172 lines
6.9 KiB
C#
172 lines
6.9 KiB
C#
using System.Collections.Generic;
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using System;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine.Rendering.Universal;
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using System.Reflection;
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using System.Linq;
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using UnityEngine.XR;
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namespace UnityEditor.Rendering.Universal
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{
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[SRPFilter(typeof(UniversalRenderPipeline))]
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[Title("Input", "Universal", "URP Sample Buffer")]
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sealed class UniversalSampleBufferNode : AbstractMaterialNode, IGeneratesBodyCode, IGeneratesFunction, IMayRequireScreenPosition, IMayRequireNDCPosition
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{
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const string k_ScreenPositionSlotName = "UV";
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const string k_OutputSlotName = "Output";
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const int k_ScreenPositionSlotId = 0;
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const int k_OutputSlotId = 2;
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public enum BufferType
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{
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NormalWorldSpace,
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MotionVectors,
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BlitSource,
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}
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[SerializeField]
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private BufferType m_BufferType = BufferType.NormalWorldSpace;
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[EnumControl("Source Buffer")]
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public BufferType bufferType
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{
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get { return m_BufferType; }
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set
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{
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if (m_BufferType == value)
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return;
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m_BufferType = value;
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UpdateNodeAfterDeserialization();
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Dirty(ModificationScope.Graph);
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}
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}
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public override string documentationURL => Documentation.GetPageLink(Documentation.packageName, "SGNode-Universal-Sample-Buffer");
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public UniversalSampleBufferNode()
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{
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name = "URP Sample Buffer";
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synonyms = new string[] { "normal", "motion vector", "blit" };
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UpdateNodeAfterDeserialization();
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}
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public override bool hasPreview { get { return true; } }
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public override PreviewMode previewMode => PreviewMode.Preview2D;
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int channelCount;
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new ScreenPositionMaterialSlot(k_ScreenPositionSlotId, k_ScreenPositionSlotName, k_ScreenPositionSlotName, ScreenSpaceType.Default));
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switch (bufferType)
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{
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case BufferType.NormalWorldSpace:
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AddSlot(new Vector3MaterialSlot(k_OutputSlotId, k_OutputSlotName, k_OutputSlotName, SlotType.Output, Vector3.zero, ShaderStageCapability.Fragment));
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channelCount = 3;
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break;
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case BufferType.MotionVectors:
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AddSlot(new Vector2MaterialSlot(k_OutputSlotId, k_OutputSlotName, k_OutputSlotName, SlotType.Output, Vector2.zero, ShaderStageCapability.Fragment));
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channelCount = 2;
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break;
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case BufferType.BlitSource:
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AddSlot(new ColorRGBAMaterialSlot(k_OutputSlotId, k_OutputSlotName, k_OutputSlotName, SlotType.Output, Color.black, ShaderStageCapability.Fragment));
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channelCount = 4;
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break;
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}
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RemoveSlotsNameNotMatching(new[]
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{
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k_ScreenPositionSlotId,
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k_OutputSlotId,
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});
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}
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public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode)
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{
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if (generationMode.IsPreview())
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return;
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}
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string GetFunctionName() => $"Unity_Universal_SampleBuffer_{bufferType}_$precision";
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public void GenerateNodeFunction(FunctionRegistry registry, GenerationMode generationMode)
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{
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// Preview SG doesn't have access to render pipeline buffer
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if (!generationMode.IsPreview())
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{
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registry.ProvideFunction(GetFunctionName(), s =>
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{
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if (bufferType == BufferType.MotionVectors)
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s.AppendLine("TEXTURE2D_X(_MotionVectorTexture);");
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if (bufferType == BufferType.BlitSource)
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{
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s.AppendLine("TEXTURE2D_X(_BlitTexture);");
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}
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s.AppendLine("$precision{1} {0}($precision2 uv)", GetFunctionName(), channelCount);
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using (s.BlockScope())
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{
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switch (bufferType)
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{
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case BufferType.NormalWorldSpace:
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s.AppendLine("return SHADERGRAPH_SAMPLE_SCENE_NORMAL(uv);");
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break;
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case BufferType.MotionVectors:
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s.AppendLine("uint2 pixelCoords = uint2(uv * _ScreenSize.xy);");
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s.AppendLine($"return LOAD_TEXTURE2D_X_LOD(_MotionVectorTexture, pixelCoords, 0).xy;");
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break;
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case BufferType.BlitSource:
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s.AppendLine("uint2 pixelCoords = uint2(uv * _ScreenSize.xy);");
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s.AppendLine($"return LOAD_TEXTURE2D_X_LOD(_BlitTexture, pixelCoords, 0);");
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break;
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default:
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s.AppendLine("return 0.0;");
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break;
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}
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}
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});
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}
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else
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{
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registry.ProvideFunction(GetFunctionName(), s =>
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{
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s.AppendLine("$precision{1} {0}($precision2 uv)", GetFunctionName(), channelCount);
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using (s.BlockScope())
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{
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switch (bufferType)
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{
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case BufferType.NormalWorldSpace:
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s.AppendLine("return LatlongToDirectionCoordinate(uv);");
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break;
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case BufferType.MotionVectors:
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s.AppendLine("return uv * 2 - 1;");
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break;
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case BufferType.BlitSource:
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default:
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s.AppendLine("return 0.0;");
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break;
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}
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}
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});
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}
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}
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public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
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{
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string uv = GetSlotValue(k_ScreenPositionSlotId, generationMode);
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sb.AppendLine($"$precision{channelCount} {GetVariableNameForSlot(k_OutputSlotId)} = {GetFunctionName()}({uv}.xy);");
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}
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public bool RequiresNDCPosition(ShaderStageCapability stageCapability = ShaderStageCapability.All) => true;
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public bool RequiresScreenPosition(ShaderStageCapability stageCapability = ShaderStageCapability.All) => true;
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}
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}
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