UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/TestRunner/EditModePCHelper.cs
2024-10-27 10:53:47 +03:00

34 lines
1007 B
C#

using System;
using System.Collections;
using System.Reflection;
using UnityEngine.TestTools;
namespace UnityEditor.TestTools.TestRunner
{
internal class EditModePcHelper : TestCommandPcHelper
{
public override void SetEnumeratorPC(IEnumerator enumerator, int pc)
{
GetPCFieldInfo(enumerator).SetValue(enumerator, pc);
}
public override int GetEnumeratorPC(IEnumerator enumerator)
{
if (enumerator == null)
{
return 0;
}
return (int)GetPCFieldInfo(enumerator).GetValue(enumerator);
}
private FieldInfo GetPCFieldInfo(IEnumerator enumerator)
{
var field = enumerator.GetType().GetField("$PC", BindingFlags.NonPublic | BindingFlags.Instance);
if (field == null) // Roslyn
field = enumerator.GetType().GetField("<>1__state", BindingFlags.NonPublic | BindingFlags.Instance);
return field;
}
}
}