UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/2D/Shadows/ShadowCaster2DShapeTool.cs
2024-10-27 10:53:47 +03:00

38 lines
1.3 KiB
C#

using UnityEditor.Rendering.Universal.Path2D;
using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
class ShadowCaster2DShapeTool : PathEditorTool<ShadowCasterPath>
{
const string k_ShapePath = "m_ShapePath";
protected override IShape GetShape(Object target)
{
return (target as ShadowCaster2D).shapePath.ToPolygon(false);
}
protected override void SetShape(ShadowCasterPath shapeEditor, SerializedObject serializedObject)
{
serializedObject.Update();
var pointsProperty = serializedObject.FindProperty(k_ShapePath);
pointsProperty.arraySize = shapeEditor.pointCount;
for (var i = 0; i < shapeEditor.pointCount; ++i)
pointsProperty.GetArrayElementAtIndex(i).vector3Value = shapeEditor.GetPoint(i).position;
// This is untracked right now...
serializedObject.ApplyModifiedProperties();
ShadowCaster2D shadowCaster = target as ShadowCaster2D;
if (shadowCaster != null)
{
int hash = LightUtility.GetShapePathHash(shadowCaster.shapePath);
shadowCaster.shapePathHash = hash;
}
}
}
}