UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceOcclusionCullerShaderVariables.cs.hlsl
2024-10-27 10:53:47 +03:00

22 lines
705 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef INSTANCEOCCLUSIONCULLERSHADERVARIABLES_CS_HLSL
#define INSTANCEOCCLUSIONCULLERSHADERVARIABLES_CS_HLSL
// Generated from UnityEngine.Rendering.InstanceOcclusionCullerShaderVariables
// PackingRules = Exact
CBUFFER_START(InstanceOcclusionCullerShaderVariables)
uint _DrawInfoAllocIndex;
uint _DrawInfoCount;
uint _InstanceInfoAllocIndex;
uint _InstanceInfoCount;
int _BoundingSphereInstanceDataAddress;
int _DebugCounterIndex;
int _InstanceMultiplierShift;
int _InstanceOcclusionCullerPad0;
CBUFFER_END
#endif