UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Math/Absolute.cs
2024-10-27 10:53:47 +03:00

36 lines
915 B
C#

namespace Unity.VisualScripting
{
[UnitOrder(201)]
public abstract class Absolute<TInput> : Unit
{
/// <summary>
/// The value to make positive.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueInput input { get; private set; }
/// <summary>
/// The positive value.
/// </summary>
[DoNotSerialize]
[PortLabelHidden]
public ValueOutput output { get; private set; }
protected override void Definition()
{
input = ValueInput<TInput>(nameof(input));
output = ValueOutput(nameof(output), Operation).Predictable();
Requirement(input, output);
}
protected abstract TInput Operation(TInput input);
public TInput Operation(Flow flow)
{
return Operation(flow.GetValue<TInput>(input));
}
}
}