23 lines
1.1 KiB
C#
23 lines
1.1 KiB
C#
namespace UnityEngine.Rendering.Universal
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{
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internal static class DecalShaderPassNames
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{
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public const string DecalPreview = "DecalPreview";
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public const string DBufferProjector = "DBufferProjector";
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public const string DecalProjectorForwardEmissive = "DecalProjectorForwardEmissive";
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public const string DecalScreenSpaceProjector = "DecalScreenSpaceProjector";
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public const string DecalGBufferProjector = "DecalGBufferProjector";
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public const string DBufferMesh = "DBufferMesh";
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public const string DecalMeshForwardEmissive = "DecalMeshForwardEmissive";
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public const string DecalScreenSpaceMesh = "DecalScreenSpaceMesh";
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public const string DecalGBufferMesh = "DecalGBufferMesh";
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public const string DBufferProjectorVFX = "DBufferProjectorVFX";
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public const string DecalProjectorForwardEmissiveVFX = "DecalProjectorForwardEmissiveVFX";
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public const string DecalScreenSpaceProjectorVFX = "DecalScreenSpaceProjectorVFX";
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public const string DecalGBufferProjectorVFX = "DecalGBufferProjectorVFX";
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}
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}
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