UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Overrides/WhiteBalance.cs
2024-10-27 10:53:47 +03:00

33 lines
1.3 KiB
C#

using System;
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// A volume component that holds settings for the White Balance effect.
/// </summary>
[Serializable, VolumeComponentMenu("Post-processing/White Balance")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[URPHelpURL("Post-Processing-White-Balance")]
public sealed class WhiteBalance : VolumeComponent, IPostProcessComponent
{
/// <summary>
/// Controls the color temperature URP uses for white balancing.
/// </summary>
[Tooltip("Sets the white balance to a custom color temperature.")]
public ClampedFloatParameter temperature = new ClampedFloatParameter(0f, -100, 100f);
/// <summary>
/// Controls the white balance color to compensate for a green or magenta tint.
/// </summary>
[Tooltip("Sets the white balance to compensate for a green or magenta tint.")]
public ClampedFloatParameter tint = new ClampedFloatParameter(0f, -100, 100f);
/// <inheritdoc/>
public bool IsActive() => temperature.value != 0f || tint.value != 0f;
/// <inheritdoc/>
[Obsolete("Unused #from(2023.1)", false)]
public bool IsTileCompatible() => true;
}
}