UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Editor/SerializedPropertyExtension.cs
2024-10-27 10:53:47 +03:00

251 lines
10 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace UnityEditor.Rendering
{
/// <summary>
/// Extensions for <see cref="SerializedProperty"/>
/// </summary>
public static class SerializedPropertyExtension
{
/// <summary>
/// Checks if the property target is alive
/// </summary>
/// <param name="property">The <see cref="SerializedProperty"/> to check </param>
/// <returns>true, if the property is not null</returns>
public static bool IsTargetAlive(this SerializedProperty property)
=> property != null && property.serializedObject.targetObject != null &&
!property.serializedObject.targetObject.Equals(null);
/// <summary>
/// Helper to get an enum value from a SerializedProperty.
/// This handle case where index do not correspond to enum value.
/// </summary>
/// <typeparam name="T">A valid <see cref="Enum"/></typeparam>
/// <param name="property">The <see cref="SerializedProperty"/></param>
/// <returns>The <see cref="Enum"/> value</returns>
/// <example>
/// <code>
/// enum MyEnum
/// {
/// A = 2,
/// B = 4,
/// }
/// public class MyObject : MonoBehavior
/// {
/// public MyEnum theEnum = MyEnum.A;
/// }
/// [CustomEditor(typeof(MyObject))]
/// class MyObjectEditor : Editor
/// {
/// public override void OnInspectorGUI()
/// {
/// Debug.Log($"By enumValueIndex: {(MyEnum)serializedObject.FindProperty("theEnum").enumValueIndex}"); //write the value (MyEnum)(0)
/// Debug.Log($"By GetEnumValue: {(MyEnum)serializedObject.FindProperty("theEnum").GetEnumValue&lt;MyEnum&gt;()}"); //write the value MyEnum.A
/// }
/// }
/// </code>
/// </example>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static T GetEnumValue<T>(this SerializedProperty property)
where T : Enum
=> GetEnumValue_Internal<T>(property);
/// <summary>
/// Helper to get an enum name from a SerializedProperty
/// </summary>
/// <typeparam name="T">A valid <see cref="Enum"/></typeparam>
/// <param name="property">The <see cref="SerializedProperty"/></param>
/// <returns>The string containing the name of the enum</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string GetEnumName<T>(this SerializedProperty property)
where T : Enum
=> property.hasMultipleDifferentValues
? "MultipleDifferentValues"
: property.enumNames[property.enumValueIndex];
/// <summary>
/// Helper to set an enum value to a SerializedProperty
/// </summary>
/// <typeparam name="T">A valid <see cref="Enum"/></typeparam>
/// <param name="property">The <see cref="SerializedProperty"/></param>
/// <param name="value">The <see cref="Enum"/></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SetEnumValue<T>(this SerializedProperty property, T value)
where T : Enum
// intValue actually is the value underlying beside the enum
=> SetEnumValue_Internal(property, value);
/// <summary>
/// Get the value of a <see cref="SerializedProperty"/>.
///
/// This function will be inlined by the compiler.
/// Caution: The case of Enum is not handled here.
/// </summary>
/// <typeparam name="T">
/// The type of the value to get.
///
/// It is expected to be a supported type by the <see cref="SerializedProperty"/>.
/// </typeparam>
/// <param name="serializedProperty">The property to get.</param>
/// <returns>The value of the property.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static T GetInline<T>(this SerializedProperty serializedProperty)
where T : struct
{
if (typeof(T) == typeof(Color))
return (T)(object)serializedProperty.colorValue;
if (typeof(T) == typeof(string))
return (T)(object)serializedProperty.stringValue;
if (typeof(T) == typeof(double))
return (T)(object)serializedProperty.doubleValue;
if (typeof(T) == typeof(float))
return (T)(object)serializedProperty.floatValue;
if (typeof(T) == typeof(long))
return (T)(object)serializedProperty.longValue;
if (typeof(T) == typeof(int))
return (T)(object)serializedProperty.intValue;
if (typeof(T) == typeof(bool))
return (T)(object)serializedProperty.boolValue;
if (typeof(T) == typeof(BoundsInt))
return (T)(object)serializedProperty.boundsIntValue;
if (typeof(T) == typeof(Bounds))
return (T)(object)serializedProperty.boundsValue;
if (typeof(T) == typeof(RectInt))
return (T)(object)serializedProperty.rectIntValue;
if (typeof(T) == typeof(Rect))
return (T)(object)serializedProperty.rectValue;
if (typeof(T) == typeof(Quaternion))
return (T)(object)serializedProperty.quaternionValue;
if (typeof(T) == typeof(Vector2Int))
return (T)(object)serializedProperty.vector2IntValue;
if (typeof(T) == typeof(Vector4))
return (T)(object)serializedProperty.vector4Value;
if (typeof(T) == typeof(Vector3))
return (T)(object)serializedProperty.vector3Value;
if (typeof(T) == typeof(Vector2))
return (T)(object)serializedProperty.vector2Value;
if (typeof(T).IsEnum)
return GetEnumValue_Internal<T>(serializedProperty);
throw new ArgumentOutOfRangeException($"<{typeof(T)}> is not a valid type for a serialized property.");
}
/// <summary>
/// Set the value of a <see cref="SerializedProperty"/>.
///
/// This function will be inlined by the compiler.
/// Caution: The case of Enum is not handled here.
/// </summary>
/// <typeparam name="T">
/// The type of the value to set.
///
/// It is expected to be a supported type by the <see cref="SerializedProperty"/>.
/// </typeparam>
/// <param name="serializedProperty">The property to set.</param>
/// <param name="value">The value to set.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SetInline<T>(this SerializedProperty serializedProperty, T value)
where T : struct
{
if (typeof(T) == typeof(Color))
{
serializedProperty.colorValue = (Color)(object)value;
return;
}
if (typeof(T) == typeof(string))
{
serializedProperty.stringValue = (string)(object)value;
return;
}
if (typeof(T) == typeof(double))
{
serializedProperty.doubleValue = (double)(object)value;
return;
}
if (typeof(T) == typeof(float))
{
serializedProperty.floatValue = (float)(object)value;
return;
}
if (typeof(T) == typeof(long))
{
serializedProperty.longValue = (long)(object)value;
return;
}
if (typeof(T) == typeof(int))
{
serializedProperty.intValue = (int)(object)value;
return;
}
if (typeof(T) == typeof(bool))
{
serializedProperty.boolValue = (bool)(object)value;
return;
}
if (typeof(T) == typeof(BoundsInt))
{
serializedProperty.boundsIntValue = (BoundsInt)(object)value;
return;
}
if (typeof(T) == typeof(Bounds))
{
serializedProperty.boundsValue = (Bounds)(object)value;
return;
}
if (typeof(T) == typeof(RectInt))
{
serializedProperty.rectIntValue = (RectInt)(object)value;
return;
}
if (typeof(T) == typeof(Rect))
{
serializedProperty.rectValue = (Rect)(object)value;
return;
}
if (typeof(T) == typeof(Quaternion))
{
serializedProperty.quaternionValue = (Quaternion)(object)value;
return;
}
if (typeof(T) == typeof(Vector2Int))
{
serializedProperty.vector2IntValue = (Vector2Int)(object)value;
return;
}
if (typeof(T) == typeof(Vector4))
{
serializedProperty.vector4Value = (Vector4)(object)value;
return;
}
if (typeof(T) == typeof(Vector3))
{
serializedProperty.vector3Value = (Vector3)(object)value;
return;
}
if (typeof(T) == typeof(Vector2))
{
serializedProperty.vector2Value = (Vector2)(object)value;
return;
}
if (typeof(T).IsEnum)
{
SetEnumValue_Internal(serializedProperty, value);
return;
}
throw new ArgumentOutOfRangeException($"<{typeof(T)}> is not a valid type for a serialized property.");
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static T GetEnumValue_Internal<T>(SerializedProperty property)
// intValue actually is the value underlying beside the enum
=> (T)(object)property.intValue;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void SetEnumValue_Internal<T>(SerializedProperty property, T value)
// intValue actually is the value underlying beside the enum
=> property.intValue = (int)(object)value;
}
}