UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/Views/Branch/BranchesSelection.cs
2024-10-27 10:53:47 +03:00

82 lines
2.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Codice.CM.Common;
using Unity.PlasticSCM.Editor.UI.Tree;
namespace Unity.PlasticSCM.Editor.Views.Branches
{
internal static class BranchesSelection
{
internal static void SelectBranches(
BranchesListView listView,
List<RepObjectInfo> branchesToSelect,
int defaultRow)
{
if (branchesToSelect == null || branchesToSelect.Count == 0)
{
TableViewOperations.SelectFirstRow(listView);
return;
}
listView.SelectRepObjectInfos(branchesToSelect);
if (listView.HasSelection())
return;
TableViewOperations.SelectDefaultRow(listView, defaultRow);
if (listView.HasSelection())
return;
TableViewOperations.SelectFirstRow(listView);
}
internal static List<RepObjectInfo> GetSelectedRepObjectInfos(
BranchesListView listView)
{
return listView.GetSelectedRepObjectInfos();
}
internal static int GetSelectedBranchesCount(
BranchesListView listView)
{
return listView.GetSelection().Count;
}
internal static BranchInfo GetSelectedBranch(
BranchesListView listView)
{
List<RepObjectInfo> selectedRepObjectsInfos = listView.GetSelectedRepObjectInfos();
if (selectedRepObjectsInfos.Count == 0)
return null;
return (BranchInfo)selectedRepObjectsInfos[0];
}
internal static List<BranchInfo> GetSelectedBranches(
BranchesListView listView)
{
return listView.GetSelectedRepObjectInfos().Cast<BranchInfo>().ToList();
}
internal static RepositorySpec GetSelectedRepository(
BranchesListView listView)
{
List<RepositorySpec> selectedRepositories = listView.GetSelectedRepositories();
if (selectedRepositories.Count == 0)
return null;
return selectedRepositories[0];
}
internal static List<RepositorySpec> GetSelectedRepositories(
BranchesListView listView)
{
return listView.GetSelectedRepositories();
}
}
}