50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using System.Linq;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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class PropertySheet : VisualElement
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{
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VisualElement m_ContentContainer;
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VisualElement m_HeaderContainer;
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VisualElement m_WarningContainer;
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Label m_Header;
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public override VisualElement contentContainer
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{
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get { return m_ContentContainer; }
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}
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public VisualElement warningContainer => m_WarningContainer;
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public VisualElement headerContainer
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{
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get => m_HeaderContainer;
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set
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{
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var first = m_HeaderContainer.Children().FirstOrDefault();
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if (first != null)
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first.RemoveFromHierarchy();
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m_HeaderContainer.Add(value);
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}
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}
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public PropertySheet(Label header = null)
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{
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styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertySheet"));
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m_ContentContainer = new VisualElement { name = "content" };
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m_HeaderContainer = new VisualElement { name = "header" };
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m_WarningContainer = new VisualElement { name = "error" };
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m_WarningContainer.Add(new Label(""));
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if (header != null)
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m_HeaderContainer.Add(header);
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m_ContentContainer.Add(m_HeaderContainer);
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m_ContentContainer.Add(m_WarningContainer);
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hierarchy.Add(m_ContentContainer);
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}
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}
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}
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