UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.State/Plugin/BoltState.cs
2024-10-27 10:53:47 +03:00

40 lines
1.5 KiB
C#

using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(ID)]
[PluginDependency(BoltCore.ID)]
[Product(BoltProduct.ID)]
[PluginRuntimeAssembly("Unity." + ID)]
public sealed class BoltState : Plugin
{
[RenamedFrom("Bolt.State")]
public const string ID = "VisualScripting.State";
public BoltState() : base()
{
instance = this;
}
public static BoltState instance { get; private set; }
public static BoltStateManifest Manifest => (BoltStateManifest)instance?.manifest;
public static BoltStateConfiguration Configuration => (BoltStateConfiguration)instance?.configuration;
public static BoltStateResources Resources => (BoltStateResources)instance?.resources;
public static BoltStateResources.Icons Icons => Resources?.icons;
public const string LegacyRuntimeDllGuid = "dcd2196c4e9166f499793f2007fcda35";
public const string LegacyEditorDllGuid = "25cf173c22a896d44ae550407b10ed98";
public override IEnumerable<ScriptReferenceReplacement> scriptReferenceReplacements
{
get
{
#pragma warning disable 618
yield return ScriptReferenceReplacement.From<StateMachine>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "StateMachine"));
yield return ScriptReferenceReplacement.From<StateGraphAsset>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "StateMacro"));
#pragma warning restore 618
}
}
}
}