UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections.PerformanceTests/QueuePerformanceTests.cs
2024-10-27 10:53:47 +03:00

412 lines
15 KiB
C#

using NUnit.Framework;
using UnityEngine;
using Unity.Collections.LowLevel.Unsafe;
using Unity.PerformanceTesting;
using Unity.PerformanceTesting.Benchmark;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Unity.Collections.PerformanceTests
{
static class QueueUtil
{
static public void AllocInt(ref NativeQueue<int> container, int capacity, bool addValues)
{
if (capacity >= 0)
{
Random.InitState(0);
container = new NativeQueue<int>(Allocator.Persistent);
if (addValues)
{
for (int i = 0; i < capacity; i++)
container.Enqueue(i);
}
}
else
container.Dispose();
}
static public void AllocInt(ref UnsafeQueue<int> container, int capacity, bool addValues)
{
if (capacity >= 0)
{
Random.InitState(0);
container = new UnsafeQueue<int>(Allocator.Persistent);
if (addValues)
{
for (int i = 0; i < capacity; i++)
container.Enqueue(i);
}
}
else
container.Dispose();
}
static public object AllocBclContainer(int capacity, bool addValues)
{
if (capacity < 0)
return null;
Random.InitState(0);
var bclContainer = new System.Collections.Generic.Queue<int>();
if (addValues)
{
for (int i = 0; i < capacity; i++)
bclContainer.Enqueue(i);
}
return bclContainer;
}
static public void CreateRandomValues(int capacity, ref UnsafeList<int> values)
{
if (capacity >= 0)
{
values = new UnsafeList<int>(capacity, Allocator.Persistent);
Random.InitState(0);
for (int i = 0; i < capacity; i++)
{
int randKey = Random.Range(0, capacity);
values.Add(randKey);
}
}
else
values.Dispose();
}
}
struct QueueIsEmpty100k : IBenchmarkContainer
{
const int kIterations = 100_000;
NativeQueue<int> nativeContainer;
UnsafeQueue<int> unsafeContainer;
public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, true);
public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, true);
public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, true);
[MethodImpl(MethodImplOptions.NoOptimization)]
public void MeasureNativeContainer()
{
for (int i = 0; i < kIterations; i++)
_ = nativeContainer.IsEmpty();
}
public void MeasureUnsafeContainer()
{
for (int i = 0; i < kIterations; i++)
_ = unsafeContainer.IsEmpty();
}
[MethodImpl(MethodImplOptions.NoOptimization)]
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Queue<int>)container;
for (int i = 0; i < kIterations; i++)
_ = bclContainer.Count == 0;
}
}
struct QueueCount100k : IBenchmarkContainer
{
const int kIterations = 100_000;
NativeQueue<int> nativeContainer;
UnsafeQueue<int> unsafeContainer;
public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, true);
public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, true);
public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, true);
[MethodImpl(MethodImplOptions.NoOptimization)]
public void MeasureNativeContainer()
{
for (int i = 0; i < kIterations; i++)
_ = nativeContainer.Count;
}
public void MeasureUnsafeContainer()
{
for (int i = 0; i < kIterations; i++)
_ = unsafeContainer.Count;
}
[MethodImpl(MethodImplOptions.NoOptimization)]
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Queue<int>)container;
for (int i = 0; i < kIterations; i++)
_ = bclContainer.Count;
}
}
struct QueueToNativeArray : IBenchmarkContainer
{
NativeQueue<int> nativeContainer;
UnsafeQueue<int> unsafeContainer;
public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, true);
public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, true);
public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, true);
public void MeasureNativeContainer()
{
var asArray = nativeContainer.ToArray(Allocator.Temp);
asArray.Dispose();
}
public void MeasureUnsafeContainer()
{
var asArray = unsafeContainer.ToArray(Allocator.Temp);
asArray.Dispose();
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Queue<int>)container;
int[] asArray = new int[bclContainer.Count];
bclContainer.CopyTo(asArray, 0);
}
}
struct QueueEnqueueGrow : IBenchmarkContainer
{
int capacity;
int workers;
NativeQueue<int> nativeContainer;
UnsafeQueue<int> unsafeContainer;
void IBenchmarkContainer.SetParams(int capacity, params int[] args) => this.capacity = capacity;
public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity >= 0 ? 0 : -1, false);
public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity >= 0 ? 0 : -1, false);
public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity >= 0 ? 0 : -1, false);
public void MeasureNativeContainer()
{
for (int i = 0; i < capacity; i++)
nativeContainer.Enqueue(i);
}
public void MeasureUnsafeContainer()
{
for (int i = 0; i < capacity; i++)
unsafeContainer.Enqueue(i);
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Queue<int>)container;
for (int i = 0; i < capacity; i++)
bclContainer.Enqueue(i);
}
}
struct QueueEnqueue : IBenchmarkContainer
{
int capacity;
int workers;
NativeQueue<int> nativeContainer;
UnsafeQueue<int> unsafeContainer;
void IBenchmarkContainer.SetParams(int capacity, params int[] args) => this.capacity = capacity;
public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, false);
public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, false);
public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, false);
public void MeasureNativeContainer()
{
for (int i = 0; i < capacity; i++)
nativeContainer.Enqueue(i);
}
public void MeasureUnsafeContainer()
{
for (int i = 0; i < capacity; i++)
unsafeContainer.Enqueue(i);
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Queue<int>)container;
for (int i = 0; i < capacity; i++)
bclContainer.Enqueue(i);
}
}
struct QueueDequeue : IBenchmarkContainer
{
int capacity;
NativeQueue<int> nativeContainer;
UnsafeQueue<int> unsafeContainer;
void IBenchmarkContainer.SetParams(int capacity, params int[] args) => this.capacity = capacity;
public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, true);
public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, true);
public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, true);
public void MeasureNativeContainer()
{
int keep = 0;
for (int i = 0; i < capacity; i++)
Volatile.Write(ref keep, nativeContainer.Dequeue());
}
public void MeasureUnsafeContainer()
{
int keep = 0;
for (int i = 0; i < capacity; i++)
Volatile.Write(ref keep, unsafeContainer.Dequeue());
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Queue<int>)container;
for (int i = 0; i < capacity; i++)
{
bclContainer.TryDequeue(out int value);
Volatile.Read(ref value);
}
}
}
struct QueuePeek: IBenchmarkContainer
{
int capacity;
NativeQueue<int> nativeContainer;
UnsafeQueue<int> unsafeContainer;
void IBenchmarkContainer.SetParams(int capacity, params int[] args) => this.capacity = capacity;
public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, true);
public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, true);
public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, true);
[MethodImpl(MethodImplOptions.NoOptimization)]
public void MeasureNativeContainer()
{
for (int i = 0; i < capacity; i++)
_ = nativeContainer.Peek();
}
public void MeasureUnsafeContainer()
{
for (int i = 0; i < capacity; i++)
_ = unsafeContainer.Peek();
}
[MethodImpl(MethodImplOptions.NoOptimization)]
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Queue<int>)container;
for (int i = 0; i < capacity; i++)
{
bclContainer.TryPeek(out int value);
Volatile.Read(ref value);
}
}
}
struct QueueForEach : IBenchmarkContainer
{
NativeQueue<int> nativeContainer;
UnsafeQueue<int> unsafeContainer;
public int total;
public void AllocNativeContainer(int capacity) => QueueUtil.AllocInt(ref nativeContainer, capacity, true);
public void AllocUnsafeContainer(int capacity) => QueueUtil.AllocInt(ref unsafeContainer, capacity, true);
public object AllocBclContainer(int capacity) => QueueUtil.AllocBclContainer(capacity, true);
public void MeasureNativeContainer()
{
int value = 0;
var ro = nativeContainer.AsReadOnly();
foreach (var element in ro)
Volatile.Write(ref value, element);
}
public void MeasureUnsafeContainer()
{
int value = 0;
var ro = unsafeContainer.AsReadOnly();
foreach (var element in ro)
Volatile.Write(ref value, element);
}
public void MeasureBclContainer(object container)
{
int value = 0;
var bclContainer = (System.Collections.Generic.Queue<int>)container;
foreach (var element in bclContainer)
Volatile.Write(ref value, element);
}
}
[Benchmark(typeof(BenchmarkContainerType))]
class Queue
{
#if UNITY_EDITOR
[UnityEditor.MenuItem(BenchmarkContainerConfig.kMenuItemIndividual + nameof(Queue))]
static void RunIndividual()
=> BenchmarkContainerConfig.RunBenchmark(typeof(Queue));
#endif
[Test, Performance]
[Category("Performance")]
public unsafe void IsEmpty_x_100k(
[Values(0, 100)] int capacity,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<QueueIsEmpty100k>.Run(capacity, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void Count_x_100k(
[Values(0, 100)] int capacity,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<QueueCount100k>.Run(capacity, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void ToNativeArray(
[Values(10000, 100000, 1000000)] int capacity,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<QueueToNativeArray>.Run(capacity, type);
}
[Test, Performance]
[Category("Performance")]
[BenchmarkTestFootnote]
public unsafe void EnqueueGrow(
[Values(10000, 100000, 1000000)] int insertions,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<QueueEnqueueGrow>.Run(insertions, type);
}
[Test, Performance]
[Category("Performance")]
[BenchmarkTestFootnote]
public unsafe void Enqueue(
[Values(10000, 100000, 1000000)] int insertions,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<QueueEnqueue>.Run(insertions, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void Dequeue(
[Values(10000, 100000, 1000000)] int insertions,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<QueueDequeue>.Run(insertions, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void Peek(
[Values(10000, 100000, 1000000)] int insertions,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<QueuePeek>.Run(insertions, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void Foreach(
[Values(10000, 100000, 1000000)] int insertions,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<QueueForEach>.Run(insertions, type);
}
}
}