UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/Utils/QuaternionEqualityComparer.cs
2024-10-27 10:53:47 +03:00

82 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
namespace UnityEngine.TestTools.Utils
{
/// <summary>
/// Use this utility to compare two Quaternion objects for equality
/// with NUnit assertion constraints.
/// Use the static instance QuaternionEqualityComparer.Instance
/// to have the default calculation error value set to 0.00001f.
/// For any other custom error value, use the one argument constructor.
/// </summary>
public class QuaternionEqualityComparer : IEqualityComparer<Quaternion>
{
private const float k_DefaultError = 0.00001f;
private readonly float AllowedError;
private static readonly QuaternionEqualityComparer m_Instance = new QuaternionEqualityComparer();
/// <summary>
///A comparer instance with the default error value 0.00001f.
/// </summary>
public static QuaternionEqualityComparer Instance { get { return m_Instance; } }
private QuaternionEqualityComparer() : this(k_DefaultError) {}
/// <summary>
/// Creates an instance of the comparer with a custom allowed error value.
/// </summary>
/// <param name="allowedError">Describes the custom allowed error value</param>
public QuaternionEqualityComparer(float allowedError)
{
AllowedError = allowedError;
}
/// <summary>
/// Compares the actual and expected Quaternion objects
/// for equality using the <see cref="Quaternion.Dot "/> method.
/// </summary>
/// <param name="expected">Expected Quaternion value used for comparison</param>
/// <param name="actual">Actual Quaternion value to test</param>
/// <returns>True if the quaternion are equals, false otherwise.</returns>
/// <example>
/// The following example shows how to verify if two Quaternion are equals
/// <code>
/// [TestFixture]
/// public class QuaternionTest
/// {
/// [Test]
/// public void VerifyThat_TwoQuaternionsAreEqual()
/// {
/// var actual = new Quaternion(10f, 0f, 0f, 0f);
/// var expected = new Quaternion(1f, 10f, 0f, 0f);
/// var comparer = new QuaternionEqualityComparer(10e-6f);
///
/// Assert.That(actual, Is.EqualTo(expected).Using(comparer));
///
/// //Using default error 0.00001f
/// actual = new Quaternion(10f, 0f, 0.1f, 0f);
/// expected = new Quaternion(1f, 10f, 0.1f, 0f);
///
/// Assert.That(actual, Is.EqualTo(expected).Using(QuaternionEqualityComparer.Instance));
/// }
/// }
/// </code>
/// </example>
public bool Equals(Quaternion expected, Quaternion actual)
{
return Mathf.Abs(Quaternion.Dot(expected, actual)) > (1.0f - AllowedError);
}
/// <summary>
/// Serves as the default hash function.
/// </summary>
/// <param name="quaternion">A not null Quaternion</param>
/// <returns>Returns 0</returns>
public int GetHashCode(Quaternion quaternion)
{
return 0;
}
}
}