UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections.Tests/NativeParallelHashMapTestsFixture.cs
2024-10-27 10:53:47 +03:00

58 lines
1.5 KiB
C#

using Unity.Jobs;
using Unity.Burst;
using Unity.Collections;
using Unity.Collections.Tests;
internal class NativeParallelHashMapTestsFixture : CollectionsTestFixture
{
protected const int hashMapSize = 10 * 1024;
// Burst error BC1005: The `try` construction is not supported
// [BurstCompile(CompileSynchronously = true)]
internal struct HashMapWriteJob : IJob
{
public NativeParallelHashMap<int, int>.ParallelWriter hashMap;
public NativeArray<int> status;
public int keyMod;
public void Execute()
{
for (int i = 0; i < status.Length; i++)
{
status[i] = 0;
try
{
if (!hashMap.TryAdd(i % keyMod, i))
{
status[i] = -1;
}
}
catch (System.InvalidOperationException)
{
status[i] = -2;
}
}
}
}
[BurstCompile(CompileSynchronously = true)]
internal struct HashMapReadParallelForJob : IJobParallelFor
{
[ReadOnly]
public NativeParallelHashMap<int, int> hashMap;
public NativeArray<int> values;
public int keyMod;
public void Execute(int i)
{
int iSquared;
values[i] = -1;
if (hashMap.TryGetValue(i % keyMod, out iSquared))
{
values[i] = iSquared;
}
}
}
}