UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections.PerformanceTests/HashMapPerformanceTests.cs
2024-10-27 10:53:47 +03:00

873 lines
33 KiB
C#

using NUnit.Framework;
using UnityEngine;
using Unity.Collections.LowLevel.Unsafe;
using Unity.PerformanceTesting;
using Unity.PerformanceTesting.Benchmark;
using System.Runtime.CompilerServices;
using System.Threading;
using Unity.Mathematics;
using UnityEditor;
using Random = Unity.Mathematics.Random;
namespace Unity.Collections.PerformanceTests
{
static class HashMapUtil
{
internal const uint K_RANDOM_SEED_1 = 2210602657;
internal const uint K_RANDOM_SEED_2 = 2210602658;
internal const uint K_RANDOM_SEED_3 = 2210602659;
static public void AllocInt(ref NativeHashMap<int, int> container, int capacity, bool addValues)
{
if (capacity >= 0)
{
Unity.Mathematics.Random random = new Mathematics.Random(K_RANDOM_SEED_1);
container = new NativeHashMap<int, int>(capacity, Allocator.Persistent);
if (addValues)
{
int keysAdded = 0;
while (keysAdded < capacity)
{
int randKey = random.NextInt();
if (container.TryAdd(randKey, keysAdded))
{
++keysAdded;
}
}
}
}
else
container.Dispose();
}
static public void AllocInt(ref UnsafeHashMap<int, int> container, int capacity, bool addValues)
{
if (capacity >= 0)
{
Unity.Mathematics.Random random = new Mathematics.Random(K_RANDOM_SEED_1);
container = new UnsafeHashMap<int, int>(capacity, Allocator.Persistent);
if (addValues)
{
int keysAdded = 0;
while (keysAdded < capacity)
{
int randKey = random.NextInt();
if (container.TryAdd(randKey, keysAdded))
{
++keysAdded;
}
}
}
}
else
container.Dispose();
}
static public object AllocBclContainer(int capacity, bool addValues)
{
if (capacity < 0)
return null;
Unity.Mathematics.Random random = new Mathematics.Random(K_RANDOM_SEED_1);
var bclContainer = new System.Collections.Generic.Dictionary<int, int>(capacity);
if (addValues)
{
int keysAdded = 0;
while (keysAdded < capacity)
{
int randKey = random.NextInt();
if (bclContainer.TryAdd(randKey, keysAdded))
{
++keysAdded;
}
}
}
return bclContainer;
}
static public void CreateRandomKeys(int capacity, ref UnsafeList<int> keys)
{
if (capacity >= 0)
{
keys = new UnsafeList<int>(capacity, Allocator.Persistent);
using (UnsafeHashSet<int> randomFilter = new UnsafeHashSet<int>(capacity, Allocator.Persistent))
{
Unity.Mathematics.Random random = new Mathematics.Random(K_RANDOM_SEED_2);
int keysAdded = 0;
while (keysAdded < capacity)
{
int randKey = random.NextInt();
if (randomFilter.Add(randKey))
{
keys.Add(randKey);
++keysAdded;
}
}
}
}
else
keys.Dispose();
}
static public void CreateRandomKeys(int capacity, ref UnsafeList<int> keys, ref UnsafeHashMap<int, int> hashMap)
{
if (capacity >= 0)
{
keys = new UnsafeList<int>(capacity, Allocator.Persistent);
using (UnsafeHashSet<int> randomFilter = new UnsafeHashSet<int>(capacity, Allocator.Persistent))
{
Unity.Mathematics.Random random = new Mathematics.Random(K_RANDOM_SEED_2);
int keysAdded = 0;
while (keysAdded < capacity)
{
int randKey = random.NextInt();
if (randomFilter.Add(randKey) && !hashMap.ContainsKey(randKey))
{
keys.Add(randKey);
++keysAdded;
}
}
}
}
else
keys.Dispose();
}
static public void CreateRandomKeys(int capacity, ref UnsafeList<int> keys, ref System.Collections.Generic.Dictionary<int, int> hashMap)
{
if (capacity >= 0)
{
keys = new UnsafeList<int>(capacity, Allocator.Persistent);
using (UnsafeHashSet<int> randomFilter = new UnsafeHashSet<int>(capacity, Allocator.Persistent))
{
Unity.Mathematics.Random random = new Mathematics.Random(K_RANDOM_SEED_2);
int keysAdded = 0;
while (keysAdded < capacity)
{
int randKey = random.NextInt();
if (randomFilter.Add(randKey) && !hashMap.ContainsKey(randKey))
{
keys.Add(randKey);
++keysAdded;
}
}
}
}
else
keys.Dispose();
}
static public void CreateRandomKeys(int capacity, ref UnsafeList<int> keys, ref NativeHashMap<int, int> hashMap)
{
if (capacity >= 0)
{
keys = new UnsafeList<int>(capacity, Allocator.Persistent);
using (UnsafeHashSet<int> randomFilter = new UnsafeHashSet<int>(capacity, Allocator.Persistent))
{
Unity.Mathematics.Random random = new Mathematics.Random(K_RANDOM_SEED_2);
int keysAdded = 0;
while (keysAdded < capacity)
{
int randKey = random.NextInt();
if (randomFilter.Add(randKey) && !hashMap.ContainsKey(randKey))
{
keys.Add(randKey);
++keysAdded;
}
}
}
}
else
keys.Dispose();
}
static public void RandomlyShuffleKeys(int capacity, ref UnsafeList<int> keys)
{
if (capacity >= 0)
{
Unity.Mathematics.Random random = new Mathematics.Random(K_RANDOM_SEED_3);
for (int i = 0; i < capacity; i++)
{
int keyAt = keys[i];
int randomIndex = random.NextInt(0, capacity - 1);
keys[i] = keys[randomIndex];
keys[randomIndex] = keyAt;
}
}
}
}
struct HashMapIsEmpty100k : IBenchmarkContainer
{
const int kIterations = 100_000;
NativeHashMap<int, int> nativeContainer;
UnsafeHashMap<int, int> unsafeContainer;
public void AllocNativeContainer(int capacity) => HashMapUtil.AllocInt(ref nativeContainer, capacity, true);
public void AllocUnsafeContainer(int capacity) => HashMapUtil.AllocInt(ref unsafeContainer, capacity, true);
public object AllocBclContainer(int capacity) => HashMapUtil.AllocBclContainer(capacity, true);
[MethodImpl(MethodImplOptions.NoOptimization)]
public void MeasureNativeContainer()
{
var reader = nativeContainer.AsReadOnly();
for (int i = 0; i < kIterations; i++)
_ = reader.IsEmpty;
}
[MethodImpl(MethodImplOptions.NoOptimization)]
public void MeasureUnsafeContainer()
{
var reader = unsafeContainer.AsReadOnly();
for (int i = 0; i < kIterations; i++)
_ = reader.IsEmpty;
}
[MethodImpl(MethodImplOptions.NoOptimization)]
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
for (int i = 0; i < kIterations; i++)
_ = bclContainer.Count == 0;
}
}
struct HashMapCount100k : IBenchmarkContainer
{
const int kIterations = 100_000;
NativeHashMap<int, int> nativeContainer;
UnsafeHashMap<int, int> unsafeContainer;
public void AllocNativeContainer(int capacity) => HashMapUtil.AllocInt(ref nativeContainer, capacity, true);
public void AllocUnsafeContainer(int capacity) => HashMapUtil.AllocInt(ref unsafeContainer, capacity, true);
public object AllocBclContainer(int capacity) => HashMapUtil.AllocBclContainer(capacity, true);
[MethodImpl(MethodImplOptions.NoOptimization)]
public void MeasureNativeContainer()
{
var reader = nativeContainer.AsReadOnly();
for (int i = 0; i < kIterations; i++)
_ = reader.Count;
}
[MethodImpl(MethodImplOptions.NoOptimization)]
public void MeasureUnsafeContainer()
{
var reader = unsafeContainer.AsReadOnly();
for (int i = 0; i < kIterations; i++)
_ = reader.Count;
}
[MethodImpl(MethodImplOptions.NoOptimization)]
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
for (int i = 0; i < kIterations; i++)
_ = bclContainer.Count;
}
}
struct HashMapToNativeArrayKeys : IBenchmarkContainer
{
NativeHashMap<int, int> nativeContainer;
UnsafeHashMap<int, int> unsafeContainer;
public void AllocNativeContainer(int capacity) => HashMapUtil.AllocInt(ref nativeContainer, capacity, true);
public void AllocUnsafeContainer(int capacity) => HashMapUtil.AllocInt(ref unsafeContainer, capacity, true);
public object AllocBclContainer(int capacity) => HashMapUtil.AllocBclContainer(capacity, true);
public void MeasureNativeContainer()
{
var asArray = nativeContainer.GetKeyArray(Allocator.Temp);
asArray.Dispose();
}
public void MeasureUnsafeContainer()
{
var asArray = unsafeContainer.GetKeyArray(Allocator.Temp);
asArray.Dispose();
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
int[] asArray = new int[bclContainer.Count];
bclContainer.Keys.CopyTo(asArray, 0);
}
}
struct HashMapToNativeArrayValues : IBenchmarkContainer
{
NativeHashMap<int, int> nativeContainer;
UnsafeHashMap<int, int> unsafeContainer;
public void AllocNativeContainer(int capacity) => HashMapUtil.AllocInt(ref nativeContainer, capacity, true);
public void AllocUnsafeContainer(int capacity) => HashMapUtil.AllocInt(ref unsafeContainer, capacity, true);
public object AllocBclContainer(int capacity) => HashMapUtil.AllocBclContainer(capacity, true);
public void MeasureNativeContainer()
{
var asArray = nativeContainer.GetValueArray(Allocator.Temp);
asArray.Dispose();
}
public void MeasureUnsafeContainer()
{
var asArray = unsafeContainer.GetValueArray(Allocator.Temp);
asArray.Dispose();
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
int[] asArray = new int[bclContainer.Count];
bclContainer.Values.CopyTo(asArray, 0);
}
}
struct HashMapInsert : IBenchmarkContainer
{
int capacity;
NativeHashMap<int, int> nativeContainer;
UnsafeHashMap<int, int> unsafeContainer;
UnsafeList<int> keys;
void IBenchmarkContainer.SetParams(int capacity, params int[] args) => this.capacity = capacity;
public void AllocNativeContainer(int capacity)
{
HashMapUtil.AllocInt(ref nativeContainer, capacity, false);
HashMapUtil.CreateRandomKeys(capacity, ref keys, ref nativeContainer);
}
public void AllocUnsafeContainer(int capacity)
{
HashMapUtil.AllocInt(ref unsafeContainer, capacity, false);
HashMapUtil.CreateRandomKeys(capacity, ref keys, ref unsafeContainer);
}
public object AllocBclContainer(int capacity)
{
object container = HashMapUtil.AllocBclContainer(capacity, false);
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
HashMapUtil.CreateRandomKeys(capacity, ref keys, ref bclContainer);
return container;
}
public void MeasureNativeContainer()
{
for (int i = 0; i < capacity; i++)
nativeContainer.Add(keys[i], i);
}
public void MeasureUnsafeContainer()
{
for (int i = 0; i < capacity; i++)
unsafeContainer.Add(keys[i], i);
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
for (int i = 0; i < capacity; i++)
bclContainer.Add(keys[i], i);
}
}
struct HashMapAddGrow : IBenchmarkContainer
{
int capacity;
int toAdd;
NativeHashMap<int, int> nativeContainer;
UnsafeHashMap<int, int> unsafeContainer;
UnsafeList<int> keys;
void IBenchmarkContainer.SetParams(int capacity, params int[] args)
{
this.capacity = capacity;
toAdd = args[0];
}
public void AllocNativeContainer(int capacity)
{
HashMapUtil.AllocInt(ref nativeContainer, capacity, true);
int toAddCount = capacity < 0 ? -1 : toAdd;
HashMapUtil.CreateRandomKeys(toAddCount, ref keys, ref nativeContainer);
}
public void AllocUnsafeContainer(int capacity)
{
HashMapUtil.AllocInt(ref unsafeContainer, capacity, true);
int toAddCount = capacity < 0 ? -1 : toAdd;
HashMapUtil.CreateRandomKeys(toAddCount, ref keys, ref unsafeContainer);
}
public object AllocBclContainer(int capacity)
{
object container = HashMapUtil.AllocBclContainer(capacity, true);
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
int toAddCount = capacity < 0 ? -1 : toAdd;
HashMapUtil.CreateRandomKeys(toAddCount, ref keys, ref bclContainer);
return container;
}
public void MeasureNativeContainer()
{
// Intentionally setting capacity small and growing by adding more items
for (int i = 0; i < toAdd; i++)
nativeContainer.Add(keys[i], i);
}
public void MeasureUnsafeContainer()
{
// Intentionally setting capacity small and growing by adding more items
for (int i = 0; i < toAdd; i++)
unsafeContainer.Add(keys[i], i);
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
// Intentionally setting capacity small and growing by adding more items
for (int i = 0; i < toAdd; i++)
bclContainer.Add(keys[i], i);
}
}
struct HashMapContains : IBenchmarkContainer
{
int capacity;
NativeHashMap<int, int> nativeContainer;
UnsafeHashMap<int, int> unsafeContainer;
UnsafeList<int> keys;
void IBenchmarkContainer.SetParams(int capacity, params int[] args) => this.capacity = capacity;
public void AllocNativeContainer(int capacity)
{
HashMapUtil.AllocInt(ref nativeContainer, capacity, false);
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
nativeContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
}
public void AllocUnsafeContainer(int capacity)
{
HashMapUtil.AllocInt(ref unsafeContainer, capacity, false);
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
unsafeContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
}
public object AllocBclContainer(int capacity)
{
object container = HashMapUtil.AllocBclContainer(capacity, false);
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
bclContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
return container;
}
public void MeasureNativeContainer()
{
var reader = nativeContainer.AsReadOnly();
bool data = false;
for (int i = 0; i < capacity; i++)
Volatile.Write(ref data, reader.ContainsKey(keys[i]));
}
public void MeasureUnsafeContainer()
{
var reader = unsafeContainer.AsReadOnly();
bool data = false;
for (int i = 0; i < capacity; i++)
Volatile.Write(ref data, reader.ContainsKey(keys[i]));
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
bool data = false;
for (int i = 0; i < capacity; i++)
Volatile.Write(ref data, bclContainer.ContainsKey(keys[i]));
}
}
struct HashMapIndexedRead : IBenchmarkContainer
{
NativeHashMap<int, int> nativeContainer;
UnsafeHashMap<int, int> unsafeContainer;
UnsafeList<int> keys;
public void AllocNativeContainer(int capacity)
{
HashMapUtil.AllocInt(ref nativeContainer, capacity, false);
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
nativeContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
}
public void AllocUnsafeContainer(int capacity)
{
HashMapUtil.AllocInt(ref unsafeContainer, capacity, false);
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
unsafeContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
}
public object AllocBclContainer(int capacity)
{
object container = HashMapUtil.AllocBclContainer(capacity, false);
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
bclContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
return container;
}
public void MeasureNativeContainer()
{
var reader = nativeContainer.AsReadOnly();
int insertions = keys.Length;
int value = 0;
for (int i = 0; i < insertions; i++)
Volatile.Write(ref value, reader[keys[i]]);
}
public void MeasureUnsafeContainer()
{
var reader = unsafeContainer.AsReadOnly();
int insertions = keys.Length;
int value = 0;
for (int i = 0; i < insertions; i++)
Volatile.Write(ref value, reader[keys[i]]);
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
int insertions = keys.Length;
int value = 0;
for (int i = 0; i < insertions; i++)
Volatile.Write(ref value, bclContainer[keys[i]]);
}
}
struct HashMapIndexedWrite : IBenchmarkContainer
{
NativeHashMap<int, int> nativeContainer;
UnsafeHashMap<int, int> unsafeContainer;
UnsafeList<int> keys;
public void AllocNativeContainer(int capacity)
{
HashMapUtil.AllocInt(ref nativeContainer, capacity, false);
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
nativeContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
}
public void AllocUnsafeContainer(int capacity)
{
HashMapUtil.AllocInt(ref unsafeContainer, capacity, false);
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
unsafeContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
}
public object AllocBclContainer(int capacity)
{
var container = HashMapUtil.AllocBclContainer(capacity, false);
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
bclContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
return container;
}
public void MeasureNativeContainer()
{
int insertions = keys.Length;
for (int i = 0; i < insertions; i++)
nativeContainer[keys[i]] = i;
}
public void MeasureUnsafeContainer()
{
int insertions = keys.Length;
for (int i = 0; i < insertions; i++)
unsafeContainer[keys[i]] = i;
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
int insertions = keys.Length;
for (int i = 0; i < insertions; i++)
bclContainer[keys[i]] = i;
}
}
struct HashMapTryGetValue : IBenchmarkContainer
{
NativeHashMap<int, int> nativeContainer;
UnsafeHashMap<int, int> unsafeContainer;
UnsafeList<int> keys;
public void AllocNativeContainer(int capacity)
{
HashMapUtil.AllocInt(ref nativeContainer, capacity, false);
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
nativeContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
}
public void AllocUnsafeContainer(int capacity)
{
HashMapUtil.AllocInt(ref unsafeContainer, capacity, false);
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
unsafeContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
}
public object AllocBclContainer(int capacity)
{
object container = HashMapUtil.AllocBclContainer(capacity, false);
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
bclContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
return container;
}
public void MeasureNativeContainer()
{
var reader = nativeContainer.AsReadOnly();
int insertions = keys.Length;
for (int i = 0; i < insertions; i++)
{
reader.TryGetValue(keys[i], out var value);
Volatile.Read(ref value);
}
}
public void MeasureUnsafeContainer()
{
var reader = unsafeContainer.AsReadOnly();
int insertions = keys.Length;
for (int i = 0; i < insertions; i++)
{
reader.TryGetValue(keys[i], out var value);
Volatile.Read(ref value);
}
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
int insertions = keys.Length;
for (int i = 0; i < insertions; i++)
{
bclContainer.TryGetValue(keys[i], out var value);
Volatile.Read(ref value);
}
}
}
struct HashMapRemove : IBenchmarkContainer
{
NativeHashMap<int, int> nativeContainer;
UnsafeHashMap<int, int> unsafeContainer;
UnsafeList<int> keys;
public void AllocNativeContainer(int capacity)
{
HashMapUtil.AllocInt(ref nativeContainer, capacity, false);
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
nativeContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
}
public void AllocUnsafeContainer(int capacity)
{
HashMapUtil.AllocInt(ref unsafeContainer, capacity, false);
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
unsafeContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
}
public object AllocBclContainer(int capacity)
{
object container = HashMapUtil.AllocBclContainer(capacity, false);
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
HashMapUtil.CreateRandomKeys(capacity, ref keys);
for (int i = 0; i < capacity; i++)
bclContainer.TryAdd(keys[i], i);
HashMapUtil.RandomlyShuffleKeys(capacity, ref keys);
return container;
}
public void MeasureNativeContainer()
{
int insertions = keys.Length;
for (int i = 0; i < insertions; i++)
nativeContainer.Remove(keys[i]);
}
public void MeasureUnsafeContainer()
{
int insertions = keys.Length;
for (int i = 0; i < insertions; i++)
unsafeContainer.Remove(keys[i]);
}
public void MeasureBclContainer(object container)
{
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
int insertions = keys.Length;
for (int i = 0; i < insertions; i++)
bclContainer.Remove(keys[i]);
}
}
struct HashMapForEach : IBenchmarkContainer
{
NativeHashMap<int, int> nativeContainer;
UnsafeHashMap<int, int> unsafeContainer;
public int total;
public void AllocNativeContainer(int capacity) => HashMapUtil.AllocInt(ref nativeContainer, capacity, true);
public void AllocUnsafeContainer(int capacity) => HashMapUtil.AllocInt(ref unsafeContainer, capacity, true);
public object AllocBclContainer(int capacity) => HashMapUtil.AllocBclContainer(capacity, true);
public void MeasureNativeContainer()
{
foreach (var pair in nativeContainer)
Volatile.Read(ref pair.Value);
}
public void MeasureUnsafeContainer()
{
foreach (var pair in unsafeContainer)
Volatile.Read(ref pair.Value);
}
public void MeasureBclContainer(object container)
{
int value = 0;
var bclContainer = (System.Collections.Generic.Dictionary<int, int>)container;
foreach (var pair in bclContainer)
Volatile.Write(ref value, pair.Value);
}
}
[Benchmark(typeof(BenchmarkContainerType))]
[BenchmarkNameOverride(BenchmarkContainerConfig.BCL, "Dictionary")]
class HashMap
{
#if UNITY_EDITOR
[UnityEditor.MenuItem(BenchmarkContainerConfig.kMenuItemIndividual + nameof(HashMap))]
static void RunIndividual()
=> BenchmarkContainerConfig.RunBenchmark(typeof(HashMap));
#endif
[Test, Performance]
[Category("Performance")]
public unsafe void IsEmpty_x_100k(
[Values(0, 100)] int capacity,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<HashMapIsEmpty100k>.Run(capacity, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void Count_x_100k(
[Values(0, 100)] int capacity,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<HashMapCount100k>.Run(capacity, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void ToNativeArrayKeys(
[Values(10000, 100000, 1000000)] int capacity,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<HashMapToNativeArrayKeys>.Run(capacity, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void ToNativeArrayValues(
[Values(10000, 100000, 1000000)] int capacity,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<HashMapToNativeArrayValues>.Run(capacity, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void Insert(
[Values(10000, 100000, 1000000)] int insertions,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<HashMapInsert>.Run(insertions, type);
}
[Test, Performance]
[Category("Performance")]
[BenchmarkTestFootnote("Incrementally grows from `capacity` until reaching size of `growTo`")]
public unsafe void AddGrow(
[Values(4, 65536)] int capacity,
[Values(1024 * 1024)] int growTo,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<HashMapAddGrow>.Run(capacity, type, growTo);
}
[Test, Performance]
[Category("Performance")]
public unsafe void Contains(
[Values(10000, 100000, 1000000)] int insertions,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<HashMapContains>.Run(insertions, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void IndexedRead(
[Values(10000, 100000, 1000000)] int insertions,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<HashMapIndexedRead>.Run(insertions, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void IndexedWrite(
[Values(10000, 100000, 1000000)] int insertions,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<HashMapIndexedWrite>.Run(insertions, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void TryGetValue(
[Values(10000, 100000, 1000000)] int insertions,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<HashMapTryGetValue>.Run(insertions, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void Remove(
[Values(10000, 100000, 1000000)] int insertions,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<HashMapRemove>.Run(insertions, type);
}
[Test, Performance]
[Category("Performance")]
public unsafe void Foreach(
[Values(10000, 100000, 1000000)] int insertions,
[Values] BenchmarkContainerType type)
{
BenchmarkContainerRunner<HashMapForEach>.Run(insertions, type);
}
}
}