UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/TestRun/Tasks/CleanupVerificationTask.cs
2024-10-27 10:53:47 +03:00

60 lines
1.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
{
internal class CleanupVerificationTask : FileCleanupVerifierTaskBase
{
private const string k_Indent = " ";
internal Action<object> logWarning = Debug.LogWarning;
internal Action<object> logError = Debug.LogError;
public override IEnumerator Execute(TestJobData testJobData)
{
var currentFiles = GetAllFilesInAssetsDirectory();
var existingFiles = testJobData.existingFiles;
if (currentFiles.Length != existingFiles.Length)
{
var existingFilesHashSet = new HashSet<string>(existingFiles);
var newFiles = currentFiles.Where(file => !existingFilesHashSet.Contains(file)).ToArray();
LogWarningForFilesIfAny(newFiles, testJobData.executionSettings.featureFlags.fileCleanUpCheck);
}
yield return null;
}
private void LogWarningForFilesIfAny(string[] filePaths, bool fileCleanUpCheck)
{
if (filePaths.Length == 0)
{
return;
}
var stringWriter = new StringWriter();
stringWriter.WriteLine("Files generated by test without cleanup.");
stringWriter.WriteLine(k_Indent + "Found {0} new files.", filePaths.Length);
foreach (var filePath in filePaths)
{
stringWriter.WriteLine(k_Indent + filePath);
}
if (fileCleanUpCheck)
{
logError(stringWriter.ToString());
}
else
{
logWarning(stringWriter.ToString());
}
}
}
}