30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UnityEditor.EventSystems
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{
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public static class InputModuleComponentFactory
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{
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public delegate BaseInputModule AddInputModuleComponentDelegate(GameObject gameObject);
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public static void SetInputModuleComponentOverride(AddInputModuleComponentDelegate addInputModuleComponentOverride)
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{
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m_AddInputModuleComponentOverride = addInputModuleComponentOverride;
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}
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private static AddInputModuleComponentDelegate m_AddInputModuleComponentOverride = null;
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public static BaseInputModule AddInputModule(GameObject gameObject)
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{
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return m_AddInputModuleComponentOverride != null ?
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m_AddInputModuleComponentOverride(gameObject) :
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AddStandaloneInputModuleComponent(gameObject);
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}
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private static BaseInputModule AddStandaloneInputModuleComponent(GameObject gameObject)
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{
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return ObjectFactory.AddComponent<StandaloneInputModule>(gameObject);
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}
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}
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}
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