UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Editor/Internal/AdvancedDropdown/AdvancedDropdownItem.cs
2024-10-27 10:53:47 +03:00

76 lines
2.0 KiB
C#

#if UNITY_EDITOR
using System;
using System.Collections.Generic;
namespace UnityEngine.InputSystem.Editor
{
internal class AdvancedDropdownItem : IComparable
{
internal readonly List<AdvancedDropdownItem> m_Children = new List<AdvancedDropdownItem>();
public string name { get; set; }
public Texture2D icon { get; set; }
public int id { get; set; }
public bool enabled { get; set; } = true;
public int indent { get; set; }
internal int elementIndex { get; set; } = -1;
public IEnumerable<AdvancedDropdownItem> children => m_Children;
protected string m_SearchableName;
public virtual string searchableName => string.IsNullOrEmpty(m_SearchableName) ? name : m_SearchableName;
public void AddChild(AdvancedDropdownItem child)
{
m_Children.Add(child);
}
public int GetIndexOfChild(AdvancedDropdownItem child)
{
return m_Children.IndexOf(child);
}
static readonly AdvancedDropdownItem k_SeparatorItem = new SeparatorDropdownItem();
public AdvancedDropdownItem(string name)
{
this.name = name;
id = name.GetHashCode();
}
public virtual int CompareTo(object o)
{
return name.CompareTo((o as AdvancedDropdownItem).name);
}
public void AddSeparator(string label = null)
{
if (string.IsNullOrEmpty(label))
AddChild(k_SeparatorItem);
else
AddChild(new SeparatorDropdownItem(label));
}
internal bool IsSeparator()
{
return this is SeparatorDropdownItem;
}
public override string ToString()
{
return name;
}
private class SeparatorDropdownItem : AdvancedDropdownItem
{
public SeparatorDropdownItem(string label = "")
: base(label)
{
}
}
}
}
#endif // UNITY_EDITOR