UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/Views/Changesets/ChangesetsSelection.cs
2024-10-27 10:53:47 +03:00

69 lines
1.9 KiB
C#

using System.Collections.Generic;
using Codice.CM.Common;
using Unity.PlasticSCM.Editor.UI.Tree;
namespace Unity.PlasticSCM.Editor.Views.Changesets
{
internal static class ChangesetsSelection
{
internal static void SelectChangesets(
ChangesetsListView listView,
List<RepObjectInfo> csetsToSelect,
int defaultRow)
{
if (csetsToSelect == null || csetsToSelect.Count == 0)
{
TableViewOperations.SelectFirstRow(listView);
return;
}
listView.SelectRepObjectInfos(csetsToSelect);
if (listView.HasSelection())
return;
TableViewOperations.SelectDefaultRow(listView, defaultRow);
if (listView.HasSelection())
return;
TableViewOperations.SelectFirstRow(listView);
}
internal static List<RepObjectInfo> GetSelectedRepObjectInfos(
ChangesetsListView listView)
{
return listView.GetSelectedRepObjectInfos();
}
internal static int GetSelectedChangesetsCount(
ChangesetsListView listView)
{
return listView.GetSelection().Count;
}
internal static ChangesetExtendedInfo GetSelectedChangeset(
ChangesetsListView listView)
{
List<RepObjectInfo> selectedRepObjectsInfos = listView.GetSelectedRepObjectInfos();
if (selectedRepObjectsInfos.Count == 0)
return null;
return (ChangesetExtendedInfo)selectedRepObjectsInfos[0];
}
internal static RepositorySpec GetSelectedRepository(
ChangesetsListView listView)
{
List<RepositorySpec> selectedRepositories = listView.GetSelectedRepositories();
if (selectedRepositories.Count == 0)
return null;
return selectedRepositories[0];
}
}
}