UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/GPUDriven/InstanceData
2024-10-27 10:53:47 +03:00
..
GPUInstanceDataBuffer.cs Init commit 2024-10-27 10:53:47 +03:00
GPUInstanceDataBuffer.cs.meta Init commit 2024-10-27 10:53:47 +03:00
GPUInstanceDataUploader.cs Init commit 2024-10-27 10:53:47 +03:00
GPUInstanceDataUploader.cs.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceAllocator.cs Init commit 2024-10-27 10:53:47 +03:00
InstanceAllocator.cs.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceData.cs Init commit 2024-10-27 10:53:47 +03:00
InstanceData.cs.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceDataSystem.cs Init commit 2024-10-27 10:53:47 +03:00
InstanceDataSystem.cs.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceDataSystem.Jobs.cs Init commit 2024-10-27 10:53:47 +03:00
InstanceDataSystem.Jobs.cs.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceTransformUpdateDefs.cs Init commit 2024-10-27 10:53:47 +03:00
InstanceTransformUpdateDefs.cs.hlsl Init commit 2024-10-27 10:53:47 +03:00
InstanceTransformUpdateDefs.cs.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceTransformUpdateDefs.cs.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceType.cs Init commit 2024-10-27 10:53:47 +03:00
InstanceType.cs.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceWindDataUpdateDefs.cs Init commit 2024-10-27 10:53:47 +03:00
InstanceWindDataUpdateDefs.cs.hlsl Init commit 2024-10-27 10:53:47 +03:00
InstanceWindDataUpdateDefs.cs.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceWindDataUpdateDefs.cs.meta Init commit 2024-10-27 10:53:47 +03:00