252 lines
9.4 KiB
C#
252 lines
9.4 KiB
C#
using System;
|
|
using UnityEditor.SceneManagement;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace UnityEditor.ShaderGraph.Drawing
|
|
{
|
|
class MaterialGraphPreviewGenerator : IDisposable
|
|
{
|
|
private readonly Scene m_Scene;
|
|
static Mesh s_Quad;
|
|
private Camera m_Camera;
|
|
private Light Light0 { get; set; }
|
|
private Light Light1 { get; set; }
|
|
|
|
private Material m_CheckerboardMaterial;
|
|
|
|
private static readonly Mesh[] s_Meshes = { null, null, null, null, null };
|
|
private static readonly GUIContent[] s_MeshIcons = { null, null, null, null, null };
|
|
private static readonly GUIContent[] s_LightIcons = { null, null };
|
|
private static readonly GUIContent[] s_TimeIcons = { null, null };
|
|
|
|
protected static GameObject CreateLight()
|
|
{
|
|
GameObject lightGO = EditorUtility.CreateGameObjectWithHideFlags("PreRenderLight", HideFlags.HideAndDontSave, typeof(Light));
|
|
var light = lightGO.GetComponent<Light>();
|
|
light.type = LightType.Directional;
|
|
light.intensity = 1.0f;
|
|
light.enabled = false;
|
|
return lightGO;
|
|
}
|
|
|
|
public MaterialGraphPreviewGenerator()
|
|
{
|
|
m_Scene = EditorSceneManager.NewPreviewScene();
|
|
var camGO = EditorUtility.CreateGameObjectWithHideFlags("Preview Scene Camera", HideFlags.HideAndDontSave, typeof(Camera));
|
|
SceneManager.MoveGameObjectToScene(camGO, m_Scene);
|
|
|
|
m_Camera = camGO.GetComponent<Camera>();
|
|
EditorUtility.SetCameraAnimateMaterials(m_Camera, true);
|
|
|
|
m_Camera.cameraType = CameraType.Preview;
|
|
m_Camera.enabled = false;
|
|
m_Camera.clearFlags = CameraClearFlags.Depth;
|
|
m_Camera.fieldOfView = 15;
|
|
m_Camera.farClipPlane = 10.0f;
|
|
m_Camera.nearClipPlane = 2.0f;
|
|
m_Camera.backgroundColor = new Color(49.0f / 255.0f, 49.0f / 255.0f, 49.0f / 255.0f, 1.0f);
|
|
|
|
// Explicitly use forward rendering for all previews
|
|
// (deferred fails when generating some static previews at editor launch; and we never want
|
|
// vertex lit previews if that is chosen in the player settings)
|
|
m_Camera.renderingPath = RenderingPath.Forward;
|
|
m_Camera.useOcclusionCulling = false;
|
|
m_Camera.scene = m_Scene;
|
|
|
|
var l0 = CreateLight();
|
|
SceneManager.MoveGameObjectToScene(l0, m_Scene);
|
|
|
|
//previewScene.AddGameObject(l0);
|
|
Light0 = l0.GetComponent<Light>();
|
|
|
|
var l1 = CreateLight();
|
|
SceneManager.MoveGameObjectToScene(l1, m_Scene);
|
|
|
|
//previewScene.AddGameObject(l1);
|
|
Light1 = l1.GetComponent<Light>();
|
|
|
|
Light0.color = new Color(0.769f, 0.769f, 0.769f, 1); // SceneView.kSceneViewFrontLight
|
|
Light1.transform.rotation = Quaternion.Euler(340, 218, 177);
|
|
Light1.color = new Color(.4f, .4f, .45f, 0f) * .7f;
|
|
|
|
m_CheckerboardMaterial = new Material(Shader.Find("Hidden/Checkerboard"));
|
|
m_CheckerboardMaterial.shader.hideFlags = HideFlags.HideAndDontSave;
|
|
m_CheckerboardMaterial.hideFlags = HideFlags.HideAndDontSave;
|
|
|
|
if (s_Meshes[0] == null)
|
|
{
|
|
var handleGo = (GameObject)EditorGUIUtility.LoadRequired("Previews/PreviewMaterials.fbx");
|
|
|
|
// @TODO: temp workaround to make it not render in the scene
|
|
handleGo.SetActive(false);
|
|
foreach (Transform t in handleGo.transform)
|
|
{
|
|
var meshFilter = t.GetComponent<MeshFilter>();
|
|
switch (t.name)
|
|
{
|
|
case "sphere":
|
|
s_Meshes[0] = meshFilter.sharedMesh;
|
|
break;
|
|
case "cube":
|
|
s_Meshes[1] = meshFilter.sharedMesh;
|
|
break;
|
|
case "cylinder":
|
|
s_Meshes[2] = meshFilter.sharedMesh;
|
|
break;
|
|
case "torus":
|
|
s_Meshes[3] = meshFilter.sharedMesh;
|
|
break;
|
|
default:
|
|
Debug.LogWarning("Something is wrong, weird object found: " + t.name);
|
|
break;
|
|
}
|
|
}
|
|
|
|
s_MeshIcons[0] = EditorGUIUtility.IconContent("PreMatSphere");
|
|
s_MeshIcons[1] = EditorGUIUtility.IconContent("PreMatCube");
|
|
s_MeshIcons[2] = EditorGUIUtility.IconContent("PreMatCylinder");
|
|
s_MeshIcons[3] = EditorGUIUtility.IconContent("PreMatTorus");
|
|
s_MeshIcons[4] = EditorGUIUtility.IconContent("PreMatQuad");
|
|
|
|
s_LightIcons[0] = EditorGUIUtility.IconContent("PreMatLight0");
|
|
s_LightIcons[1] = EditorGUIUtility.IconContent("PreMatLight1");
|
|
|
|
s_TimeIcons[0] = EditorGUIUtility.IconContent("PlayButton");
|
|
s_TimeIcons[1] = EditorGUIUtility.IconContent("PauseButton");
|
|
|
|
Mesh quadMesh = Resources.GetBuiltinResource(typeof(Mesh), "Quad.fbx") as Mesh;
|
|
s_Meshes[4] = quadMesh;
|
|
}
|
|
}
|
|
|
|
public static Mesh quad
|
|
{
|
|
get
|
|
{
|
|
if (s_Quad != null)
|
|
return s_Quad;
|
|
|
|
var vertices = new[]
|
|
{
|
|
new Vector3(-1f, -1f, 0f),
|
|
new Vector3(1f, 1f, 0f),
|
|
new Vector3(1f, -1f, 0f),
|
|
new Vector3(-1f, 1f, 0f)
|
|
};
|
|
|
|
var uvs = new[]
|
|
{
|
|
new Vector2(0f, 0f),
|
|
new Vector2(1f, 1f),
|
|
new Vector2(1f, 0f),
|
|
new Vector2(0f, 1f)
|
|
};
|
|
|
|
var indices = new[] { 0, 1, 2, 1, 0, 3 };
|
|
|
|
s_Quad = new Mesh
|
|
{
|
|
vertices = vertices,
|
|
uv = uvs,
|
|
triangles = indices
|
|
};
|
|
s_Quad.RecalculateNormals();
|
|
s_Quad.RecalculateBounds();
|
|
|
|
return s_Quad;
|
|
}
|
|
}
|
|
|
|
public void DoRenderPreview(RenderTexture renderTexture, Material mat, Mesh mesh, PreviewMode mode, bool allowSRP, float time, MaterialPropertyBlock properties = null)
|
|
{
|
|
if (mat == null || mat.shader == null)
|
|
return;
|
|
|
|
m_Camera.targetTexture = renderTexture;
|
|
if (mode == PreviewMode.Preview3D)
|
|
{
|
|
m_Camera.transform.position = -Vector3.forward * 5;
|
|
m_Camera.transform.rotation = Quaternion.identity;
|
|
m_Camera.orthographic = false;
|
|
}
|
|
else
|
|
{
|
|
m_Camera.transform.position = -Vector3.forward * 2;
|
|
m_Camera.transform.rotation = Quaternion.identity;
|
|
m_Camera.orthographicSize = 1;
|
|
m_Camera.orthographic = true;
|
|
}
|
|
|
|
m_Camera.targetTexture = renderTexture;
|
|
var previousRenderTexure = RenderTexture.active;
|
|
RenderTexture.active = renderTexture;
|
|
GL.Clear(true, true, Color.black);
|
|
Graphics.Blit(Texture2D.whiteTexture, renderTexture, m_CheckerboardMaterial);
|
|
|
|
EditorUtility.SetCameraAnimateMaterialsTime(m_Camera, time);
|
|
Light0.enabled = true;
|
|
Light0.intensity = 1.0f;
|
|
Light0.transform.rotation = Quaternion.Euler(50f, 50f, 0);
|
|
Light1.enabled = true;
|
|
Light1.intensity = 1.0f;
|
|
m_Camera.clearFlags = CameraClearFlags.Depth;
|
|
|
|
Mesh previewMesh = mesh == null ? s_Meshes[0] : mesh;
|
|
|
|
Graphics.DrawMesh(
|
|
mode == PreviewMode.Preview3D ? previewMesh : quad,
|
|
mode == PreviewMode.Preview3D ? Matrix4x4.TRS(-previewMesh.bounds.center, Quaternion.identity, Vector3.one) : Matrix4x4.identity,
|
|
mat,
|
|
1,
|
|
m_Camera,
|
|
0,
|
|
properties,
|
|
ShadowCastingMode.Off,
|
|
false,
|
|
null,
|
|
false);
|
|
|
|
var oldAllowPipes = Unsupported.useScriptableRenderPipeline;
|
|
Unsupported.useScriptableRenderPipeline = allowSRP;
|
|
m_Camera.Render();
|
|
Unsupported.useScriptableRenderPipeline = oldAllowPipes;
|
|
|
|
RenderTexture.active = previousRenderTexure;
|
|
|
|
Light0.enabled = false;
|
|
Light1.enabled = false;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (Light0 != null)
|
|
{
|
|
UnityEngine.Object.DestroyImmediate(Light0.gameObject);
|
|
Light0 = null;
|
|
}
|
|
|
|
if (Light1 != null)
|
|
{
|
|
UnityEngine.Object.DestroyImmediate(Light1.gameObject);
|
|
Light1 = null;
|
|
}
|
|
|
|
if (m_Camera != null)
|
|
{
|
|
UnityEngine.Object.DestroyImmediate(m_Camera.gameObject);
|
|
m_Camera = null;
|
|
}
|
|
|
|
if (m_CheckerboardMaterial != null)
|
|
{
|
|
UnityEngine.Object.DestroyImmediate(m_CheckerboardMaterial);
|
|
m_CheckerboardMaterial = null;
|
|
}
|
|
|
|
EditorSceneManager.ClosePreviewScene(m_Scene);
|
|
}
|
|
}
|
|
}
|