UnityGame/Library/PackageCache/com.unity.timeline/Editor/Manipulators/Sequence/EaseClip.cs
2024-10-27 10:53:47 +03:00

141 lines
5.4 KiB
C#

using System;
using System.Text;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class EaseClip : Manipulator
{
bool m_IsCaptured;
bool m_UndoSaved;
TimelineClipHandle m_EaseClipHandler;
ManipulateEdges m_Edges;
TimelineClip m_Clip;
StringBuilder m_OverlayText = new StringBuilder("");
double m_OriginalValue;
public static readonly string EaseInClipText = L10n.Tr("Ease In Clip");
public static readonly string EaseOutClipText = L10n.Tr("Ease Out Clip");
public static readonly string EaseInText = L10n.Tr("Ease In");
public static readonly string EaseOutText = L10n.Tr("Ease Out");
public static readonly string DurationText = L10n.Tr("Duration: ");
protected override bool MouseDown(Event evt, WindowState state)
{
if (evt.modifiers != ManipulatorsUtils.actionModifier)
return false;
return MouseDownInternal(evt, state, PickerUtils.TopmostPickedItem() as TimelineClipHandle);
}
protected bool MouseDownInternal(Event evt, WindowState state, TimelineClipHandle handle)
{
if (handle == null)
return false;
if (handle.clipGUI.clip != null && !handle.clipGUI.clip.clipCaps.HasAny(ClipCaps.Blending))
return false;
m_Edges = ManipulateEdges.Right;
if (handle.trimDirection == TrimEdge.Start)
m_Edges = ManipulateEdges.Left;
if (m_Edges == ManipulateEdges.Left && handle.clipGUI.clip.hasBlendIn || m_Edges == ManipulateEdges.Right && handle.clipGUI.clip.hasBlendOut)
return false;
m_IsCaptured = true;
m_UndoSaved = false;
m_EaseClipHandler = handle;
m_Clip = handle.clipGUI.clip;
m_OriginalValue = m_Edges == ManipulateEdges.Left ? m_Clip.easeInDuration : m_Clip.easeOutDuration;
// Change cursor only when OnGUI Process (not in test)
if (GUIUtility.guiDepth > 0)
TimelineCursors.SetCursor(m_Edges == ManipulateEdges.Left ? TimelineCursors.CursorType.MixRight : TimelineCursors.CursorType.MixLeft);
state.AddCaptured(this);
return true;
}
protected override bool MouseUp(Event evt, WindowState state)
{
if (!m_IsCaptured)
return false;
m_IsCaptured = false;
m_UndoSaved = false;
state.captured.Clear();
// Clear cursor only when OnGUI Process (not in test)
if (GUIUtility.guiDepth > 0)
TimelineCursors.ClearCursor();
return true;
}
protected override bool MouseDrag(Event evt, WindowState state)
{
if (!m_IsCaptured)
return false;
if (!m_UndoSaved)
{
var uiClip = m_EaseClipHandler.clipGUI;
string undoName = m_Edges == ManipulateEdges.Left ? EaseInClipText : EaseOutClipText;
UndoExtensions.RegisterClip(uiClip.clip, undoName);
m_UndoSaved = true;
}
double d = state.PixelDeltaToDeltaTime(evt.delta.x);
var duration = m_Clip.duration;
var easeInDurationLimit = duration - m_Clip.easeOutDuration;
var easeOutDurationLimit = duration - m_Clip.easeInDuration;
if (m_Edges == ManipulateEdges.Left)
{
m_Clip.easeInDuration = Math.Min(easeInDurationLimit, Math.Max(0, m_Clip.easeInDuration + d));
}
else if (m_Edges == ManipulateEdges.Right)
{
m_Clip.easeOutDuration = Math.Min(easeOutDurationLimit, Math.Max(0, m_Clip.easeOutDuration - d));
}
RefreshOverlayStrings(m_EaseClipHandler, state);
return true;
}
public override void Overlay(Event evt, WindowState state)
{
if (!m_IsCaptured)
return;
if (m_OverlayText.Length > 0)
{
int stringLength = m_OverlayText.Length;
var r = new Rect(evt.mousePosition.x - (stringLength / 2.0f),
m_EaseClipHandler.clipGUI.rect.yMax,
stringLength, 20);
GUI.Label(r, m_OverlayText.ToString(), TimelineWindow.styles.tinyFont);
}
}
void RefreshOverlayStrings(TimelineClipHandle handle, WindowState state)
{
m_OverlayText.Length = 0;
m_OverlayText.Append(m_Edges == ManipulateEdges.Left ? EaseInText : EaseOutText);
var easeDuration = m_Edges == ManipulateEdges.Left ? m_Clip.easeInDuration : m_Clip.easeOutDuration;
var deltaDuration = easeDuration - m_OriginalValue;
// round to frame so we don't show partial time codes due to no frame snapping
if (state.timeFormat == TimeFormat.Timecode)
{
easeDuration = TimeUtility.RoundToFrame(easeDuration, state.referenceSequence.frameRate);
deltaDuration = TimeUtility.RoundToFrame(deltaDuration, state.referenceSequence.frameRate);
}
m_OverlayText.Append(DurationText);
m_OverlayText.Append(state.timeFormat.ToTimeStringWithDelta(easeDuration, state.referenceSequence.frameRate, deltaDuration));
}
}
}