PunctualLightShadows(shader);
|
|
TestStripUnusedFeatures_FoveatedRendering(shader);
|
|
TestStripUnusedFeatures_DeferredRendering(shader);
|
|
TestStripUnusedFeatures_MainLightShadows(shader);
|
|
TestStripUnusedFeatures_AdditionalLightShadows(shader);
|
|
TestStripUnusedFeatures_MixedLighting(shader);
|
|
TestStripUnusedFeatures_SoftShadows(shader);
|
|
TestStripUnusedFeatures_HDRGrading(shader);
|
|
TestStripUnusedFeatures_UseFastSRGBLinearConversion(shader);
|
|
TestStripUnusedFeatures_LightLayers(shader);
|
|
TestStripUnusedFeatures_RenderPassEnabled(shader);
|
|
TestStripUnusedFeatures_ReflectionProbes(shader);
|
|
TestStripUnusedFeatures_ForwardPlus(shader);
|
|
TestStripUnusedFeatures_AdditionalLights(shader);
|
|
TestStripUnusedFeatures_ScreenSpaceOcclusion(shader);
|
|
TestStripUnusedFeatures_DecalsDbuffer(shader);
|
|
TestStripUnusedFeatures_DecalsNormalBlend(shader);
|
|
TestStripUnusedFeatures_DecalLayers(shader);
|
|
TestStripUnusedFeatures_WriteRenderingLayers(shader);
|
|
TestStripUnusedFeatures_AccurateGbufferNormals(shader);
|
|
TestStripUnusedFeatures_LightCookies(shader);
|
|
TestStripUnusedFeatures_ProbesVolumes(shader);
|
|
TestStripUnusedFeatures_SHAuto(shader);
|
|
TestStripUnusedFeatures_DataDrivenLensFlare(shader);
|
|
TestStripUnusedFeatures_ScreenSpaceLensFlare(shader);
|
|
TestStripUnusedFeatures_XR(shader);
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_DebugDisplay(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.stripDebugDisplayShaders = false;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.DEBUG_DISPLAY};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DebugDisplay(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.stripDebugDisplayShaders = false;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DEBUG_DISPLAY};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.DEBUG_DISPLAY};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DebugDisplay(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.stripDebugDisplayShaders = true;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.DEBUG_DISPLAY};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DebugDisplay(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.stripDebugDisplayShaders = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DEBUG_DISPLAY};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.DEBUG_DISPLAY};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DebugDisplay(ref helper.data));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_ScreenCoordOverride(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.stripScreenCoordOverrideVariants = false;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.SCREEN_COORD_OVERRIDE};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ScreenCoordOverride(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.stripScreenCoordOverrideVariants = false;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.SCREEN_COORD_OVERRIDE};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.SCREEN_COORD_OVERRIDE};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ScreenCoordOverride(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.stripScreenCoordOverrideVariants = true;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.SCREEN_COORD_OVERRIDE};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ScreenCoordOverride(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.stripScreenCoordOverrideVariants = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.SCREEN_COORD_OVERRIDE};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.SCREEN_COORD_OVERRIDE};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ScreenCoordOverride(ref helper.data));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_PunctualLightShadows(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.passType = PassType.ForwardBase;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_PunctualLightShadows(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.passType = PassType.ShadowCaster;
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.CastingPunctualLightShadow };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_PunctualLightShadows(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadows);
|
|
helper.data.passType = PassType.ShadowCaster;
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.CastingPunctualLightShadow };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_PunctualLightShadows(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadows);
|
|
helper.data.passType = PassType.ShadowCaster;
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.CastingPunctualLightShadow };
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.CastingPunctualLightShadow };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_PunctualLightShadows(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadowsCascade);
|
|
helper.data.passType = PassType.ShadowCaster;
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.CastingPunctualLightShadow };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_PunctualLightShadows(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ScreenSpaceShadows);
|
|
helper.data.passType = PassType.ShadowCaster;
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.CastingPunctualLightShadow };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_PunctualLightShadows(ref helper.data));
|
|
|
|
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadows | ShaderFeatures.AdditionalLightShadows);
|
|
helper.data.passType = PassType.ShadowCaster;
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.CastingPunctualLightShadow };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_PunctualLightShadows(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadows | ShaderFeatures.AdditionalLightShadows);
|
|
helper.data.passType = PassType.ShadowCaster;
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.CastingPunctualLightShadow };
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.CastingPunctualLightShadow };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_PunctualLightShadows(ref helper.data));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_FoveatedRendering(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.shaderCompilerPlatform = ShaderCompilerPlatform.None;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_FoveatedRendering(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.shaderCompilerPlatform = ShaderCompilerPlatform.None;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.FoveatedRenderingNonUniformRaster};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_FoveatedRendering(ref helper.data));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_SHAuto(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
List<string> shShaderKeywords = new List<string>() { ShaderKeywordStrings.EVALUATE_SH_VERTEX, ShaderKeywordStrings.EVALUATE_SH_MIXED };
|
|
|
|
// None, should not strip any variant(stripping handled by ShaderKeywordFilter system instead).
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = shShaderKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_SHAuto(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.EVALUATE_SH_VERTEX };
|
|
TestHelper.s_PassKeywords = shShaderKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_SHAuto(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.EVALUATE_SH_MIXED };
|
|
TestHelper.s_PassKeywords = shShaderKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_SHAuto(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// ShaderFeatures.AutoSHMode | AutoSHModePerVertex
|
|
helper = new TestHelper(shader, ShaderFeatures.AutoSHMode | ShaderFeatures.AutoSHModePerVertex);
|
|
TestHelper.s_PassKeywords = shShaderKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_SHAuto(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AutoSHMode | ShaderFeatures.AutoSHModePerVertex);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.EVALUATE_SH_VERTEX };
|
|
TestHelper.s_PassKeywords = shShaderKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_SHAuto(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AutoSHMode | ShaderFeatures.AutoSHModePerVertex);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.EVALUATE_SH_MIXED };
|
|
TestHelper.s_PassKeywords = shShaderKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_SHAuto(ref helper.data, ref helper.featureStripTool));
|
|
|
|
|
|
// ShaderFeatures.AutoSHMode
|
|
helper = new TestHelper(shader, ShaderFeatures.AutoSHMode);
|
|
TestHelper.s_PassKeywords = shShaderKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_SHAuto(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AutoSHMode);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.EVALUATE_SH_VERTEX };
|
|
TestHelper.s_PassKeywords = shShaderKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_SHAuto(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AutoSHMode);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.EVALUATE_SH_MIXED };
|
|
TestHelper.s_PassKeywords = shShaderKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_SHAuto(ref helper.data, ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_ScreenSpaceLensFlare(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ScreenSpaceLensFlare);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ScreenSpaceLensFlare(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
bool isLensFlareScreenSpace = shader != null && shader.name == "Hidden/Universal Render Pipeline/LensFlareScreenSpace";
|
|
//We should strip the shader only if it's the lens flare one.
|
|
helper.IsTrue(isLensFlareScreenSpace ? helper.stripper.StripUnusedFeatures_ScreenSpaceLensFlare(ref helper.data) : !helper.stripper.StripUnusedFeatures_ScreenSpaceLensFlare(ref helper.data));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_DataDrivenLensFlare(Shader shader)
|
|
{
|
|
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DataDrivenLensFlare);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DataDrivenLensFlare(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
bool isLensFlareDataDriven = shader != null && shader.name == "Hidden/Universal Render Pipeline/LensFlareDataDriven";
|
|
//We should strip the shader only if it's the lens flare one.
|
|
helper.IsTrue(isLensFlareDataDriven ? helper.stripper.StripUnusedFeatures_DataDrivenLensFlare(ref helper.data) : !helper.stripper.StripUnusedFeatures_DataDrivenLensFlare(ref helper.data));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_XR(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, stripUnusedXRVariants: false);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_XROcclusionMesh(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_XRMirrorView(ref helper.data));
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_XRMotionVector(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, stripUnusedXRVariants: true);
|
|
bool isXROcclusion = shader != null && shader.name == "Hidden/Universal Render Pipeline/XR/XROcclusionMesh";
|
|
bool isXRMirror = shader != null && shader.name == "Hidden/Universal Render Pipeline/XR/XRMirrorView";
|
|
bool isXRMotionVector = shader != null && shader.name == "Hidden/Universal Render Pipeline/XR/XRMotionVector";
|
|
|
|
//We should strip the shader only if it's the XR shader.
|
|
helper.IsTrue(isXROcclusion ? helper.stripper.StripUnusedFeatures_XROcclusionMesh(ref helper.data) : !helper.stripper.StripUnusedFeatures_XROcclusionMesh(ref helper.data));
|
|
helper.IsTrue(isXRMirror ? helper.stripper.StripUnusedFeatures_XRMirrorView(ref helper.data) : !helper.stripper.StripUnusedFeatures_XRMirrorView(ref helper.data));
|
|
helper.IsTrue(isXRMotionVector ? helper.stripper.StripUnusedFeatures_XRMotionVector(ref helper.data) : !helper.stripper.StripUnusedFeatures_XRMotionVector(ref helper.data));
|
|
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_DeferredRendering(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameUniversal2D;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DeferredRendering(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameGBuffer;
|
|
helper.IsTrue(helper.stripper.StripUnusedFeatures_DeferredRendering(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DeferredShading);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameUniversal2D;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DeferredRendering(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DeferredShading);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameGBuffer;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DeferredRendering(ref helper.data));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_MainLightShadows(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
List<string> mainLightShadowKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows, ShaderKeywordStrings.MainLightShadowCascades, ShaderKeywordStrings.MainLightShadowScreen };
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, stripUnusedVariants:false);
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// None
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// MainLightShadows
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadows);
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// MainLightShadowsCascade
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadowsCascade);
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadowsCascade);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadowsCascade);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MainLightShadowsCascade);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// ScreenSpaceShadows
|
|
helper = new TestHelper(shader, ShaderFeatures.ScreenSpaceShadows);
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ScreenSpaceShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ScreenSpaceShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ScreenSpaceShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
|
|
// ShadowsKeepOffVariants
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// ShaderFeatures.ShadowsKeepOffVariants
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants);
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.MainLightShadows
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.MainLightShadows);
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.MainLightShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.MainLightShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.MainLightShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.MainLightShadowsCascade
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.MainLightShadowsCascade);
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.MainLightShadowsCascade);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.MainLightShadowsCascade);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.MainLightShadowsCascade);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.ScreenSpaceShadows);
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.ScreenSpaceShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadows };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.ScreenSpaceShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowCascades };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.ScreenSpaceShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MainLightShadowScreen };
|
|
TestHelper.s_PassKeywords = mainLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MainLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_AdditionalLightShadows(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
List<string> additionalLightShadowKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightShadows };
|
|
|
|
// None
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = additionalLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightShadows };
|
|
TestHelper.s_PassKeywords = additionalLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// AdditionalLightShadows
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightShadows);
|
|
TestHelper.s_PassKeywords = additionalLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightShadows };
|
|
TestHelper.s_PassKeywords = additionalLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
|
|
// ShadowsKeepOffVariants
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants);
|
|
TestHelper.s_PassKeywords = additionalLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightShadows };
|
|
TestHelper.s_PassKeywords = additionalLightShadowKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.AdditionalLightShadows);
|
|
TestHelper.s_PassKeywords = additionalLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ShadowsKeepOffVariants | ShaderFeatures.AdditionalLightShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightShadows };
|
|
TestHelper.s_PassKeywords = additionalLightShadowKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLightShadows(ref helper.data, ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_MixedLighting(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
// None
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MixedLighting(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MixedLightingSubtractive };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MixedLighting(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.LightmapShadowMixing };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MixedLighting(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ShadowsShadowMask };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_MixedLighting(ref helper.data));
|
|
|
|
// MixedLighting
|
|
helper = new TestHelper(shader, ShaderFeatures.MixedLighting);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MixedLighting(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MixedLighting);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.MixedLightingSubtractive };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MixedLighting(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MixedLighting);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.LightmapShadowMixing };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MixedLighting(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.MixedLighting);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ShadowsShadowMask };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_MixedLighting(ref helper.data));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_SoftShadows(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_SoftShadows(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.SoftShadows };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_SoftShadows(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.SoftShadows);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_SoftShadows(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.SoftShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.SoftShadows };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_SoftShadows(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.SoftShadows);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.SoftShadowsLow };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_SoftShadows(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_SoftShadowsQualityLevels(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.SoftShadowsLow };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_SoftShadowsQualityLevels(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.SoftShadowsLow);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.SoftShadowsLow };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_SoftShadowsQualityLevels(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.SoftShadowsLow);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.SoftShadowsLow};
|
|
helper.data.stripSoftShadowQualityLevels = true;
|
|
helper.IsTrue(helper.stripper.StripUnusedFeatures_SoftShadowsQualityLevels(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.SoftShadowsLow);
|
|
helper.data.stripSoftShadowQualityLevels = true;
|
|
helper.IsTrue(helper.stripper.StripUnusedFeatures_SoftShadowsQualityLevels(ref helper.data, ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_HDRGrading(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_HDRGrading(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.HDRGrading };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_HDRGrading(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.HdrGrading);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_HDRGrading(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.HdrGrading);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.HDRGrading };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_HDRGrading(ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_UseFastSRGBLinearConversion(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_UseFastSRGBLinearConversion(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.UseFastSRGBLinearConversion };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_UseFastSRGBLinearConversion(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.UseFastSRGBLinearConversion);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_UseFastSRGBLinearConversion(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.UseFastSRGBLinearConversion);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.UseFastSRGBLinearConversion };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_UseFastSRGBLinearConversion(ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_LightLayers(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_LightLayers(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.LightLayers };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_LightLayers(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.LightLayers);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_LightLayers(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.LightLayers);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.LightLayers };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_LightLayers(ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_RenderPassEnabled(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_RenderPassEnabled(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.RenderPassEnabled };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_RenderPassEnabled(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.RenderPassEnabled);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_RenderPassEnabled(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.RenderPassEnabled);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.RenderPassEnabled };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_RenderPassEnabled(ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_ReflectionProbes(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ReflectionProbes(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ReflectionProbeBlending };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ReflectionProbes(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ReflectionProbeBoxProjection };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ReflectionProbes(ref helper.featureStripTool));
|
|
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ReflectionProbeBlending);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ReflectionProbes(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ReflectionProbeBlending);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ReflectionProbeBlending };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ReflectionProbes(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ReflectionProbeBlending);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ReflectionProbeBoxProjection };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ReflectionProbes(ref helper.featureStripTool));
|
|
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ReflectionProbeBoxProjection);
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ReflectionProbes(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ReflectionProbeBoxProjection);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ReflectionProbeBlending };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ReflectionProbes(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ReflectionProbeBoxProjection);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ReflectionProbeBoxProjection };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ReflectionProbes(ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_ForwardPlus(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.ForwardPlus };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ForwardPlus(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ForwardPlus };
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.ForwardPlus };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ForwardPlus(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ForwardPlus);
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.ForwardPlus };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ForwardPlus(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ForwardPlus);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ForwardPlus };
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.ForwardPlus };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ForwardPlus(ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_AdditionalLights(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
List<string> additionalLightKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex, ShaderKeywordStrings.AdditionalLightsPixel };
|
|
|
|
// None
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// AdditionalLightsVertex
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsVertex);
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsVertex);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsVertex);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// AdditionalLightsPixel
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsPixel);
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsPixel);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsPixel);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
|
|
// AdditionalLightsKeepOffVariants
|
|
|
|
// AdditionalLightsKeepOffVariants
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsKeepOffVariants);
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsKeepOffVariants);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsKeepOffVariants);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// AdditionalLightsKeepOffVariants & AdditionalLightsVertex
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsKeepOffVariants | ShaderFeatures.AdditionalLightsVertex);
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsKeepOffVariants | ShaderFeatures.AdditionalLightsVertex);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsKeepOffVariants | ShaderFeatures.AdditionalLightsVertex);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// AdditionalLightsKeepOffVariants & AdditionalLightsPixel
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsKeepOffVariants | ShaderFeatures.AdditionalLightsPixel);
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsKeepOffVariants | ShaderFeatures.AdditionalLightsPixel);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AdditionalLightsKeepOffVariants | ShaderFeatures.AdditionalLightsPixel);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
|
|
// Forward Plus
|
|
helper = new TestHelper(shader, ShaderFeatures.ForwardPlus);
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ForwardPlus);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsVertex };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ForwardPlus);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.AdditionalLightsPixel };
|
|
TestHelper.s_PassKeywords = additionalLightKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AdditionalLights(ref helper.data, ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_ScreenSpaceOcclusion(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
// None
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.ScreenSpaceOcclusion};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ScreenSpaceOcclusion(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.ScreenSpaceOcclusion};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ScreenSpaceOcclusion(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// ScreenSpaceOcclusion
|
|
helper = new TestHelper(shader, ShaderFeatures.ScreenSpaceOcclusion);
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.ScreenSpaceOcclusion};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ScreenSpaceOcclusion(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ScreenSpaceOcclusion);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.ScreenSpaceOcclusion};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ScreenSpaceOcclusion(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// After Opaque..
|
|
helper = new TestHelper(shader, ShaderFeatures.ScreenSpaceOcclusionAfterOpaque);
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.ScreenSpaceOcclusion};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ScreenSpaceOcclusion(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ScreenSpaceOcclusionAfterOpaque);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.ScreenSpaceOcclusion};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ScreenSpaceOcclusion(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// ScreenSpaceOcclusion
|
|
helper = new TestHelper(shader, ShaderFeatures.ScreenSpaceOcclusionAfterOpaque | ShaderFeatures.ScreenSpaceOcclusion);
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.ScreenSpaceOcclusion};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ScreenSpaceOcclusion(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ScreenSpaceOcclusionAfterOpaque | ShaderFeatures.ScreenSpaceOcclusion);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ScreenSpaceOcclusion };
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.ScreenSpaceOcclusion};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ScreenSpaceOcclusion(ref helper.data, ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_DecalsDbuffer(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
List<string> passKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1, ShaderKeywordStrings.DBufferMRT2, ShaderKeywordStrings.DBufferMRT3};
|
|
|
|
// No Features + Not GL Device
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT2};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1, ShaderKeywordStrings.DBufferMRT2};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1, ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT2, ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// DBufferMRT1 + Not GL Device
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT1);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT1);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT1);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT2};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT1);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT1);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1, ShaderKeywordStrings.DBufferMRT2};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT1);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1, ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT1);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT2, ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// DBufferMRT2 + Not GL Device
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT2);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT2);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT2);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT2};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT2);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT2);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1, ShaderKeywordStrings.DBufferMRT2};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT2);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1, ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT2);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT2, ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// DBufferMRT3 + Not GL Device
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT3);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT3);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT3);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT2};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT3);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT3);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1, ShaderKeywordStrings.DBufferMRT2};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT3);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1, ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DBufferMRT3);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT2, ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// No Features + GL Device
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT2};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1, ShaderKeywordStrings.DBufferMRT2};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT1, ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DBufferMRT2, ShaderKeywordStrings.DBufferMRT3};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsDbuffer(ref helper.data, ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_DecalsNormalBlend(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
List<string> passKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendLow, ShaderKeywordStrings.DecalNormalBlendMedium, ShaderKeywordStrings.DecalNormalBlendHigh};
|
|
|
|
// ShaderFeatures.None
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendLow};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendMedium};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendHigh};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// ShaderFeatures.DecalNormalBlendLow
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalNormalBlendLow);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalNormalBlendLow);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendLow};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalNormalBlendLow);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendMedium};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalNormalBlendLow);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendHigh};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// ShaderFeatures.DecalNormalBlendMedium
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalNormalBlendMedium);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalNormalBlendMedium);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendLow};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalNormalBlendMedium);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendMedium};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalNormalBlendMedium);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendHigh};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// ShaderFeatures.DecalNormalBlendHigh
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalNormalBlendHigh);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalNormalBlendHigh);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendLow};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalNormalBlendHigh);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendMedium};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalNormalBlendHigh);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalNormalBlendHigh};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalsNormalBlend(ref helper.data, ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_DecalLayers(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
// Not GL Device
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.DecalLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.DecalLayers};
|
|
helper.AreEqual(shader != null,helper.stripper.StripUnusedFeatures_DecalLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalLayers);
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.DecalLayers};
|
|
helper.AreEqual(shader != null,helper.stripper.StripUnusedFeatures_DecalLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalLayers);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.DecalLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// GL Device
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.DecalLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.DecalLayers};
|
|
helper.AreEqual(shader != null,helper.stripper.StripUnusedFeatures_DecalLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalLayers);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.DecalLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_DecalLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.DecalLayers);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.DecalLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.DecalLayers};
|
|
helper.AreEqual(shader != null,helper.stripper.StripUnusedFeatures_DecalLayers(ref helper.data, ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_WriteRenderingLayers(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
// No Features + Not GL Device
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameDepthNormals;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameDepthNormals;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameForwardLit;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameForwardLit;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameGBuffer;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameGBuffer;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// OpaqueWriteRenderingLayers + Not GL Device
|
|
helper = new TestHelper(shader, ShaderFeatures.OpaqueWriteRenderingLayers);
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.OpaqueWriteRenderingLayers);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.OpaqueWriteRenderingLayers);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameDepthNormals;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.OpaqueWriteRenderingLayers);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameDepthNormals;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.OpaqueWriteRenderingLayers);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameForwardLit;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.OpaqueWriteRenderingLayers);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameForwardLit;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.OpaqueWriteRenderingLayers);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameGBuffer;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.OpaqueWriteRenderingLayers);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameGBuffer;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// GBufferWriteRenderingLayers + Not GL Device
|
|
helper = new TestHelper(shader, ShaderFeatures.GBufferWriteRenderingLayers);
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.GBufferWriteRenderingLayers);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.GBufferWriteRenderingLayers);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameDepthNormals;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.GBufferWriteRenderingLayers);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameDepthNormals;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.GBufferWriteRenderingLayers);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameForwardLit;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.GBufferWriteRenderingLayers);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameForwardLit;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.GBufferWriteRenderingLayers);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameGBuffer;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.GBufferWriteRenderingLayers);
|
|
helper.data.passName = ShaderScriptableStripper.kPassNameGBuffer;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
|
|
// GL Device
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.isGLDevice = true;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings.WriteRenderingLayers};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_WriteRenderingLayers(ref helper.data, ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_AccurateGbufferNormals(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
// Not Vulkan
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.shaderCompilerPlatform = ShaderCompilerPlatform.None;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings._GBUFFER_NORMALS_OCT};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AccurateGbufferNormals(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.shaderCompilerPlatform = ShaderCompilerPlatform.None;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings._GBUFFER_NORMALS_OCT};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings._GBUFFER_NORMALS_OCT};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AccurateGbufferNormals(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AccurateGbufferNormals);
|
|
helper.data.shaderCompilerPlatform = ShaderCompilerPlatform.None;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings._GBUFFER_NORMALS_OCT};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AccurateGbufferNormals(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AccurateGbufferNormals);
|
|
helper.data.shaderCompilerPlatform = ShaderCompilerPlatform.None;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings._GBUFFER_NORMALS_OCT};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings._GBUFFER_NORMALS_OCT};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AccurateGbufferNormals(ref helper.data, ref helper.featureStripTool));
|
|
|
|
// Vulkan
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.shaderCompilerPlatform = ShaderCompilerPlatform.Vulkan;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings._GBUFFER_NORMALS_OCT};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AccurateGbufferNormals(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.data.shaderCompilerPlatform = ShaderCompilerPlatform.Vulkan;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings._GBUFFER_NORMALS_OCT};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings._GBUFFER_NORMALS_OCT};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AccurateGbufferNormals(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AccurateGbufferNormals);
|
|
helper.data.shaderCompilerPlatform = ShaderCompilerPlatform.Vulkan;
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings._GBUFFER_NORMALS_OCT};
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_AccurateGbufferNormals(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.AccurateGbufferNormals);
|
|
helper.data.shaderCompilerPlatform = ShaderCompilerPlatform.Vulkan;
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings._GBUFFER_NORMALS_OCT};
|
|
TestHelper.s_PassKeywords = new List<string>() {ShaderKeywordStrings._GBUFFER_NORMALS_OCT};
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_AccurateGbufferNormals(ref helper.data, ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_LightCookies(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.LightCookies };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_LightCookies(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.LightCookies };
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.LightCookies };
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_LightCookies(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.LightCookies);
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.LightCookies };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_LightCookies(ref helper.data, ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.LightCookies);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.LightCookies };
|
|
TestHelper.s_PassKeywords = new List<string>() { ShaderKeywordStrings.LightCookies };
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_LightCookies(ref helper.data, ref helper.featureStripTool));
|
|
}
|
|
|
|
public void TestStripUnusedFeatures_ProbesVolumes(Shader shader)
|
|
{
|
|
TestHelper helper;
|
|
List<string> passKeywords = new List<string>() { ShaderKeywordStrings.ProbeVolumeL1, ShaderKeywordStrings.ProbeVolumeL2 };
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ProbesVolumes(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ProbeVolumeL1 };
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ProbesVolumes(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ProbeVolumeL2 };
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ProbesVolumes(ref helper.featureStripTool));
|
|
|
|
// L1 Enabled
|
|
helper = new TestHelper(shader, ShaderFeatures.ProbeVolumeL1);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ProbesVolumes(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ProbeVolumeL1);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ProbeVolumeL1 };
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ProbesVolumes(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ProbeVolumeL1);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ProbeVolumeL2 };
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ProbesVolumes(ref helper.featureStripTool));
|
|
|
|
// L2 Enabled
|
|
helper = new TestHelper(shader, ShaderFeatures.ProbeVolumeL2);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ProbesVolumes(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ProbeVolumeL2);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ProbeVolumeL1 };
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(shader != null, helper.stripper.StripUnusedFeatures_ProbesVolumes(ref helper.featureStripTool));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.ProbeVolumeL2);
|
|
TestHelper.s_EnabledKeywords = new List<string>() { ShaderKeywordStrings.ProbeVolumeL2 };
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripUnusedFeatures_ProbesVolumes(ref helper.featureStripTool));
|
|
}
|
|
|
|
|
|
[TestCase(null)]
|
|
[TestCase("")]
|
|
[TestCase("Hidden/Universal Render Pipeline/UberPost")]
|
|
[TestCase("Hidden/Universal Render Pipeline/BokehDepthOfField")]
|
|
[TestCase("Hidden/Universal Render Pipeline/GaussianDepthOfField")]
|
|
[TestCase("Hidden/Universal Render Pipeline/CameraMotionBlur")]
|
|
[TestCase("Hidden/Universal Render Pipeline/PaniniProjection")]
|
|
[TestCase("Hidden/Universal Render Pipeline/Bloom")]
|
|
public void TestStripVolumeFeatures(string shaderName)
|
|
{
|
|
Shader shader = Shader.Find(shaderName);
|
|
TestStripVolumeFeatures_UberPostShader(shader);
|
|
TestStripVolumeFeatures_BokehDepthOfFieldShader(shader);
|
|
TestStripVolumeFeatures_GaussianDepthOfFieldShader(shader);
|
|
TestStripVolumeFeatures_CameraMotionBlurShader(shader);
|
|
TestStripVolumeFeatures_PaniniProjectionShader(shader);
|
|
TestStripVolumeFeatures_BloomShader(shader);
|
|
}
|
|
|
|
public void TestStripVolumeFeatures_UberPostShader(Shader shader)
|
|
{
|
|
bool isCorrectShader = shader == Shader.Find("Hidden/Universal Render Pipeline/UberPost");
|
|
TestHelper helper;
|
|
List<string> passKeywords = new List<string>()
|
|
{
|
|
ShaderKeywordStrings.Distortion,
|
|
ShaderKeywordStrings.ChromaticAberration,
|
|
ShaderKeywordStrings.BloomLQ,
|
|
ShaderKeywordStrings.BloomHQ,
|
|
ShaderKeywordStrings.BloomLQDirt,
|
|
ShaderKeywordStrings.BloomHQDirt,
|
|
ShaderKeywordStrings.TonemapACES,
|
|
ShaderKeywordStrings.TonemapNeutral,
|
|
ShaderKeywordStrings.FilmGrain,
|
|
};
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
// Lens Distortion
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.Distortion};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.LensDistortion);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.LensDistortion);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.Distortion};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
// Chromatic Aberration
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.ChromaticAberration};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.ChromaticAberration);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.ChromaticAberration);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.ChromaticAberration};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
// Bloom LQ
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.BloomLQ};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:TestHelper.s_AllBloomFeatures);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:TestHelper.s_AllBloomFeatures);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.BloomLQ};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
// Bloom HQ
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.BloomHQ};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:TestHelper.s_AllBloomFeatures);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:TestHelper.s_AllBloomFeatures);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.BloomHQ};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
// Bloom LQ Dirt
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.BloomLQDirt};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:TestHelper.s_AllBloomFeatures);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:TestHelper.s_AllBloomFeatures);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.BloomLQDirt};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
// Bloom HQ Dirt
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.BloomHQDirt};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:TestHelper.s_AllBloomFeatures);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:TestHelper.s_AllBloomFeatures);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.BloomHQDirt};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
// Tonemap ACES
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.TonemapACES};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.ToneMapping);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.ToneMapping);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.TonemapACES};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
// Tonemap Neutral
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.TonemapNeutral};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.ToneMapping);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.ToneMapping);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.TonemapNeutral};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
// Film Grain
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.FilmGrain};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.FilmGrain);
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.FilmGrain);
|
|
TestHelper.s_EnabledKeywords = new List<string>() {ShaderKeywordStrings.FilmGrain};
|
|
TestHelper.s_PassKeywords = passKeywords;
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_UberPostShader(ref helper.data));
|
|
}
|
|
|
|
public void TestStripVolumeFeatures_BokehDepthOfFieldShader(Shader shader)
|
|
{
|
|
bool isCorrectShader = shader == Shader.Find("Hidden/Universal Render Pipeline/BokehDepthOfField");
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_BokehDepthOfFieldShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.DepthOfField);
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_BokehDepthOfFieldShader(ref helper.data));
|
|
}
|
|
|
|
public void TestStripVolumeFeatures_GaussianDepthOfFieldShader(Shader shader)
|
|
{
|
|
bool isCorrectShader = shader == Shader.Find("Hidden/Universal Render Pipeline/GaussianDepthOfField");
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_GaussianDepthOfFieldShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.DepthOfField);
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_GaussianDepthOfFieldShader(ref helper.data));
|
|
}
|
|
|
|
public void TestStripVolumeFeatures_CameraMotionBlurShader(Shader shader)
|
|
{
|
|
bool isCorrectShader = shader == Shader.Find("Hidden/Universal Render Pipeline/CameraMotionBlur");
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_CameraMotionBlurShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.CameraMotionBlur);
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_CameraMotionBlurShader(ref helper.data));
|
|
}
|
|
|
|
public void TestStripVolumeFeatures_PaniniProjectionShader(Shader shader)
|
|
{
|
|
bool isCorrectShader = shader == Shader.Find("Hidden/Universal Render Pipeline/PaniniProjection");
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_PaniniProjectionShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:VolumeFeatures.PaniniProjection);
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_PaniniProjectionShader(ref helper.data));
|
|
}
|
|
|
|
public void TestStripVolumeFeatures_BloomShader(Shader shader)
|
|
{
|
|
bool isCorrectShader = shader == Shader.Find("Hidden/Universal Render Pipeline/Bloom");
|
|
TestHelper helper;
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None);
|
|
helper.AreEqual(isCorrectShader, helper.stripper.StripVolumeFeatures_BloomShader(ref helper.data));
|
|
|
|
helper = new TestHelper(shader, ShaderFeatures.None, volumeFeatures:TestHelper.s_AllBloomFeatures);
|
|
helper.IsFalse(helper.stripper.StripVolumeFeatures_BloomShader(ref helper.data));
|
|
}
|
|
}
|
|
}
|