39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System.Collections;
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using System.Reflection;
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namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
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{
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internal class ResetInteractionModeTask : TestTaskBase
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{
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private const string ApplicationIdleTimeKey = "ApplicationIdleTime";
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private const string InteractionModeKey = "InteractionMode";
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public ResetInteractionModeTask()
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{
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RunOnError = ErrorRunMode.RunAlways;
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RunOnCancel = true;
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}
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public override IEnumerator Execute(TestJobData testJobData)
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{
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#if UNITY_2020_3_OR_NEWER
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SetInteractionModeToUserSetting(testJobData);
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EditorApplication.UpdateInteractionModeSettings();
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#endif
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yield break;
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}
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#if UNITY_2020_3_OR_NEWER
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private void SetInteractionModeToUserSetting(TestJobData testJobData)
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{
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if (testJobData.UserApplicationIdleTime != -1)
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{
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EditorPrefs.SetInt(ApplicationIdleTimeKey, testJobData.UserApplicationIdleTime);
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}
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if (testJobData.UserInteractionMode != -1)
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{
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EditorPrefs.SetInt(InteractionModeKey, testJobData.UserInteractionMode);
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}
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}
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#endif
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}
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} |