UnityGame/Library/PackageCache/com.unity.mathematics/Unity.Mathematics/uint2.gen.cs
2024-10-27 10:53:47 +03:00

1044 lines
57 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
using System.Diagnostics;
using Unity.IL2CPP.CompilerServices;
#pragma warning disable 0660, 0661
namespace Unity.Mathematics
{
/// <summary>A 2 component vector of uints.</summary>
[DebuggerTypeProxy(typeof(uint2.DebuggerProxy))]
[System.Serializable]
[Il2CppEagerStaticClassConstruction]
public partial struct uint2 : System.IEquatable<uint2>, IFormattable
{
/// <summary>x component of the vector.</summary>
public uint x;
/// <summary>y component of the vector.</summary>
public uint y;
/// <summary>uint2 zero value.</summary>
public static readonly uint2 zero;
/// <summary>Constructs a uint2 vector from two uint values.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="y">The constructed vector's y component will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint2(uint x, uint y)
{
this.x = x;
this.y = y;
}
/// <summary>Constructs a uint2 vector from a uint2 vector.</summary>
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint2(uint2 xy)
{
this.x = xy.x;
this.y = xy.y;
}
/// <summary>Constructs a uint2 vector from a single uint value by assigning it to every component.</summary>
/// <param name="v">uint to convert to uint2</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint2(uint v)
{
this.x = v;
this.y = v;
}
/// <summary>Constructs a uint2 vector from a single bool value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">bool to convert to uint2</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint2(bool v)
{
this.x = v ? 1u : 0u;
this.y = v ? 1u : 0u;
}
/// <summary>Constructs a uint2 vector from a bool2 vector by componentwise conversion.</summary>
/// <param name="v">bool2 to convert to uint2</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint2(bool2 v)
{
this.x = v.x ? 1u : 0u;
this.y = v.y ? 1u : 0u;
}
/// <summary>Constructs a uint2 vector from a single int value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">int to convert to uint2</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint2(int v)
{
this.x = (uint)v;
this.y = (uint)v;
}
/// <summary>Constructs a uint2 vector from a int2 vector by componentwise conversion.</summary>
/// <param name="v">int2 to convert to uint2</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint2(int2 v)
{
this.x = (uint)v.x;
this.y = (uint)v.y;
}
/// <summary>Constructs a uint2 vector from a single float value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">float to convert to uint2</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint2(float v)
{
this.x = (uint)v;
this.y = (uint)v;
}
/// <summary>Constructs a uint2 vector from a float2 vector by componentwise conversion.</summary>
/// <param name="v">float2 to convert to uint2</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint2(float2 v)
{
this.x = (uint)v.x;
this.y = (uint)v.y;
}
/// <summary>Constructs a uint2 vector from a single double value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">double to convert to uint2</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint2(double v)
{
this.x = (uint)v;
this.y = (uint)v;
}
/// <summary>Constructs a uint2 vector from a double2 vector by componentwise conversion.</summary>
/// <param name="v">double2 to convert to uint2</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint2(double2 v)
{
this.x = (uint)v.x;
this.y = (uint)v.y;
}
/// <summary>Implicitly converts a single uint value to a uint2 vector by assigning it to every component.</summary>
/// <param name="v">uint to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator uint2(uint v) { return new uint2(v); }
/// <summary>Explicitly converts a single bool value to a uint2 vector by converting it to uint and assigning it to every component.</summary>
/// <param name="v">bool to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint2(bool v) { return new uint2(v); }
/// <summary>Explicitly converts a bool2 vector to a uint2 vector by componentwise conversion.</summary>
/// <param name="v">bool2 to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint2(bool2 v) { return new uint2(v); }
/// <summary>Explicitly converts a single int value to a uint2 vector by converting it to uint and assigning it to every component.</summary>
/// <param name="v">int to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint2(int v) { return new uint2(v); }
/// <summary>Explicitly converts a int2 vector to a uint2 vector by componentwise conversion.</summary>
/// <param name="v">int2 to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint2(int2 v) { return new uint2(v); }
/// <summary>Explicitly converts a single float value to a uint2 vector by converting it to uint and assigning it to every component.</summary>
/// <param name="v">float to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint2(float v) { return new uint2(v); }
/// <summary>Explicitly converts a float2 vector to a uint2 vector by componentwise conversion.</summary>
/// <param name="v">float2 to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint2(float2 v) { return new uint2(v); }
/// <summary>Explicitly converts a single double value to a uint2 vector by converting it to uint and assigning it to every component.</summary>
/// <param name="v">double to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint2(double v) { return new uint2(v); }
/// <summary>Explicitly converts a double2 vector to a uint2 vector by componentwise conversion.</summary>
/// <param name="v">double2 to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator uint2(double2 v) { return new uint2(v); }
/// <summary>Returns the result of a componentwise multiplication operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise multiplication.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise multiplication.</param>
/// <returns>uint2 result of the componentwise multiplication.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator * (uint2 lhs, uint2 rhs) { return new uint2 (lhs.x * rhs.x, lhs.y * rhs.y); }
/// <summary>Returns the result of a componentwise multiplication operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise multiplication.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise multiplication.</param>
/// <returns>uint2 result of the componentwise multiplication.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator * (uint2 lhs, uint rhs) { return new uint2 (lhs.x * rhs, lhs.y * rhs); }
/// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise multiplication.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise multiplication.</param>
/// <returns>uint2 result of the componentwise multiplication.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator * (uint lhs, uint2 rhs) { return new uint2 (lhs * rhs.x, lhs * rhs.y); }
/// <summary>Returns the result of a componentwise addition operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise addition.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise addition.</param>
/// <returns>uint2 result of the componentwise addition.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator + (uint2 lhs, uint2 rhs) { return new uint2 (lhs.x + rhs.x, lhs.y + rhs.y); }
/// <summary>Returns the result of a componentwise addition operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise addition.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise addition.</param>
/// <returns>uint2 result of the componentwise addition.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator + (uint2 lhs, uint rhs) { return new uint2 (lhs.x + rhs, lhs.y + rhs); }
/// <summary>Returns the result of a componentwise addition operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise addition.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise addition.</param>
/// <returns>uint2 result of the componentwise addition.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator + (uint lhs, uint2 rhs) { return new uint2 (lhs + rhs.x, lhs + rhs.y); }
/// <summary>Returns the result of a componentwise subtraction operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise subtraction.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise subtraction.</param>
/// <returns>uint2 result of the componentwise subtraction.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator - (uint2 lhs, uint2 rhs) { return new uint2 (lhs.x - rhs.x, lhs.y - rhs.y); }
/// <summary>Returns the result of a componentwise subtraction operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise subtraction.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise subtraction.</param>
/// <returns>uint2 result of the componentwise subtraction.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator - (uint2 lhs, uint rhs) { return new uint2 (lhs.x - rhs, lhs.y - rhs); }
/// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise subtraction.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise subtraction.</param>
/// <returns>uint2 result of the componentwise subtraction.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator - (uint lhs, uint2 rhs) { return new uint2 (lhs - rhs.x, lhs - rhs.y); }
/// <summary>Returns the result of a componentwise division operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise division.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise division.</param>
/// <returns>uint2 result of the componentwise division.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator / (uint2 lhs, uint2 rhs) { return new uint2 (lhs.x / rhs.x, lhs.y / rhs.y); }
/// <summary>Returns the result of a componentwise division operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise division.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise division.</param>
/// <returns>uint2 result of the componentwise division.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator / (uint2 lhs, uint rhs) { return new uint2 (lhs.x / rhs, lhs.y / rhs); }
/// <summary>Returns the result of a componentwise division operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise division.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise division.</param>
/// <returns>uint2 result of the componentwise division.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator / (uint lhs, uint2 rhs) { return new uint2 (lhs / rhs.x, lhs / rhs.y); }
/// <summary>Returns the result of a componentwise modulus operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise modulus.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise modulus.</param>
/// <returns>uint2 result of the componentwise modulus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator % (uint2 lhs, uint2 rhs) { return new uint2 (lhs.x % rhs.x, lhs.y % rhs.y); }
/// <summary>Returns the result of a componentwise modulus operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise modulus.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise modulus.</param>
/// <returns>uint2 result of the componentwise modulus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator % (uint2 lhs, uint rhs) { return new uint2 (lhs.x % rhs, lhs.y % rhs); }
/// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise modulus.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise modulus.</param>
/// <returns>uint2 result of the componentwise modulus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator % (uint lhs, uint2 rhs) { return new uint2 (lhs % rhs.x, lhs % rhs.y); }
/// <summary>Returns the result of a componentwise increment operation on a uint2 vector.</summary>
/// <param name="val">Value to use when computing the componentwise increment.</param>
/// <returns>uint2 result of the componentwise increment.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator ++ (uint2 val) { return new uint2 (++val.x, ++val.y); }
/// <summary>Returns the result of a componentwise decrement operation on a uint2 vector.</summary>
/// <param name="val">Value to use when computing the componentwise decrement.</param>
/// <returns>uint2 result of the componentwise decrement.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator -- (uint2 val) { return new uint2 (--val.x, --val.y); }
/// <summary>Returns the result of a componentwise less than operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise less than.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise less than.</param>
/// <returns>bool2 result of the componentwise less than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator < (uint2 lhs, uint2 rhs) { return new bool2 (lhs.x < rhs.x, lhs.y < rhs.y); }
/// <summary>Returns the result of a componentwise less than operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise less than.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise less than.</param>
/// <returns>bool2 result of the componentwise less than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator < (uint2 lhs, uint rhs) { return new bool2 (lhs.x < rhs, lhs.y < rhs); }
/// <summary>Returns the result of a componentwise less than operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise less than.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise less than.</param>
/// <returns>bool2 result of the componentwise less than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator < (uint lhs, uint2 rhs) { return new bool2 (lhs < rhs.x, lhs < rhs.y); }
/// <summary>Returns the result of a componentwise less or equal operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise less or equal.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise less or equal.</param>
/// <returns>bool2 result of the componentwise less or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator <= (uint2 lhs, uint2 rhs) { return new bool2 (lhs.x <= rhs.x, lhs.y <= rhs.y); }
/// <summary>Returns the result of a componentwise less or equal operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise less or equal.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise less or equal.</param>
/// <returns>bool2 result of the componentwise less or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator <= (uint2 lhs, uint rhs) { return new bool2 (lhs.x <= rhs, lhs.y <= rhs); }
/// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise less or equal.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise less or equal.</param>
/// <returns>bool2 result of the componentwise less or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator <= (uint lhs, uint2 rhs) { return new bool2 (lhs <= rhs.x, lhs <= rhs.y); }
/// <summary>Returns the result of a componentwise greater than operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise greater than.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise greater than.</param>
/// <returns>bool2 result of the componentwise greater than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator > (uint2 lhs, uint2 rhs) { return new bool2 (lhs.x > rhs.x, lhs.y > rhs.y); }
/// <summary>Returns the result of a componentwise greater than operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise greater than.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise greater than.</param>
/// <returns>bool2 result of the componentwise greater than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator > (uint2 lhs, uint rhs) { return new bool2 (lhs.x > rhs, lhs.y > rhs); }
/// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise greater than.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise greater than.</param>
/// <returns>bool2 result of the componentwise greater than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator > (uint lhs, uint2 rhs) { return new bool2 (lhs > rhs.x, lhs > rhs.y); }
/// <summary>Returns the result of a componentwise greater or equal operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise greater or equal.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise greater or equal.</param>
/// <returns>bool2 result of the componentwise greater or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator >= (uint2 lhs, uint2 rhs) { return new bool2 (lhs.x >= rhs.x, lhs.y >= rhs.y); }
/// <summary>Returns the result of a componentwise greater or equal operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise greater or equal.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise greater or equal.</param>
/// <returns>bool2 result of the componentwise greater or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator >= (uint2 lhs, uint rhs) { return new bool2 (lhs.x >= rhs, lhs.y >= rhs); }
/// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise greater or equal.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise greater or equal.</param>
/// <returns>bool2 result of the componentwise greater or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator >= (uint lhs, uint2 rhs) { return new bool2 (lhs >= rhs.x, lhs >= rhs.y); }
/// <summary>Returns the result of a componentwise unary minus operation on a uint2 vector.</summary>
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
/// <returns>uint2 result of the componentwise unary minus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator - (uint2 val) { return new uint2 ((uint)-val.x, (uint)-val.y); }
/// <summary>Returns the result of a componentwise unary plus operation on a uint2 vector.</summary>
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
/// <returns>uint2 result of the componentwise unary plus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator + (uint2 val) { return new uint2 (+val.x, +val.y); }
/// <summary>Returns the result of a componentwise left shift operation on a uint2 vector by a number of bits specified by a single int.</summary>
/// <param name="x">The vector to left shift.</param>
/// <param name="n">The number of bits to left shift.</param>
/// <returns>The result of the componentwise left shift.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator << (uint2 x, int n) { return new uint2 (x.x << n, x.y << n); }
/// <summary>Returns the result of a componentwise right shift operation on a uint2 vector by a number of bits specified by a single int.</summary>
/// <param name="x">The vector to right shift.</param>
/// <param name="n">The number of bits to right shift.</param>
/// <returns>The result of the componentwise right shift.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator >> (uint2 x, int n) { return new uint2 (x.x >> n, x.y >> n); }
/// <summary>Returns the result of a componentwise equality operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise equality.</param>
/// <returns>bool2 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator == (uint2 lhs, uint2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); }
/// <summary>Returns the result of a componentwise equality operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise equality.</param>
/// <returns>bool2 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator == (uint2 lhs, uint rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); }
/// <summary>Returns the result of a componentwise equality operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise equality.</param>
/// <returns>bool2 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator == (uint lhs, uint2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); }
/// <summary>Returns the result of a componentwise not equal operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise not equal.</param>
/// <returns>bool2 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator != (uint2 lhs, uint2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); }
/// <summary>Returns the result of a componentwise not equal operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise not equal.</param>
/// <returns>bool2 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator != (uint2 lhs, uint rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); }
/// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise not equal.</param>
/// <returns>bool2 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool2 operator != (uint lhs, uint2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); }
/// <summary>Returns the result of a componentwise bitwise not operation on a uint2 vector.</summary>
/// <param name="val">Value to use when computing the componentwise bitwise not.</param>
/// <returns>uint2 result of the componentwise bitwise not.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator ~ (uint2 val) { return new uint2 (~val.x, ~val.y); }
/// <summary>Returns the result of a componentwise bitwise and operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise bitwise and.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise bitwise and.</param>
/// <returns>uint2 result of the componentwise bitwise and.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator & (uint2 lhs, uint2 rhs) { return new uint2 (lhs.x & rhs.x, lhs.y & rhs.y); }
/// <summary>Returns the result of a componentwise bitwise and operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise bitwise and.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise bitwise and.</param>
/// <returns>uint2 result of the componentwise bitwise and.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator & (uint2 lhs, uint rhs) { return new uint2 (lhs.x & rhs, lhs.y & rhs); }
/// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise bitwise and.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise bitwise and.</param>
/// <returns>uint2 result of the componentwise bitwise and.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator & (uint lhs, uint2 rhs) { return new uint2 (lhs & rhs.x, lhs & rhs.y); }
/// <summary>Returns the result of a componentwise bitwise or operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise bitwise or.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise bitwise or.</param>
/// <returns>uint2 result of the componentwise bitwise or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator | (uint2 lhs, uint2 rhs) { return new uint2 (lhs.x | rhs.x, lhs.y | rhs.y); }
/// <summary>Returns the result of a componentwise bitwise or operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise bitwise or.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise bitwise or.</param>
/// <returns>uint2 result of the componentwise bitwise or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator | (uint2 lhs, uint rhs) { return new uint2 (lhs.x | rhs, lhs.y | rhs); }
/// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise bitwise or.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise bitwise or.</param>
/// <returns>uint2 result of the componentwise bitwise or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator | (uint lhs, uint2 rhs) { return new uint2 (lhs | rhs.x, lhs | rhs.y); }
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint2 vectors.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise bitwise exclusive or.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise bitwise exclusive or.</param>
/// <returns>uint2 result of the componentwise bitwise exclusive or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator ^ (uint2 lhs, uint2 rhs) { return new uint2 (lhs.x ^ rhs.x, lhs.y ^ rhs.y); }
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint2 vector and a uint value.</summary>
/// <param name="lhs">Left hand side uint2 to use to compute componentwise bitwise exclusive or.</param>
/// <param name="rhs">Right hand side uint to use to compute componentwise bitwise exclusive or.</param>
/// <returns>uint2 result of the componentwise bitwise exclusive or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator ^ (uint2 lhs, uint rhs) { return new uint2 (lhs.x ^ rhs, lhs.y ^ rhs); }
/// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint2 vector.</summary>
/// <param name="lhs">Left hand side uint to use to compute componentwise bitwise exclusive or.</param>
/// <param name="rhs">Right hand side uint2 to use to compute componentwise bitwise exclusive or.</param>
/// <returns>uint2 result of the componentwise bitwise exclusive or.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 operator ^ (uint lhs, uint2 rhs) { return new uint2 (lhs ^ rhs.x, lhs ^ rhs.y); }
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 xxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(x, x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 xxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(x, x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 xxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(x, x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 xxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(x, x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 xyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(x, y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 xyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(x, y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 xyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(x, y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 xyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(x, y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 yxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(y, x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 yxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(y, x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 yxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(y, x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 yxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(y, x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 yyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(y, y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 yyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(y, y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 yyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(y, y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint4 yyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint4(y, y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint3 xxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint3(x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint3 xxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint3(x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint3 xyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint3(x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint3 xyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint3(x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint3 yxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint3(y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint3 yxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint3(y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint3 yyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint3(y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint3 yyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint3(y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint2 xx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint2(x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint2 xy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint2(x, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; y = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint2 yx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint2(y, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; x = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public uint2 yy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new uint2(y, y); }
}
/// <summary>Returns the uint element at a specified index.</summary>
unsafe public uint this[int index]
{
get
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 2)
throw new System.ArgumentException("index must be between[0...1]");
#endif
fixed (uint2* array = &this) { return ((uint*)array)[index]; }
}
set
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 2)
throw new System.ArgumentException("index must be between[0...1]");
#endif
fixed (uint* array = &x) { array[index] = value; }
}
}
/// <summary>Returns true if the uint2 is equal to a given uint2, false otherwise.</summary>
/// <param name="rhs">Right hand side argument to compare equality with.</param>
/// <returns>The result of the equality comparison.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(uint2 rhs) { return x == rhs.x && y == rhs.y; }
/// <summary>Returns true if the uint2 is equal to a given uint2, false otherwise.</summary>
/// <param name="o">Right hand side argument to compare equality with.</param>
/// <returns>The result of the equality comparison.</returns>
public override bool Equals(object o) { return o is uint2 converted && Equals(converted); }
/// <summary>Returns a hash code for the uint2.</summary>
/// <returns>The computed hash code.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() { return (int)math.hash(this); }
/// <summary>Returns a string representation of the uint2.</summary>
/// <returns>String representation of the value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override string ToString()
{
return string.Format("uint2({0}, {1})", x, y);
}
/// <summary>Returns a string representation of the uint2 using a specified format and culture-specific format information.</summary>
/// <param name="format">Format string to use during string formatting.</param>
/// <param name="formatProvider">Format provider to use during string formatting.</param>
/// <returns>String representation of the value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string ToString(string format, IFormatProvider formatProvider)
{
return string.Format("uint2({0}, {1})", x.ToString(format, formatProvider), y.ToString(format, formatProvider));
}
internal sealed class DebuggerProxy
{
public uint x;
public uint y;
public DebuggerProxy(uint2 v)
{
x = v.x;
y = v.y;
}
}
}
public static partial class math
{
/// <summary>Returns a uint2 vector constructed from two uint values.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="y">The constructed vector's y component will be set to this value.</param>
/// <returns>uint2 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 uint2(uint x, uint y) { return new uint2(x, y); }
/// <summary>Returns a uint2 vector constructed from a uint2 vector.</summary>
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
/// <returns>uint2 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 uint2(uint2 xy) { return new uint2(xy); }
/// <summary>Returns a uint2 vector constructed from a single uint value by assigning it to every component.</summary>
/// <param name="v">uint to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 uint2(uint v) { return new uint2(v); }
/// <summary>Returns a uint2 vector constructed from a single bool value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">bool to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 uint2(bool v) { return new uint2(v); }
/// <summary>Return a uint2 vector constructed from a bool2 vector by componentwise conversion.</summary>
/// <param name="v">bool2 to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 uint2(bool2 v) { return new uint2(v); }
/// <summary>Returns a uint2 vector constructed from a single int value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">int to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 uint2(int v) { return new uint2(v); }
/// <summary>Return a uint2 vector constructed from a int2 vector by componentwise conversion.</summary>
/// <param name="v">int2 to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 uint2(int2 v) { return new uint2(v); }
/// <summary>Returns a uint2 vector constructed from a single float value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">float to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 uint2(float v) { return new uint2(v); }
/// <summary>Return a uint2 vector constructed from a float2 vector by componentwise conversion.</summary>
/// <param name="v">float2 to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 uint2(float2 v) { return new uint2(v); }
/// <summary>Returns a uint2 vector constructed from a single double value by converting it to uint and assigning it to every component.</summary>
/// <param name="v">double to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 uint2(double v) { return new uint2(v); }
/// <summary>Return a uint2 vector constructed from a double2 vector by componentwise conversion.</summary>
/// <param name="v">double2 to convert to uint2</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 uint2(double2 v) { return new uint2(v); }
/// <summary>Returns a uint hash code of a uint2 vector.</summary>
/// <param name="v">Vector value to hash.</param>
/// <returns>uint hash of the argument.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint hash(uint2 v)
{
return csum(v * uint2(0x4473BBB1u, 0xCBA11D5Fu)) + 0x685835CFu;
}
/// <summary>
/// Returns a uint2 vector hash code of a uint2 vector.
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
/// </summary>
/// <param name="v">Vector value to hash.</param>
/// <returns>uint2 hash of the argument.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 hashwide(uint2 v)
{
return (v * uint2(0xC3D32AE1u, 0xB966942Fu)) + 0xFE9856B3u;
}
/// <summary>Returns the result of specified shuffling of the components from two uint2 vectors into a uint value.</summary>
/// <param name="left">uint2 to use as the left argument of the shuffle operation.</param>
/// <param name="right">uint2 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting uint.</param>
/// <returns>uint result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint shuffle(uint2 left, uint2 right, ShuffleComponent x)
{
return select_shuffle_component(left, right, x);
}
/// <summary>Returns the result of specified shuffling of the components from two uint2 vectors into a uint2 vector.</summary>
/// <param name="left">uint2 to use as the left argument of the shuffle operation.</param>
/// <param name="right">uint2 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting uint2 x component.</param>
/// <param name="y">The ShuffleComponent to use when setting the resulting uint2 y component.</param>
/// <returns>uint2 result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint2 shuffle(uint2 left, uint2 right, ShuffleComponent x, ShuffleComponent y)
{
return uint2(
select_shuffle_component(left, right, x),
select_shuffle_component(left, right, y));
}
/// <summary>Returns the result of specified shuffling of the components from two uint2 vectors into a uint3 vector.</summary>
/// <param name="left">uint2 to use as the left argument of the shuffle operation.</param>
/// <param name="right">uint2 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting uint3 x component.</param>
/// <param name="y">The ShuffleComponent to use when setting the resulting uint3 y component.</param>
/// <param name="z">The ShuffleComponent to use when setting the resulting uint3 z component.</param>
/// <returns>uint3 result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3 shuffle(uint2 left, uint2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
{
return uint3(
select_shuffle_component(left, right, x),
select_shuffle_component(left, right, y),
select_shuffle_component(left, right, z));
}
/// <summary>Returns the result of specified shuffling of the components from two uint2 vectors into a uint4 vector.</summary>
/// <param name="left">uint2 to use as the left argument of the shuffle operation.</param>
/// <param name="right">uint2 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting uint4 x component.</param>
/// <param name="y">The ShuffleComponent to use when setting the resulting uint4 y component.</param>
/// <param name="z">The ShuffleComponent to use when setting the resulting uint4 z component.</param>
/// <param name="w">The ShuffleComponent to use when setting the resulting uint4 w component.</param>
/// <returns>uint4 result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint4 shuffle(uint2 left, uint2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
{
return uint4(
select_shuffle_component(left, right, x),
select_shuffle_component(left, right, y),
select_shuffle_component(left, right, z),
select_shuffle_component(left, right, w));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static uint select_shuffle_component(uint2 a, uint2 b, ShuffleComponent component)
{
switch(component)
{
case ShuffleComponent.LeftX:
return a.x;
case ShuffleComponent.LeftY:
return a.y;
case ShuffleComponent.RightX:
return b.x;
case ShuffleComponent.RightY:
return b.y;
default:
throw new System.ArgumentException("Invalid shuffle component: " + component);
}
}
}
}