875 lines
36 KiB
C#
875 lines
36 KiB
C#
#if UNITY_EDITOR
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using System.IO;
|
|
using System;
|
|
using System.Text;
|
|
using System.Text.RegularExpressions;
|
|
using UnityEditor;
|
|
using UnityEditor.Build;
|
|
using UnityEditor.Build.Reporting;
|
|
using UnityEngine;
|
|
using UnityEngine.UIElements;
|
|
|
|
namespace Unity.Burst.Editor
|
|
{
|
|
internal enum DebugDataKind
|
|
{
|
|
LineOnly,
|
|
Full
|
|
}
|
|
|
|
internal enum AvailX86Targets
|
|
{
|
|
SSE2 = (int)BurstTargetCpu.X86_SSE2,
|
|
SSE4 = (int)BurstTargetCpu.X86_SSE4,
|
|
}
|
|
|
|
[Flags]
|
|
internal enum BitsetX86Targets
|
|
{
|
|
SSE2 = 1 << AvailX86Targets.SSE2,
|
|
SSE4 = 1 << AvailX86Targets.SSE4,
|
|
}
|
|
|
|
internal enum AvailX64Targets
|
|
{
|
|
SSE2 = (int)BurstTargetCpu.X64_SSE2,
|
|
SSE4 = (int)BurstTargetCpu.X64_SSE4,
|
|
AVX = (int)BurstTargetCpu.AVX,
|
|
AVX2 = (int)BurstTargetCpu.AVX2,
|
|
}
|
|
|
|
[Flags]
|
|
internal enum BitsetX64Targets
|
|
{
|
|
SSE2 = 1 << AvailX64Targets.SSE2,
|
|
SSE4 = 1 << AvailX64Targets.SSE4,
|
|
AVX = 1 << AvailX64Targets.AVX,
|
|
AVX2 = 1 << AvailX64Targets.AVX2,
|
|
}
|
|
|
|
internal enum AvailArm64Targets
|
|
{
|
|
ARMV8A = BurstTargetCpu.ARMV8A_AARCH64,
|
|
ARMV8A_HALFFP = BurstTargetCpu.ARMV8A_AARCH64_HALFFP,
|
|
ARMV9A = BurstTargetCpu.ARMV9A,
|
|
}
|
|
|
|
[Flags]
|
|
internal enum BitsetArm64Targets
|
|
{
|
|
ARMV8A = 1 << AvailArm64Targets.ARMV8A,
|
|
ARMV8A_HALFFP = 1 << AvailArm64Targets.ARMV8A_HALFFP,
|
|
ARMV9A = 1 << AvailArm64Targets.ARMV9A,
|
|
}
|
|
|
|
[AttributeUsage(AttributeTargets.Field)]
|
|
internal class BurstMetadataSettingAttribute : Attribute { }
|
|
|
|
[AttributeUsage(AttributeTargets.Field)]
|
|
internal class BurstCommonSettingAttribute : Attribute {}
|
|
|
|
class BurstPlatformLegacySettings : ScriptableObject
|
|
{
|
|
[SerializeField]
|
|
internal bool DisableOptimisations;
|
|
[SerializeField]
|
|
internal bool DisableSafetyChecks;
|
|
[SerializeField]
|
|
internal bool DisableBurstCompilation;
|
|
|
|
BurstPlatformLegacySettings(BuildTarget target)
|
|
{
|
|
DisableSafetyChecks = true;
|
|
DisableBurstCompilation = false;
|
|
DisableOptimisations = false;
|
|
}
|
|
}
|
|
|
|
// To add a setting,
|
|
// Add a
|
|
// [SerializeField] internal type settingname;
|
|
// Add a
|
|
// internal static readonly string settingname_DisplayName = "Name of option to be displayed in the editor (and searched for)";
|
|
// Add a
|
|
// internal static readonly string settingname_ToolTip = "tool tip information to display when hovering mouse
|
|
// If the setting should be restricted to e.g. Standalone platform :
|
|
//
|
|
// Add a
|
|
// internal static bool settingname_Display(BuildTarget selectedTarget, string architecture) {}
|
|
//
|
|
// Add a
|
|
// internal static bool settingname_Serialise(BuildTarget selectedTarget) {}
|
|
class BurstPlatformAotSettings : ScriptableObject
|
|
{
|
|
[SerializeField]
|
|
[BurstMetadataSetting] // We always need version to be in our saved settings!
|
|
internal int Version;
|
|
[SerializeField]
|
|
internal bool EnableBurstCompilation;
|
|
[SerializeField]
|
|
internal bool EnableOptimisations;
|
|
[SerializeField]
|
|
internal bool EnableSafetyChecks;
|
|
[SerializeField]
|
|
internal bool EnableDebugInAllBuilds;
|
|
[SerializeField]
|
|
internal DebugDataKind DebugDataKind;
|
|
[SerializeField]
|
|
internal bool UsePlatformSDKLinker;
|
|
[SerializeField]
|
|
internal bool EnableArmv9SecurityFeatures;
|
|
[SerializeField]
|
|
internal AvailX86Targets CpuMinTargetX32;
|
|
[SerializeField]
|
|
internal AvailX86Targets CpuMaxTargetX32;
|
|
[SerializeField]
|
|
internal AvailX64Targets CpuMinTargetX64;
|
|
[SerializeField]
|
|
internal AvailX64Targets CpuMaxTargetX64;
|
|
[SerializeField]
|
|
internal BitsetX86Targets CpuTargetsX32;
|
|
[SerializeField]
|
|
internal BitsetX64Targets CpuTargetsX64;
|
|
[SerializeField]
|
|
internal BitsetArm64Targets CpuTargetsArm64;
|
|
[SerializeField]
|
|
internal OptimizeFor OptimizeFor;
|
|
[SerializeField]
|
|
[BurstCommonSetting]
|
|
internal string DisabledWarnings;
|
|
|
|
internal static readonly string EnableDebugInAllBuilds_DisplayName = "Force Debug Information";
|
|
internal static readonly string EnableDebugInAllBuilds_ToolTip = "Generates debug information for the Burst-compiled code, irrespective of if Development Mode is ticked. This can be used to generate symbols for release builds for platforms that need it.";
|
|
|
|
internal static readonly string DebugDataKind_DisplayName = "Debug Information Kind";
|
|
internal static readonly string DebugDataKind_ToolTip = "Choose which kind of debug information you want present in builds with debug information enabled.";
|
|
|
|
internal static readonly string EnableOptimisations_DisplayName = "Enable Optimizations";
|
|
internal static readonly string EnableOptimisations_ToolTip = "Enables all optimizations for the currently selected platform.";
|
|
|
|
internal static readonly string EnableBurstCompilation_DisplayName = "Enable Burst Compilation";
|
|
internal static readonly string EnableBurstCompilation_ToolTip = "Enables burst compilation for the selected platform.";
|
|
|
|
internal static readonly string OptimizeFor_DisplayName = "Optimize For";
|
|
internal static readonly string OptimizeFor_ToolTip = "Choose what optimization setting to compile Burst code for.";
|
|
|
|
internal static readonly string DisabledWarnings_DisplayName = "Disabled Warnings*";
|
|
internal static readonly string DisabledWarnings_ToolTip = "Burst warnings to disable (separated by ;).";
|
|
|
|
internal static readonly string UsePlatformSDKLinker_DisplayName = "Use Platform SDK Linker";
|
|
internal static readonly string UsePlatformSDKLinker_ToolTip = "Enabling this option will disable cross compilation support for desktops, and will require platform specific tools for Windows/Linux/Mac - use only if you encounter problems with the burst builtin solution.";
|
|
|
|
// We do not support this option anymore, so the easiest thing is to just not display it.
|
|
internal static bool UsePlatformSDKLinker_Display(BuildTarget selectedTarget, string architecture) => false;
|
|
internal static bool UsePlatformSDKLinker_Serialise(BuildTarget selectedTarget) => false;
|
|
|
|
internal static readonly string CpuTargetsX32_DisplayName = "Target 32Bit CPU Architectures";
|
|
internal static readonly string CpuTargetsX32_ToolTip = "Use this to specify the set of target architectures to support for the currently selected platform.";
|
|
internal static bool CpuTargetsX32_Display(BuildTarget selectedTarget, string architecture)
|
|
{
|
|
return (IsStandalone(selectedTarget) || selectedTarget == BuildTarget.WSAPlayer) && Has32BitSupport(selectedTarget);
|
|
}
|
|
internal static bool CpuTargetsX32_Serialise(BuildTarget selectedTarget)
|
|
{
|
|
return (IsStandalone(selectedTarget) || selectedTarget == BuildTarget.WSAPlayer) && Has32BitSupportForSerialise(selectedTarget);
|
|
}
|
|
|
|
internal static readonly string CpuTargetsX64_DisplayName = "Target 64Bit CPU Architectures";
|
|
internal static readonly string CpuTargetsX64_ToolTip = "Use this to specify the target architectures to support for the currently selected platform.";
|
|
internal static bool CpuTargetsX64_Display(BuildTarget selectedTarget, string architecture)
|
|
{
|
|
return (IsStandalone(selectedTarget) || selectedTarget == BuildTarget.WSAPlayer)
|
|
&& Has64BitSupport(selectedTarget)
|
|
&& (selectedTarget != BuildTarget.StandaloneOSX || architecture != "arm64");
|
|
}
|
|
internal static bool CpuTargetsX64_Serialise(BuildTarget selectedTarget)
|
|
{
|
|
return IsStandalone(selectedTarget) || selectedTarget == BuildTarget.WSAPlayer;
|
|
}
|
|
|
|
internal static readonly string CpuTargetsArm64_DisplayName = "Target Arm 64Bit CPU Architectures";
|
|
internal static readonly string CpuTargetsArm64_ToolTip = "Use this to specify the target architectures to support for the currently selected platform.";
|
|
internal static bool CpuTargetsArm64_Display(BuildTarget selectedTarget, string architecture)
|
|
{
|
|
return selectedTarget == BuildTarget.Android;
|
|
}
|
|
internal static bool CpuTargetsArm64_Serialise(BuildTarget selectedTarget)
|
|
{
|
|
return selectedTarget == BuildTarget.Android;
|
|
}
|
|
|
|
internal static bool IsStandalone(BuildTarget target)
|
|
{
|
|
switch (target)
|
|
{
|
|
case BuildTarget.StandaloneLinux64:
|
|
case BuildTarget.StandaloneWindows:
|
|
case BuildTarget.StandaloneWindows64:
|
|
case BuildTarget.StandaloneOSX:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
BurstPlatformAotSettings(BuildTarget target)
|
|
{
|
|
InitialiseDefaults();
|
|
}
|
|
|
|
private const int DefaultVersion = 4;
|
|
|
|
internal void InitialiseDefaults()
|
|
{
|
|
Version = DefaultVersion;
|
|
EnableSafetyChecks = false;
|
|
EnableBurstCompilation = true;
|
|
EnableOptimisations = true;
|
|
EnableDebugInAllBuilds = false;
|
|
DebugDataKind = DebugDataKind.Full;
|
|
UsePlatformSDKLinker = false; // Only applicable for desktop targets (Windows/Mac/Linux)
|
|
CpuMinTargetX32 = 0;
|
|
CpuMaxTargetX32 = 0;
|
|
CpuMinTargetX64 = 0;
|
|
CpuMaxTargetX64 = 0;
|
|
CpuTargetsX32 = BitsetX86Targets.SSE2 | BitsetX86Targets.SSE4;
|
|
CpuTargetsX64 = BitsetX64Targets.SSE2 | BitsetX64Targets.AVX2;
|
|
CpuTargetsArm64 = BitsetArm64Targets.ARMV8A;
|
|
DisabledWarnings = "";
|
|
OptimizeFor = OptimizeFor.Default;
|
|
}
|
|
|
|
internal static string GetPath(BuildTarget? target)
|
|
{
|
|
if (target.HasValue)
|
|
{
|
|
return "ProjectSettings/BurstAotSettings_" + target.ToString() + ".json";
|
|
}
|
|
else
|
|
{
|
|
return "ProjectSettings/CommonBurstAotSettings.json";
|
|
}
|
|
}
|
|
|
|
internal static BuildTarget? ResolveTarget(BuildTarget? target)
|
|
{
|
|
if (!target.HasValue)
|
|
{
|
|
return target;
|
|
}
|
|
|
|
// Treat the 32/64 platforms the same from the point of view of burst settings
|
|
// since there is no real way to distinguish from the platforms selector
|
|
if (target == BuildTarget.StandaloneWindows64 || target == BuildTarget.StandaloneWindows)
|
|
return BuildTarget.StandaloneWindows;
|
|
|
|
// 32 bit linux support was deprecated
|
|
if (target == BuildTarget.StandaloneLinux64)
|
|
return BuildTarget.StandaloneLinux64;
|
|
|
|
return target;
|
|
}
|
|
|
|
private static bool IsOutputPathToBuildFolder(BuildSummary summary) =>
|
|
Directory.Exists(summary.outputPath) // Path to either an executable or the specified build folder.
|
|
&& summary.platform != BuildTarget.StandaloneOSX; // For MacOSX the folder pointed to is the .app folder
|
|
// that is contained within the build folder.
|
|
|
|
private static string FetchBuildFolder(BuildSummary summary)
|
|
{
|
|
// Trouble is that it differs based on the build target whether summary refers to:
|
|
// - A specific executable.
|
|
// - The folder being build to.
|
|
// No matter what, we want to place the debug information directory inside of this build
|
|
// folder.
|
|
var outputPath = summary.outputPath;
|
|
return IsOutputPathToBuildFolder(summary)
|
|
? outputPath // outputPath = <path-to-build-directory>
|
|
: Path.GetDirectoryName(outputPath); // outputPath = <path-to-executable>
|
|
}
|
|
|
|
internal static readonly string BurstMiscPathPostFix = "_BurstDebugInformation_DoNotShip";
|
|
internal static string FetchOutputPath(BuildSummary summary, string productName)
|
|
{
|
|
var burstMiscFolderName = $"{RemoveIllegalPathChars(productName)}{BurstMiscPathPostFix}";
|
|
|
|
var finalOutputPath = FetchBuildFolder(summary);
|
|
|
|
#if UNITY_2022_2_OR_NEWER
|
|
const int embeddedLinuxTarget = (int)BuildTarget.EmbeddedLinux;
|
|
const int qnxTarget = (int)BuildTarget.QNX;
|
|
#else
|
|
const int embeddedLinuxTarget = 45;
|
|
const int qnxTarget = 46;
|
|
#endif
|
|
|
|
// For EmbeddedLinux and QNX, the burstMiscFolder is placed as a sibling of the build folder.
|
|
if (summary.platform == (BuildTarget)embeddedLinuxTarget || summary.platform == (BuildTarget)qnxTarget)
|
|
{
|
|
finalOutputPath = Path.GetDirectoryName(finalOutputPath);
|
|
}
|
|
|
|
return Path.Combine(finalOutputPath, burstMiscFolderName);
|
|
}
|
|
|
|
private static readonly Regex IllegalPathChars = new Regex("[/:\\\\*<>|?\"]");
|
|
private static string RemoveIllegalPathChars(string name) => IllegalPathChars.Replace(name, "");
|
|
|
|
internal static BurstPlatformAotSettings GetOrCreateSettings(BuildTarget? target)
|
|
{
|
|
target = ResolveTarget(target);
|
|
var settings = CreateInstance<BurstPlatformAotSettings>();
|
|
settings.InitialiseDefaults();
|
|
string path = GetPath(target);
|
|
|
|
var fileExists = File.Exists(path);
|
|
var upgraded = false;
|
|
if (fileExists)
|
|
{
|
|
var json = File.ReadAllText(path);
|
|
settings = SerialiseIn(target, json, out upgraded);
|
|
}
|
|
|
|
if (upgraded)
|
|
{
|
|
// If we've just upgraded the settings file to a new version, save it to disk now.
|
|
settings.Save(target);
|
|
}
|
|
|
|
// Overwrite the settings with any that are common and shared between all settings.
|
|
if (target.HasValue)
|
|
{
|
|
var commonSettings = GetOrCreateSettings(null);
|
|
|
|
var platformFields = typeof(BurstPlatformAotSettings).GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
|
|
|
foreach (var field in platformFields)
|
|
{
|
|
if (null != field.GetCustomAttribute<BurstCommonSettingAttribute>())
|
|
{
|
|
field.SetValue(settings, field.GetValue(commonSettings));
|
|
}
|
|
}
|
|
}
|
|
|
|
return settings;
|
|
}
|
|
|
|
delegate bool SerialiseItem(BuildTarget selectedPlatform);
|
|
|
|
private static BurstPlatformAotSettings SerialiseIn(BuildTarget? target, string json, out bool upgraded)
|
|
{
|
|
var versioned = ScriptableObject.CreateInstance<BurstPlatformAotSettings>();
|
|
EditorJsonUtility.FromJsonOverwrite(json, versioned);
|
|
|
|
upgraded = false;
|
|
|
|
if (versioned.Version == 0)
|
|
{
|
|
// Deal with pre versioned format
|
|
var legacy = ScriptableObject.CreateInstance<BurstPlatformLegacySettings>();
|
|
EditorJsonUtility.FromJsonOverwrite(json, legacy);
|
|
|
|
// Legacy file, upgrade it
|
|
versioned.InitialiseDefaults();
|
|
versioned.EnableOptimisations = !legacy.DisableOptimisations;
|
|
versioned.EnableBurstCompilation = !legacy.DisableBurstCompilation;
|
|
versioned.EnableSafetyChecks = !legacy.DisableSafetyChecks;
|
|
|
|
// Destroy the legacy object so Unity doesn't try to backup / restore it later during domain reload.
|
|
ScriptableObject.DestroyImmediate(legacy);
|
|
|
|
upgraded = true;
|
|
}
|
|
|
|
if (versioned.Version < 3)
|
|
{
|
|
// Upgrade the version first
|
|
versioned.Version = 3;
|
|
|
|
// Upgrade from min..max targets to bitset
|
|
versioned.CpuTargetsX32 |= (BitsetX86Targets)(1 << (int)versioned.CpuMinTargetX32);
|
|
versioned.CpuTargetsX32 |= (BitsetX86Targets)(1 << (int)versioned.CpuMaxTargetX32);
|
|
|
|
versioned.CpuTargetsX64 |= (BitsetX64Targets)(1 << (int)versioned.CpuMinTargetX64);
|
|
versioned.CpuTargetsX64 |= (BitsetX64Targets)(1 << (int)versioned.CpuMaxTargetX64);
|
|
|
|
// Extra checks to add targets in the min..max range for 64-bit targets.
|
|
switch (versioned.CpuMinTargetX64)
|
|
{
|
|
default:
|
|
break;
|
|
case AvailX64Targets.SSE2:
|
|
switch (versioned.CpuMaxTargetX64)
|
|
{
|
|
default:
|
|
break;
|
|
case AvailX64Targets.AVX2:
|
|
versioned.CpuTargetsX64 |= (BitsetX64Targets)(1 << (int)AvailX64Targets.AVX);
|
|
goto case AvailX64Targets.AVX;
|
|
case AvailX64Targets.AVX:
|
|
versioned.CpuTargetsX64 |= (BitsetX64Targets)(1 << (int)AvailX64Targets.SSE4);
|
|
break;
|
|
}
|
|
break;
|
|
case AvailX64Targets.SSE4:
|
|
switch (versioned.CpuMaxTargetX64)
|
|
{
|
|
default:
|
|
break;
|
|
case AvailX64Targets.AVX2:
|
|
versioned.CpuTargetsX64 |= (BitsetX64Targets)(1 << (int)AvailX64Targets.AVX);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Wipe the old min/max targets
|
|
versioned.CpuMinTargetX32 = 0;
|
|
versioned.CpuMaxTargetX32 = 0;
|
|
versioned.CpuMinTargetX64 = 0;
|
|
versioned.CpuMaxTargetX64 = 0;
|
|
|
|
upgraded = true;
|
|
}
|
|
|
|
if (versioned.Version < 4)
|
|
{
|
|
// Upgrade the version first.
|
|
versioned.Version = 4;
|
|
|
|
// When we upgrade we'll set the optimization level to default (which is, as expected, the default).
|
|
versioned.OptimizeFor = OptimizeFor.Default;
|
|
|
|
// This option has been removed as user-setting options, so switch them to false here.
|
|
versioned.EnableSafetyChecks = false;
|
|
|
|
upgraded = true;
|
|
}
|
|
|
|
// Otherwise should be a modern file with a valid version (we can use that to upgrade when the time comes)
|
|
return versioned;
|
|
}
|
|
|
|
private static bool ShouldSerialiseOut(BuildTarget? target, FieldInfo field)
|
|
{
|
|
var method = typeof(BurstPlatformAotSettings).GetMethod(field.Name + "_Serialise", BindingFlags.Static | BindingFlags.NonPublic);
|
|
if (method != null)
|
|
{
|
|
var shouldSerialise = (SerialiseItem)Delegate.CreateDelegate(typeof(SerialiseItem), method);
|
|
if (!target.HasValue || !shouldSerialise(target.Value))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// If we always need to write out the attribute, return now.
|
|
if (null != field.GetCustomAttribute<BurstMetadataSettingAttribute>())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
var isCommon = !target.HasValue;
|
|
var hasCommonAttribute = null != field.GetCustomAttribute<BurstCommonSettingAttribute>();
|
|
|
|
if ((isCommon && hasCommonAttribute) || (!isCommon && !hasCommonAttribute))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
internal string SerialiseOut(BuildTarget? target)
|
|
{
|
|
// Version 2 and onwards serialise a custom object in order to avoid serialising all the settings.
|
|
StringBuilder s = new StringBuilder();
|
|
s.Append("{\n");
|
|
s.Append(" \"MonoBehaviour\": {\n");
|
|
var platformFields = typeof(BurstPlatformAotSettings).GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
|
int total = 0;
|
|
for (int i = 0; i < platformFields.Length; i++)
|
|
{
|
|
if (ShouldSerialiseOut(target, platformFields[i]))
|
|
{
|
|
total++;
|
|
}
|
|
}
|
|
for (int i = 0; i < platformFields.Length; i++)
|
|
{
|
|
if (ShouldSerialiseOut(target, platformFields[i]))
|
|
{
|
|
s.Append($" \"{platformFields[i].Name}\": ");
|
|
if (platformFields[i].FieldType.IsEnum)
|
|
s.Append((int)platformFields[i].GetValue(this));
|
|
else if (platformFields[i].FieldType == typeof(string))
|
|
s.Append($"\"{platformFields[i].GetValue(this)}\"");
|
|
else if (platformFields[i].FieldType == typeof(bool))
|
|
s.Append(((bool)platformFields[i].GetValue(this)) ? "true" : "false");
|
|
else
|
|
s.Append((int)platformFields[i].GetValue(this));
|
|
|
|
total--;
|
|
if (total != 0)
|
|
s.Append(",");
|
|
s.Append("\n");
|
|
}
|
|
}
|
|
s.Append(" }\n");
|
|
s.Append("}\n");
|
|
|
|
return s.ToString();
|
|
}
|
|
|
|
internal void Save(BuildTarget? target)
|
|
{
|
|
if (target.HasValue)
|
|
{
|
|
target = ResolveTarget(target);
|
|
}
|
|
|
|
var path = GetPath(target);
|
|
|
|
if (!AssetDatabase.IsOpenForEdit(path))
|
|
{
|
|
if (!AssetDatabase.MakeEditable(path))
|
|
{
|
|
Debug.LogWarning($"Burst could not save AOT settings file {path}");
|
|
return;
|
|
}
|
|
}
|
|
|
|
File.WriteAllText(path, SerialiseOut(target));
|
|
}
|
|
|
|
internal static SerializedObject GetCommonSerializedSettings()
|
|
{
|
|
return new SerializedObject(GetOrCreateSettings(null));
|
|
}
|
|
|
|
internal static SerializedObject GetSerializedSettings(BuildTarget target)
|
|
{
|
|
return new SerializedObject(GetOrCreateSettings(target));
|
|
}
|
|
|
|
internal static bool Has32BitSupport(BuildTarget target)
|
|
{
|
|
switch (target)
|
|
{
|
|
case BuildTarget.StandaloneWindows:
|
|
case BuildTarget.WSAPlayer:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal static bool Has32BitSupportForSerialise(BuildTarget target)
|
|
{
|
|
switch (target)
|
|
{
|
|
case BuildTarget.StandaloneWindows:
|
|
case BuildTarget.StandaloneWindows64:
|
|
case BuildTarget.WSAPlayer:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
internal static bool Has64BitSupport(BuildTarget target)
|
|
{
|
|
switch (target)
|
|
{
|
|
case BuildTarget.StandaloneWindows64:
|
|
case BuildTarget.WSAPlayer:
|
|
case BuildTarget.StandaloneOSX:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private static BurstTargetCpu GetCpu(int v)
|
|
{
|
|
// https://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
|
|
var r = ((v > 0xFFFF) ? 1 : 0) << 4; v >>= r;
|
|
var shift = ((v > 0xFF) ? 1 : 0) << 3; v >>= shift; r |= shift;
|
|
shift = ((v > 0xF) ? 1 : 0) << 2; v >>= shift; r |= shift;
|
|
shift = ((v > 0x3) ? 1 : 0) << 1; v >>= shift; r |= shift;
|
|
r |= (v >> 1);
|
|
return (BurstTargetCpu)r;
|
|
}
|
|
|
|
private static IEnumerable<Enum> GetFlags(Enum input)
|
|
{
|
|
foreach (Enum value in Enum.GetValues(input.GetType()))
|
|
{
|
|
if (input.HasFlag(value))
|
|
{
|
|
yield return value;
|
|
}
|
|
}
|
|
}
|
|
|
|
internal TargetCpus GetDesktopCpu32Bit()
|
|
{
|
|
var cpus = new TargetCpus();
|
|
|
|
foreach (var target in GetFlags(CpuTargetsX32))
|
|
{
|
|
cpus.Cpus.Add(GetCpu((int)(BitsetX86Targets)target));
|
|
}
|
|
|
|
// If no targets were specified just default to the oldest CPU supported.
|
|
if (cpus.Cpus.Count == 0)
|
|
{
|
|
cpus.Cpus.Add(BurstTargetCpu.X86_SSE2);
|
|
}
|
|
|
|
return cpus;
|
|
}
|
|
|
|
internal TargetCpus GetDesktopCpu64Bit()
|
|
{
|
|
var cpus = new TargetCpus();
|
|
|
|
foreach (var target in GetFlags(CpuTargetsX64))
|
|
{
|
|
cpus.Cpus.Add(GetCpu((int)(BitsetX64Targets)target));
|
|
}
|
|
|
|
// If no targets were specified just default to the oldest CPU supported.
|
|
if (cpus.Cpus.Count == 0)
|
|
{
|
|
cpus.Cpus.Add(BurstTargetCpu.X64_SSE2);
|
|
}
|
|
|
|
return cpus;
|
|
}
|
|
|
|
internal TargetCpus GetAndroidCpuArm64()
|
|
{
|
|
var cpus = new TargetCpus();
|
|
|
|
foreach (var target in GetFlags(CpuTargetsArm64))
|
|
{
|
|
cpus.Cpus.Add(GetCpu((int)(BitsetArm64Targets)target));
|
|
}
|
|
|
|
// If no targets were specified just default to the oldest CPU supported.
|
|
if (cpus.Cpus.Count == 0)
|
|
{
|
|
cpus.Cpus.Add(BurstTargetCpu.ARMV8A_AARCH64);
|
|
}
|
|
|
|
return cpus;
|
|
}
|
|
}
|
|
|
|
static class BurstAotSettingsIMGUIRegister
|
|
{
|
|
class BurstAotSettingsProvider : SettingsProvider
|
|
{
|
|
SerializedObject[] m_PlatformSettings;
|
|
SerializedProperty[][] m_PlatformProperties;
|
|
DisplayItem[][] m_PlatformVisibility;
|
|
GUIContent[][] m_PlatformToolTips;
|
|
BuildPlatform[] m_ValidPlatforms;
|
|
SerializedObject m_CommonPlatformSettings;
|
|
|
|
delegate bool DisplayItem(BuildTarget selectedTarget, string architecture);
|
|
|
|
static bool DefaultShow(BuildTarget selectedTarget, string architecture)
|
|
{
|
|
return true;
|
|
}
|
|
static bool DefaultHide(BuildTarget selectedTarget, string architecture)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public BurstAotSettingsProvider()
|
|
: base("Project/Burst AOT Settings", SettingsScope.Project, null)
|
|
{
|
|
int a;
|
|
|
|
m_ValidPlatforms = BuildPlatforms.instance.GetValidPlatforms(true).ToArray();
|
|
|
|
var platformFields = typeof(BurstPlatformAotSettings).GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
|
int numPlatformFields = platformFields.Length;
|
|
int numKeywords = numPlatformFields;
|
|
var tempKeywords = new string[numKeywords];
|
|
|
|
for (a = 0; a < numPlatformFields; a++)
|
|
{
|
|
tempKeywords[a] = typeof(BurstPlatformAotSettings).GetField(platformFields[a].Name + "_ToolTip", BindingFlags.Static | BindingFlags.NonPublic)?.GetValue(null) as string;
|
|
}
|
|
|
|
keywords = new HashSet<string>(tempKeywords);
|
|
|
|
m_PlatformSettings = new SerializedObject[m_ValidPlatforms.Length];
|
|
m_PlatformProperties = new SerializedProperty[m_ValidPlatforms.Length][];
|
|
m_PlatformVisibility = new DisplayItem[m_ValidPlatforms.Length][];
|
|
m_PlatformToolTips = new GUIContent[m_ValidPlatforms.Length][];
|
|
|
|
m_CommonPlatformSettings = null;
|
|
}
|
|
|
|
public override void OnActivate(string searchContext, VisualElement rootElement)
|
|
{
|
|
var platformFields = typeof(BurstPlatformAotSettings).GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
|
for (int p = 0; p < m_ValidPlatforms.Length; p++)
|
|
{
|
|
InitialiseSettingsForCommon(platformFields);
|
|
InitialiseSettingsForPlatform(p, platformFields);
|
|
}
|
|
}
|
|
|
|
private void InitialiseSettingsForCommon(FieldInfo[] commonFields)
|
|
{
|
|
m_CommonPlatformSettings = BurstPlatformAotSettings.GetCommonSerializedSettings();
|
|
}
|
|
|
|
private void InitialiseSettingsForPlatform(int platform, FieldInfo[] platformFields)
|
|
{
|
|
if (m_ValidPlatforms[platform].targetGroup == BuildTargetGroup.Standalone)
|
|
m_PlatformSettings[platform] = BurstPlatformAotSettings.GetSerializedSettings(EditorUserBuildSettings.selectedStandaloneTarget);
|
|
else
|
|
m_PlatformSettings[platform] = BurstPlatformAotSettings.GetSerializedSettings(m_ValidPlatforms[platform].defaultTarget);
|
|
|
|
m_PlatformProperties[platform] = new SerializedProperty[platformFields.Length];
|
|
m_PlatformToolTips[platform] = new GUIContent[platformFields.Length];
|
|
m_PlatformVisibility[platform] = new DisplayItem[platformFields.Length];
|
|
for (int i = 0; i < platformFields.Length; i++)
|
|
{
|
|
m_PlatformProperties[platform][i] = m_PlatformSettings[platform].FindProperty(platformFields[i].Name);
|
|
var displayName = typeof(BurstPlatformAotSettings).GetField(platformFields[i].Name + "_DisplayName", BindingFlags.Static | BindingFlags.NonPublic)?.GetValue(null) as string;
|
|
var toolTip = typeof(BurstPlatformAotSettings).GetField(platformFields[i].Name + "_ToolTip", BindingFlags.Static | BindingFlags.NonPublic)?.GetValue(null) as string;
|
|
m_PlatformToolTips[platform][i] = EditorGUIUtility.TrTextContent(displayName, toolTip);
|
|
|
|
var method = typeof(BurstPlatformAotSettings).GetMethod(platformFields[i].Name + "_Display", BindingFlags.Static | BindingFlags.NonPublic);
|
|
if (method == null)
|
|
{
|
|
if (displayName == null)
|
|
{
|
|
m_PlatformVisibility[platform][i] = DefaultHide;
|
|
}
|
|
else
|
|
{
|
|
m_PlatformVisibility[platform][i] = DefaultShow;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_PlatformVisibility[platform][i] = (DisplayItem)Delegate.CreateDelegate(typeof(DisplayItem), method);
|
|
}
|
|
}
|
|
}
|
|
|
|
private string FetchStandaloneTargetName()
|
|
{
|
|
switch (EditorUserBuildSettings.selectedStandaloneTarget)
|
|
{
|
|
case BuildTarget.StandaloneOSX:
|
|
return "Mac OS X"; // Matches the Build Settings Dialog names
|
|
case BuildTarget.StandaloneWindows:
|
|
case BuildTarget.StandaloneWindows64:
|
|
return "Windows";
|
|
default:
|
|
return "Linux";
|
|
}
|
|
}
|
|
|
|
public override void OnGUI(string searchContext)
|
|
{
|
|
var rect = EditorGUILayout.BeginVertical();
|
|
|
|
EditorGUIUtility.labelWidth = rect.width / 2;
|
|
|
|
int selectedPlatform = EditorGUILayout.BeginPlatformGrouping(m_ValidPlatforms, null);
|
|
|
|
// During a build and other cases, the settings object can become invalid, if it does, we re-build it for the current platform
|
|
// this fixes the settings failing to save if modified after a build has finished, and the settings were still open
|
|
if (!m_PlatformSettings[selectedPlatform].isValid)
|
|
{
|
|
var platformFields = typeof(BurstPlatformAotSettings).GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
|
InitialiseSettingsForCommon(platformFields);
|
|
|
|
// If the selected platform is invalid, it means all of them will be. So we do a pass to reinitialize all now.
|
|
for (var platform = 0; platform < m_PlatformSettings.Length; platform++)
|
|
{
|
|
InitialiseSettingsForPlatform(platform, platformFields);
|
|
}
|
|
}
|
|
|
|
var selectedTarget = m_ValidPlatforms[selectedPlatform].defaultTarget;
|
|
if (m_ValidPlatforms[selectedPlatform].targetGroup == BuildTargetGroup.Standalone)
|
|
selectedTarget = EditorUserBuildSettings.selectedStandaloneTarget;
|
|
|
|
var buildTargetName = BuildPipeline.GetBuildTargetName(selectedTarget);
|
|
var architecture = EditorUserBuildSettings.GetPlatformSettings(buildTargetName, "Architecture").ToLowerInvariant();
|
|
|
|
if (m_ValidPlatforms[selectedPlatform].targetGroup == BuildTargetGroup.Standalone)
|
|
{
|
|
// Note burst treats Windows and Windows32 as the same target from a settings point of view (same for linux)
|
|
// So we only display the standalone platform
|
|
EditorGUILayout.LabelField(EditorGUIUtility.TrTextContent("Target Platform", "Shows the currently selected standalone build target, can be switched in the Build Settings dialog"), EditorGUIUtility.TrTextContent(FetchStandaloneTargetName()));
|
|
}
|
|
|
|
for (int i = 0; i < m_PlatformProperties[selectedPlatform].Length; i++)
|
|
{
|
|
if (m_PlatformVisibility[selectedPlatform][i](selectedTarget, architecture))
|
|
{
|
|
EditorGUILayout.PropertyField(m_PlatformProperties[selectedPlatform][i], m_PlatformToolTips[selectedPlatform][i]);
|
|
}
|
|
}
|
|
|
|
if (m_ValidPlatforms[selectedPlatform].targetGroup == BuildTargetGroup.Android)
|
|
EditorGUILayout.HelpBox("Armv9A (SVE2) target CPU architecture is experimental", MessageType.Warning);
|
|
|
|
EditorGUILayout.EndPlatformGrouping();
|
|
|
|
EditorGUILayout.EndVertical();
|
|
|
|
EditorGUILayout.LabelField("* Shared setting common across all platforms");
|
|
|
|
if (m_PlatformSettings[selectedPlatform].hasModifiedProperties)
|
|
{
|
|
m_PlatformSettings[selectedPlatform].ApplyModifiedPropertiesWithoutUndo();
|
|
|
|
var commonAotSettings = ((BurstPlatformAotSettings)m_CommonPlatformSettings.targetObject);
|
|
var platformAotSettings = ((BurstPlatformAotSettings)m_PlatformSettings[selectedPlatform].targetObject);
|
|
|
|
var platformFields = typeof(BurstPlatformAotSettings).GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
|
|
|
foreach (var field in platformFields)
|
|
{
|
|
if (null != field.GetCustomAttribute<BurstCommonSettingAttribute>())
|
|
{
|
|
field.SetValue(commonAotSettings, field.GetValue(platformAotSettings));
|
|
|
|
foreach (var platformSetting in m_PlatformSettings)
|
|
{
|
|
field.SetValue(platformSetting.targetObject, field.GetValue(commonAotSettings));
|
|
}
|
|
}
|
|
}
|
|
|
|
commonAotSettings.Save(null);
|
|
platformAotSettings.Save(selectedTarget);
|
|
}
|
|
}
|
|
}
|
|
|
|
[SettingsProvider]
|
|
public static SettingsProvider CreateBurstAotSettingsProvider()
|
|
{
|
|
return new BurstAotSettingsProvider();
|
|
}
|
|
}
|
|
}
|
|
#endif
|