UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/ExtendedAxisEventData.cs
2024-10-27 10:53:47 +03:00

22 lines
557 B
C#

#if PACKAGE_DOCS_GENERATION || UNITY_INPUT_SYSTEM_ENABLE_UI
using UnityEngine.EventSystems;
namespace UnityEngine.InputSystem.UI
{
// AxisEventData has no ToString. But that's the only thing we add so keeping
// it internal.
internal class ExtendedAxisEventData : AxisEventData
{
public ExtendedAxisEventData(EventSystem eventSystem)
: base(eventSystem)
{
}
public override string ToString()
{
return $"MoveDir: {moveDir}\nMoveVector: {moveVector}";
}
}
}
#endif