UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Data/Graphs/StickyNoteData.cs
2024-10-27 10:53:47 +03:00

89 lines
1.7 KiB
C#

using System;
using UnityEditor.ShaderGraph.Serialization;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
class StickyNoteData : JsonObject, IGroupItem, IRectInterface
{
[SerializeField]
string m_Title;
public string title
{
get => m_Title;
set => m_Title = value;
}
[SerializeField]
string m_Content;
public string content
{
get => m_Content;
set => m_Content = value;
}
[SerializeField]
int m_TextSize;
public int textSize
{
get => m_TextSize;
set => m_TextSize = value;
}
[SerializeField]
int m_Theme;
public int theme
{
get => m_Theme;
set => m_Theme = value;
}
[SerializeField]
Rect m_Position;
public Rect position
{
get => m_Position;
set => m_Position = value;
}
Rect IRectInterface.rect
{
get => position;
set
{
position = value;
}
}
[SerializeField]
JsonRef<GroupData> m_Group = null;
public GroupData group
{
get => m_Group;
set
{
if (m_Group == value)
return;
m_Group = value;
}
}
public StickyNoteData() : base() { }
public StickyNoteData(string title, string content, Rect position)
{
m_Title = title;
m_Position = position;
m_Content = content;
}
}
}