14 lines
437 B
C#
14 lines
437 B
C#
using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[CustomPropertyDrawer(typeof(URPShaderStrippingSetting))]
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class ShaderStrippingSettingPropertyDrawer : RelativePropertiesDrawer
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{
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protected override string[] relativePropertiesNames => new[]
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{
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"m_StripUnusedPostProcessingVariants", "m_StripUnusedVariants", "m_StripScreenCoordOverrideVariants"
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};
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}
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}
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