97 lines
4.1 KiB
C#
97 lines
4.1 KiB
C#
using System;
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using NUnit.Framework;
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using Unity.Multiplayer.Center.Common;
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using Unity.Multiplayer.Center.Questionnaire;
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using UnityEngine;
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namespace Unity.MultiplayerCenterTests
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{
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[TestFixture]
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class LogicTests
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{
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[Test]
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public void TryGetQuestionByQuestionId_IdExists_Found()
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{
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var questionnaire = UtilsForRecommendationTests.GetProjectQuestionnaire();
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var success = Logic.TryGetQuestionByQuestionId(questionnaire, questionnaire.Questions[1].Id, out var question);
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Assert.True(success);
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Assert.NotNull(question);
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}
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[Test]
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public void TryGetQuestionByQuestionId_StringIdExists_Found()
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{
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var questionnaire = UtilsForRecommendationTests.GetProjectQuestionnaire();
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var success = Logic.TryGetQuestionByQuestionId(questionnaire, "Pace", out var question);
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Assert.True(success);
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Assert.NotNull(question);
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}
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[Test]
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public void TryGetQuestionByQuestionId_IdDoesNotExist_NotFound()
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{
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var questionnaire = UtilsForRecommendationTests.GetProjectQuestionnaire();
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var success = Logic.TryGetQuestionByQuestionId(questionnaire, "nonexistent", out var question);
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Assert.False(success);
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Assert.Null(question);
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}
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[Test]
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public void TryGetAnswerByQuestionId_IdExists_Found()
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{
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var questionnaire = UtilsForRecommendationTests.GetProjectQuestionnaire();
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var userAnswers = UtilsForRecommendationTests.BuildAnswerMatching(questionnaire);
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var success = Logic.TryGetAnswerByQuestionId(userAnswers, "PlayerCount", out var answer);
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Assert.True(success);
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Assert.NotNull(answer);
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Assert.AreEqual(1, answer.Answers.Count);
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}
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[Test]
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public void TryGetAnswerByQuestionId_IdDoesNotExist_NotFound()
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{
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var questionnaire = UtilsForRecommendationTests.GetProjectQuestionnaire();
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var userAnswers = UtilsForRecommendationTests.BuildAnswerMatching(questionnaire);
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var success = Logic.TryGetAnswerByQuestionId(userAnswers, "nonexistent", out var answer);
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Assert.False(success);
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Assert.Null(answer);
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}
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[Test]
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public void TestApplyPresetToAnswerData_WhenPlayerCountIsSet_PlayerCountStays()
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{
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var questionnaire = UtilsForRecommendationTests.GetProjectQuestionnaire();
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var userAnswers = UtilsForRecommendationTests.BuildAnswerMatching(questionnaire);
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Logic.TryGetAnswerByQuestionId(userAnswers, "PlayerCount", out var answer);
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var chosenPlayerCount = Int32.Parse(answer.Answers[0]);
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// No default answer, otherwise this test could succeed even if the logic is wrong
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Assert.AreNotEqual(0, chosenPlayerCount);
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Assert.AreNotEqual(2, chosenPlayerCount);
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var (newAnswer, newReco) = Logic.ApplyPresetToAnswerData(userAnswers, Preset.Strategy, questionnaire);
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Assert.NotNull(newAnswer);
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Logic.TryGetAnswerByQuestionId(newAnswer, "PlayerCount", out var newAnsweredQuestion);
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var newChosenPlayerCount = Int32.Parse(newAnsweredQuestion.Answers[0]);
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Assert.AreEqual(chosenPlayerCount, newChosenPlayerCount);
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Assert.NotNull(newReco);
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}
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[TestCase("1.2", "1.3", true)]
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[TestCase("3.2", "1.3", false)]
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[TestCase("1.21", "1.2", false)]
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[TestCase("1.2", "1.2", false)]
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[TestCase("0.2", "1.3", true)]
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[TestCase("1.3.12", "1.3.13", true)]
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[TestCase("1.3.11", "0.23", false)]
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[TestCase("3.3.33", "3.3.33", false)]
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[TestCase("3.3.3", "3.3.33", true)]
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public void TestIsVersionLower_ReturnsCorrectResult(string versionToTest, string currentVersion, params bool[] expected)
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{
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var result = Logic.IsVersionLower(versionToTest, currentVersion);
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Assert.AreEqual(expected[0], result);
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}
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}
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}
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