UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Shaders/Nature
2024-10-27 10:53:47 +03:00
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SpeedTree7.shader Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7.shader.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7Billboard.shader Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7Billboard.shader.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7BillboardInput.hlsl Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7BillboardInput.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7BillboardPasses.hlsl Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7BillboardPasses.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7CommonInput.hlsl Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7CommonInput.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7CommonPasses.hlsl Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7CommonPasses.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7Input.hlsl Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7Input.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7Passes.hlsl Init commit 2024-10-27 10:53:47 +03:00
SpeedTree7Passes.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTree8_PBRLit.shadergraph Init commit 2024-10-27 10:53:47 +03:00
SpeedTree8_PBRLit.shadergraph.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTree8.shader Init commit 2024-10-27 10:53:47 +03:00
SpeedTree8.shader.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTree8Input.hlsl Init commit 2024-10-27 10:53:47 +03:00
SpeedTree8Input.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTree8Passes.hlsl Init commit 2024-10-27 10:53:47 +03:00
SpeedTree8Passes.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTree9_URP.shadergraph Init commit 2024-10-27 10:53:47 +03:00
SpeedTree9_URP.shadergraph.meta Init commit 2024-10-27 10:53:47 +03:00
SpeedTreeUtility.hlsl Init commit 2024-10-27 10:53:47 +03:00
SpeedTreeUtility.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00