UnityGame/Library/PackageCache/com.unity.inputsystem/InputSystem/Controls/TouchPressControl.cs
2024-10-27 10:53:47 +03:00

53 lines
2.0 KiB
C#

using System;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.Controls
{
/// <summary>
/// A button that reads its pressed state from <see cref="TouchControl.phase"/>.
/// </summary>
/// <remarks>
/// This control is used by <see cref="TouchControl"/> to link <see cref="TouchControl.press"/>
/// to <see cref="TouchControl.phase"/>. It will return 1 as long as the value of
/// phase is <see cref="TouchPhase.Began"/>, <see cref="TouchPhase.Stationary"/>, or
/// <see cref="TouchPhase.Moved"/>, i.e. as long as the touch is in progress. For
/// all other phases, it will return 0.
/// </remarks>
/// <seealso cref="TouchControl"/>
[InputControlLayout(hideInUI = true)]
public class TouchPressControl : ButtonControl
{
/// <inheritdoc />
protected override void FinishSetup()
{
base.FinishSetup();
if (!stateBlock.format.IsIntegerFormat())
throw new NotSupportedException(
$"Non-integer format '{stateBlock.format}' is not supported for TouchButtonControl '{this}'");
}
/// <inheritdoc />
public override unsafe float ReadUnprocessedValueFromState(void* statePtr)
{
var valuePtr = (byte*)statePtr + (int)m_StateBlock.byteOffset;
var uintValue = MemoryHelpers.ReadMultipleBitsAsUInt(valuePtr, m_StateBlock.bitOffset, m_StateBlock.sizeInBits);
var phaseValue = (TouchPhase)uintValue;
var value = 0.0f;
if (phaseValue == TouchPhase.Began || phaseValue == TouchPhase.Stationary ||
phaseValue == TouchPhase.Moved)
value = 1;
return Preprocess(value);
}
public override unsafe void WriteValueIntoState(float value, void* statePtr)
{
throw new NotSupportedException();
}
}
}