36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System;
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using UnityEditor.Graphing;
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using UnityEngine;
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using Object = UnityEngine.Object;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Slots
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{
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class CubemapSlotControlView : VisualElement
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{
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CubemapInputMaterialSlot m_Slot;
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public CubemapSlotControlView(CubemapInputMaterialSlot slot)
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{
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styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/CubemapSlotControlView"));
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m_Slot = slot;
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var objectField = new ObjectField { objectType = typeof(Cubemap), value = m_Slot.cubemap };
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objectField.RegisterValueChangedCallback(OnValueChanged);
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Add(objectField);
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}
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void OnValueChanged(ChangeEvent<Object> evt)
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{
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var cubemap = evt.newValue as Cubemap;
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if (cubemap != m_Slot.cubemap)
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{
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m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Cubemap");
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m_Slot.cubemap = cubemap;
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m_Slot.owner.Dirty(ModificationScope.Node);
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}
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}
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}
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}
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