62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
using System;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Class containing texture resources used in URP.
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/// </summary>
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[Serializable]
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[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
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[Categorization.CategoryInfo(Name = "R: Runtime Textures", Order = 1000), HideInInspector]
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public class UniversalRenderPipelineRuntimeTextures : IRenderPipelineResources
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{
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[SerializeField][HideInInspector] private int m_Version = 1;
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/// <summary>
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/// Version of the Texture resources
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/// </summary>
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public int version => m_Version;
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bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
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[SerializeField]
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[ResourcePath("Textures/BlueNoise64/L/LDR_LLL1_0.png")]
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private Texture2D m_BlueNoise64LTex;
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/// <summary>
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/// Pre-baked blue noise textures.
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/// </summary>
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public Texture2D blueNoise64LTex
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{
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get => m_BlueNoise64LTex;
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set => this.SetValueAndNotify(ref m_BlueNoise64LTex, value, nameof(m_BlueNoise64LTex));
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}
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[SerializeField]
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[ResourcePath("Textures/BayerMatrix.png")]
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private Texture2D m_BayerMatrixTex;
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/// <summary>
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/// Bayer matrix texture.
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/// </summary>
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public Texture2D bayerMatrixTex
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{
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get => m_BayerMatrixTex;
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set => this.SetValueAndNotify(ref m_BayerMatrixTex, value, nameof(m_BayerMatrixTex));
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}
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[SerializeField]
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[ResourcePath("Textures/DebugFont.tga")]
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private Texture2D m_DebugFontTex;
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/// <summary>
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/// Debug font texture.
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/// </summary>
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public Texture2D debugFontTexture
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{
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get => m_DebugFontTex;
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set => this.SetValueAndNotify(ref m_DebugFontTex, value, nameof(m_DebugFontTex));
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}
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}
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}
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