114 lines
4.4 KiB
C#
114 lines
4.4 KiB
C#
#if UNITY_2022_2_OR_NEWER
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using System;
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#endif
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using UnityEditor.Build;
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using UnityEngine;
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namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
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{
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internal static class UtpMessageBuilder
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{
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internal static ScreenSettingsMessage BuildScreenSettings()
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{
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#if UNITY_2022_2_OR_NEWER
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// casting to int and rounding to ensure backwards compatibility with older package versions
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var screenRefreshRate = (int)Math.Round(Screen.currentResolution.refreshRateRatio.value);
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#else
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var screenRefreshRate = Screen.currentResolution.refreshRate;
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#endif
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var screenSettingsMessage = new ScreenSettingsMessage()
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{
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ScreenSettings = new ScreenSettings(Screen.currentResolution.width, Screen.currentResolution.height, screenRefreshRate, Screen.fullScreen)
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};
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return screenSettingsMessage;
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}
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public static QualitySettingsMessage BuildQualitySettings()
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{
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var qualitySettingsMessage = new QualitySettingsMessage()
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{
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QualitySettings = new QualitySettings(
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UnityEngine.QualitySettings.vSyncCount,
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UnityEngine.QualitySettings.antiAliasing,
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UnityEngine.QualitySettings.activeColorSpace.ToString(),
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UnityEngine.QualitySettings.anisotropicFiltering.ToString(),
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UnityEngine.QualitySettings.skinWeights.ToString()
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),
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};
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return qualitySettingsMessage;
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}
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internal static PlayerSystemInfoMessage BuildPlayerSystemInfo()
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{
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var xrDevice = string.Empty;
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var XrModel = string.Empty;
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#if ENABLE_XR
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xrDevice = UnityEngine.XR.XRSettings.loadedDeviceName;
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XrModel = UnityEngine.XR.XRDevice.model;
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#endif
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var playerSystemInfoMessage = new PlayerSystemInfoMessage()
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{
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PlayerSystemInfo = new PlayerSystemInfo(
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SystemInfo.operatingSystem,
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SystemInfo.deviceModel,
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SystemInfo.deviceName,
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SystemInfo.processorType,
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SystemInfo.processorCount,
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SystemInfo.graphicsDeviceName,
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SystemInfo.systemMemorySize,
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XrModel,
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xrDevice
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),
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};
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return playerSystemInfoMessage;
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}
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internal static PlayerSettingsMessage BuildPlayerSettings()
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{
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var scriptingBackend = string.Empty;
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#if UNITY_2021_2_OR_NEWER
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scriptingBackend =
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UnityEditor.PlayerSettings.GetScriptingBackend(NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup)).ToString();
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#else
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scriptingBackend = UnityEditor.PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup).ToString();
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#endif
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var playerSettingsMessage = new PlayerSettingsMessage()
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{
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PlayerSettings = new PlayerSettings(
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scriptingBackend,
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UnityEditor.PlayerSettings.gpuSkinning,
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string.Empty,
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UnityEditorInternal.InternalEditorUtility.inBatchMode.ToString(),
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UnityEditor.PlayerSettings.stereoRenderingPath.ToString(),
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UnityEditor.PlayerSettings.graphicsJobs ? "GraphicsJobs" : UnityEditor.PlayerSettings.MTRendering ? "MultiThreaded" : "SingleThreaded",
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UnityEditor.PlayerSettings.Android.targetSdkVersion.ToString(),
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UnityEditor.PlayerSettings.Android.minSdkVersion.ToString(),
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UnityEditor.PlayerSettings.graphicsJobs,
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UnityEditor.PlayerSettings.MTRendering
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),
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};
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return playerSettingsMessage;
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}
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internal static BuildSettingsMessage BuildBuildSettings()
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{
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var buildSettingsMessage = new BuildSettingsMessage()
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{
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BuildSettings = new BuildSettings(
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Application.platform.ToString(),
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EditorUserBuildSettings.activeBuildTarget.ToString(),
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EditorUserBuildSettings.development,
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EditorUserBuildSettings.androidBuildSystem.ToString()
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)
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};
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return buildSettingsMessage;
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}
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}
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}
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