UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/GPUDriven/LODGroupRenderingUtils.cs
2024-10-27 10:53:47 +03:00

68 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;
namespace UnityEngine.Rendering
{
// All this is just a copy of C++ LODGroupManager code.
internal static class LODGroupRenderingUtils
{
public static float CalculateFOVHalfAngle(float fieldOfView)
{
return Mathf.Tan(Mathf.Deg2Rad * fieldOfView * 0.5f);
}
public static float CalculateScreenRelativeMetric(LODParameters lodParams, float lodBias)
{
float screenRelativeMetric;
if (lodParams.isOrthographic)
{
screenRelativeMetric = 2.0F * lodParams.orthoSize;
}
else
{
// Half angle at 90 degrees is 1.0 (So we skip halfAngle / 1.0 calculation)
float halfAngle = CalculateFOVHalfAngle(lodParams.fieldOfView);
screenRelativeMetric = 2.0f * halfAngle;
}
return screenRelativeMetric / lodBias;
}
public static float CalculatePerspectiveDistance(Vector3 objPosition, Vector3 camPosition, float sqrScreenRelativeMetric)
{
return Mathf.Sqrt(CalculateSqrPerspectiveDistance(objPosition, camPosition, sqrScreenRelativeMetric));
}
public static float CalculateSqrPerspectiveDistance(Vector3 objPosition, Vector3 camPosition, float sqrScreenRelativeMetric)
{
return (objPosition - camPosition).sqrMagnitude * sqrScreenRelativeMetric;
}
public static Vector3 GetWorldReferencePoint(this LODGroup lodGroup)
{
return lodGroup.transform.TransformPoint(lodGroup.localReferencePoint);
}
public static float GetWorldSpaceScale(this LODGroup lodGroup)
{
Vector3 scale = lodGroup.transform.lossyScale;
float largestAxis = Mathf.Abs(scale.x);
largestAxis = Mathf.Max(largestAxis, Mathf.Abs(scale.y));
largestAxis = Mathf.Max(largestAxis, Mathf.Abs(scale.z));
return largestAxis;
}
public static float GetWorldSpaceSize(this LODGroup lodGroup)
{
return lodGroup.GetWorldSpaceScale() * lodGroup.size;
}
public static float CalculateLODDistance(float relativeScreenHeight, float size)
{
return size / relativeScreenHeight;
}
}
}