UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Util/IndexSet.cs
2024-10-27 10:53:47 +03:00

357 lines
9.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.ShaderGraph.Drawing
{
sealed class IndexSet : ICollection<int>
{
List<uint> m_Masks = new List<uint>();
public IndexSet() { }
public IndexSet(IEnumerable<int> indices)
{
foreach (var index in indices)
Add(index);
}
public IEnumerator<int> GetEnumerator()
{
for (var i = 0; i < m_Masks.Count; i++)
{
var mask = m_Masks[i];
if (mask == 0)
continue;
for (var j = 0; j < 32; j++)
{
if ((mask & (1 << j)) > 0)
yield return i * 32 + j;
}
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void UnionWith(IEnumerable<int> other)
{
var otherSet = other as IndexSet;
if (otherSet != null)
{
UnionWith(otherSet);
}
else
{
foreach (var index in other)
Add(index);
}
}
public void UnionWith(IndexSet other)
{
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
m_Masks[i] |= other.m_Masks[i];
for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
m_Masks.Add(other.m_Masks[i]);
}
public void IntersectWith(IEnumerable<int> other)
{
IntersectWith(other as IndexSet ?? new IndexSet(other));
}
public void IntersectWith(IndexSet other)
{
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
m_Masks[i] &= other.m_Masks[i];
}
public void ExceptWith(IEnumerable<int> other)
{
var otherSet = other as IndexSet;
if (otherSet != null)
{
ExceptWith(otherSet);
}
else
{
foreach (var index in other)
Remove(index);
}
}
public void ExceptWith(IndexSet other)
{
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
m_Masks[i] &= ~other.m_Masks[i];
}
public void SymmetricExceptWith(IEnumerable<int> other)
{
SymmetricExceptWith(other as IndexSet ?? new IndexSet(other));
}
public void SymmetricExceptWith(IndexSet other)
{
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
m_Masks[i] ^= other.m_Masks[i];
}
public bool IsSubsetOf(IEnumerable<int> other)
{
return IsSubsetOf(other as IndexSet ?? new IndexSet(other));
}
public bool IsSubsetOf(IndexSet other)
{
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
{
var mask = m_Masks[i];
var otherMask = other.m_Masks[i];
if ((mask & otherMask) != mask)
return false;
}
for (var i = other.m_Masks.Count; i < m_Masks.Count; i++)
{
if (m_Masks[i] > 0)
return false;
}
return true;
}
public bool IsSupersetOf(IEnumerable<int> other)
{
return IsSupersetOf(other as IndexSet ?? new IndexSet(other));
}
public bool IsSupersetOf(IndexSet other)
{
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
{
var otherMask = other.m_Masks[i];
var mask = m_Masks[i];
if ((otherMask & mask) != otherMask)
return false;
}
for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
{
if (other.m_Masks[i] > 0)
return false;
}
return true;
}
public bool IsProperSupersetOf(IEnumerable<int> other)
{
return IsProperSupersetOf(other as IndexSet ?? new IndexSet(other));
}
public bool IsProperSupersetOf(IndexSet other)
{
var isProper = false;
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
{
var mask = m_Masks[i];
var otherMask = other.m_Masks[i];
if ((otherMask & mask) != otherMask)
return false;
if ((~otherMask & mask) > 0)
isProper = true;
}
for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
{
if (other.m_Masks[i] > 0)
return false;
}
if (!isProper)
{
for (var i = other.m_Masks.Count; i < m_Masks.Count; i++)
{
if (m_Masks[i] > 0)
return true;
}
}
return isProper;
}
public bool IsProperSubsetOf(IEnumerable<int> other)
{
return IsProperSubsetOf(other as IndexSet ?? new IndexSet(other));
}
public bool IsProperSubsetOf(IndexSet other)
{
var isProper = false;
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
{
var mask = m_Masks[i];
var otherMask = other.m_Masks[i];
if ((mask & otherMask) != mask)
return false;
if ((~mask & otherMask) > 0)
isProper = true;
}
for (var i = other.m_Masks.Count; i < m_Masks.Count; i++)
{
if (m_Masks[i] > 0)
return false;
}
if (!isProper)
{
for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
{
if (other.m_Masks[i] > 0)
return true;
}
}
return isProper;
}
public bool Overlaps(IEnumerable<int> other)
{
var otherSet = other as IndexSet;
if (otherSet != null)
return Overlaps(otherSet);
foreach (var index in other)
{
if (Contains(index))
return true;
}
return false;
}
public bool Overlaps(IndexSet other)
{
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
{
if ((m_Masks[i] & other.m_Masks[i]) > 0)
return true;
}
return false;
}
public bool SetEquals(IEnumerable<int> other)
{
var otherSet = other as IndexSet;
if (otherSet != null)
return SetEquals(otherSet);
foreach (var index in other)
{
if (!Contains(index))
return false;
}
return true;
}
public bool SetEquals(IndexSet other)
{
for (var i = 0; i < Math.Min(m_Masks.Count, other.m_Masks.Count); i++)
{
if (m_Masks[i] != other.m_Masks[i])
return false;
}
for (var i = other.m_Masks.Count; i < m_Masks.Count; i++)
{
if (m_Masks[i] > 0)
return false;
}
for (var i = m_Masks.Count; i < other.m_Masks.Count; i++)
{
if (other.m_Masks[i] > 0)
return false;
}
return true;
}
public bool Add(int index)
{
var maskIndex = index >> 5;
var bitIndex = index & 31;
for (var i = m_Masks.Count; i <= maskIndex; i++)
m_Masks.Add(0);
var mask = (uint)1 << bitIndex;
var isNew = (m_Masks[maskIndex] & mask) == 0;
m_Masks[maskIndex] |= mask;
return isNew;
}
void ICollection<int>.Add(int index)
{
Add(index);
}
public void Clear()
{
m_Masks.Clear();
}
public bool Contains(int index)
{
var maskIndex = index >> 5;
var bitIndex = index & 31;
return maskIndex < m_Masks.Count && (m_Masks[maskIndex] & ((uint)1 << bitIndex)) > 0;
}
public void CopyTo(int[] array, int arrayIndex)
{
throw new NotImplementedException();
}
public bool Remove(int index)
{
var maskIndex = index >> 5;
var bitIndex = index & 31;
if (maskIndex >= m_Masks.Count)
return false;
var mask = (uint)1 << bitIndex;
var exists = (m_Masks[maskIndex] & mask) > 0;
m_Masks[maskIndex] &= ~mask;
return exists;
}
public int Count
{
get
{
var count = 0;
foreach (var mask in m_Masks)
{
for (var j = 0; j < 32; j++)
{
if ((mask & (1 << j)) > 0)
count++;
}
}
return count;
}
}
public bool IsReadOnly
{
get { return false; }
}
}
}