UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Shaders
2024-10-27 10:53:47 +03:00
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2D Init commit 2024-10-27 10:53:47 +03:00
AutodeskInteractive Init commit 2024-10-27 10:53:47 +03:00
Debug Init commit 2024-10-27 10:53:47 +03:00
Nature Init commit 2024-10-27 10:53:47 +03:00
Particles Init commit 2024-10-27 10:53:47 +03:00
PostProcessing Init commit 2024-10-27 10:53:47 +03:00
Terrain Init commit 2024-10-27 10:53:47 +03:00
Utils Init commit 2024-10-27 10:53:47 +03:00
XR Init commit 2024-10-27 10:53:47 +03:00
2D.meta Init commit 2024-10-27 10:53:47 +03:00
AutodeskInteractive.meta Init commit 2024-10-27 10:53:47 +03:00
BakedLit.shader Init commit 2024-10-27 10:53:47 +03:00
BakedLit.shader.meta Init commit 2024-10-27 10:53:47 +03:00
BakedLitDepthNormalsPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
BakedLitDepthNormalsPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
BakedLitForwardPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
BakedLitForwardPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
BakedLitInput.hlsl Init commit 2024-10-27 10:53:47 +03:00
BakedLitInput.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
BakedLitMetaPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
BakedLitMetaPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
BRGPicking.shader Init commit 2024-10-27 10:53:47 +03:00
BRGPicking.shader.meta Init commit 2024-10-27 10:53:47 +03:00
CameraMotionVectors.shader Init commit 2024-10-27 10:53:47 +03:00
CameraMotionVectors.shader.meta Init commit 2024-10-27 10:53:47 +03:00
ComplexLit.shader Init commit 2024-10-27 10:53:47 +03:00
ComplexLit.shader.meta Init commit 2024-10-27 10:53:47 +03:00
Debug.meta Init commit 2024-10-27 10:53:47 +03:00
Decal.shadergraph Init commit 2024-10-27 10:53:47 +03:00
Decal.shadergraph.meta Init commit 2024-10-27 10:53:47 +03:00
DepthNormalsPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
DepthNormalsPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
DepthOnlyPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
DepthOnlyPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
FullscreenInvertColors.shadergraph Init commit 2024-10-27 10:53:47 +03:00
FullscreenInvertColors.shadergraph.meta Init commit 2024-10-27 10:53:47 +03:00
Lit.shader Init commit 2024-10-27 10:53:47 +03:00
Lit.shader.meta Init commit 2024-10-27 10:53:47 +03:00
LitDepthNormalsPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
LitDepthNormalsPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
LitForwardPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
LitForwardPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
LitGBufferPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
LitGBufferPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
LitInput.hlsl Init commit 2024-10-27 10:53:47 +03:00
LitInput.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
LitMetaPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
LitMetaPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
Nature.meta Init commit 2024-10-27 10:53:47 +03:00
ObjectMotionVectorFallback.shader Init commit 2024-10-27 10:53:47 +03:00
ObjectMotionVectorFallback.shader.meta Init commit 2024-10-27 10:53:47 +03:00
Particles.meta Init commit 2024-10-27 10:53:47 +03:00
PostProcessing.meta Init commit 2024-10-27 10:53:47 +03:00
Shaders.cs Init commit 2024-10-27 10:53:47 +03:00
Shaders.cs.meta Init commit 2024-10-27 10:53:47 +03:00
ShadowCasterPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
ShadowCasterPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SimpleLit.shader Init commit 2024-10-27 10:53:47 +03:00
SimpleLit.shader.meta Init commit 2024-10-27 10:53:47 +03:00
SimpleLitDepthNormalsPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
SimpleLitDepthNormalsPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SimpleLitForwardPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
SimpleLitForwardPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SimpleLitGBufferPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
SimpleLitGBufferPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SimpleLitInput.hlsl Init commit 2024-10-27 10:53:47 +03:00
SimpleLitInput.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SimpleLitMetaPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
SimpleLitMetaPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
SpatialMappingOcclusion.shader Init commit 2024-10-27 10:53:47 +03:00
SpatialMappingOcclusion.shader.meta Init commit 2024-10-27 10:53:47 +03:00
SpatialMappingWireframe.shader Init commit 2024-10-27 10:53:47 +03:00
SpatialMappingWireframe.shader.meta Init commit 2024-10-27 10:53:47 +03:00
Terrain.meta Init commit 2024-10-27 10:53:47 +03:00
Unity.RenderPipelines.Universal.Shaders.asmdef Init commit 2024-10-27 10:53:47 +03:00
Unity.RenderPipelines.Universal.Shaders.asmdef.meta Init commit 2024-10-27 10:53:47 +03:00
Unlit.shader Init commit 2024-10-27 10:53:47 +03:00
Unlit.shader.meta Init commit 2024-10-27 10:53:47 +03:00
UnlitDepthNormalsPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
UnlitDepthNormalsPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
UnlitForwardPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
UnlitForwardPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
UnlitGBufferPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
UnlitGBufferPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
UnlitInput.hlsl Init commit 2024-10-27 10:53:47 +03:00
UnlitInput.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
UnlitMetaPass.hlsl Init commit 2024-10-27 10:53:47 +03:00
UnlitMetaPass.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
Utils.meta Init commit 2024-10-27 10:53:47 +03:00
XR.meta Init commit 2024-10-27 10:53:47 +03:00