UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/VFXGraph/VFXURPSubOutput.cs
2024-10-27 10:53:47 +03:00

12 lines
284 B
C#

#if HAS_VFX_GRAPH
namespace UnityEditor.VFX.URP
{
class VFXURPSubOutput : VFXSRPSubOutput
{
//URP only support motion vector on opaque geometry (with or without ShaderGraph)
public override bool supportsMotionVector => owner.isBlendModeOpaque;
}
}
#endif