UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl
2024-10-27 10:53:47 +03:00

8 lines
278 B
HLSL

#ifndef UNIVERSAL_WRITE_RENDERING_LAYERS_PRAGMAS_INCLUDED
#define UNIVERSAL_WRITE_RENDERING_LAYERS_PRAGMAS_INCLUDED
#pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS
#pragma target 4.5 _WRITE_RENDERING_LAYERS
#endif // UNIVERSAL_WRITE_RENDERING_LAYERS_PRAGMAS_INCLUDED