UnityGame/Library/PackageCache/com.unity.shadergraph/Samples~/FeatureExamples/Prefabs/ShowCasePrefabs/Custom Lighting.prefab
2024-10-27 10:53:47 +03:00

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m_text: In this example, we demonstrate how Shader Graph can be used to create
a Custom Lighting model. Instead of using a Lit Master Stack, we start with
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Because Shader Graph doesn't support loops, we need to use a Custom Function
node in order to bring in the lighting information and do the math for the additional
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