UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/ShaderGUI/ShadingModels/BakedLitGUI.cs
2024-10-27 10:53:47 +03:00

46 lines
1.4 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Universal.ShaderGUI
{
/// <summary>
/// Editor script for the BakedLit material inspector.
/// </summary>
public static class BakedLitGUI
{
/// <summary>
/// Container for the properties used in the <c>BakedLitGUI</c> editor script.
/// </summary>
public struct BakedLitProperties
{
// Surface Input Props
/// <summary>
/// The MaterialProperty for normal map.
/// </summary>
public MaterialProperty bumpMapProp;
/// <summary>
/// Constructor for the <c>BakedLitProperties</c> container struct.
/// </summary>
/// <param name="properties"></param>
public BakedLitProperties(MaterialProperty[] properties)
{
// Surface Input Props
bumpMapProp = BaseShaderGUI.FindProperty("_BumpMap", properties, false);
}
}
/// <summary>
/// Draws the surface inputs GUI.
/// </summary>
/// <param name="properties"></param>
/// <param name="materialEditor"></param>
public static void Inputs(BakedLitProperties properties, MaterialEditor materialEditor)
{
BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp);
}
}
}