UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/VFXGraph/Shaders/VFXLit.template
2024-10-27 10:53:47 +03:00

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#include "Packages/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders/VFXLit.hlsl"
#ifndef VFX_SHADERGRAPH
#if VFX_MATERIAL_TYPE_SIX_WAY_SMOKE
#define SurfaceData SixWaySurfaceData
#endif
void VFXGetURPLitData(out SurfaceData surfaceData, out InputData inputData, VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData, bool frontFace, uint2 tileIndex)
{
float3 posRWS = VFXGetPositionRWS(i);
float4 posSS = i.VFX_VARYING_POSCS;
PositionInputs posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS, tileIndex);
surfaceData = VFXGetSurfaceData(i, normalWS, uvData);
inputData = VFXGetInputData(i, posInput, normalWS, frontFace);
}
#endif
#include "Packages/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders/VFXLitPixelOutput.hlsl"