UnityGame/Library/PackageCache/com.unity.shadergraph/Samples~/FeatureExamples/Prefabs/ShowCasePrefabs/Info Panels/Particles Info Panel.prefab
2024-10-27 10:53:47 +03:00

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m_text: "This example shows that it\u2019s possible to create a simple particle
system using nothing but Shader Graph! This method of creating particles is cheap
because it\u2019s done 100% on the GPU and almost all of the shader work happens
in the vertex shader. This shader is not intended as a replacement for any of
the other particle systems in Unity, but simply as an illustration of what\u2019s
possible to do with just Shader Graph alone. It could potentially be cheaper
to make simple particle effects using this shader than with other methods. It\u2019s
definitely not as powerful or as full-featured as something made with VFX Graph,
for example.\n\nWe start by creating a stack of planes where each plane in the
stack has a slightly different vertex color. We use this value as an ID to differentiate
each plane in the stack. This sample set comes with 3 stacks of planes that can
be used. One with 25 planes, one with 50 planes, and one with 100 planes.\nWe
use the Billboard subgraph to make all of the planes face the camera and we use
the Flipbook node to add an animated effect to the particles. We also add gravity
and wind to control the movement of the particles."
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