UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/UI/Avatar/GetAvatar.cs
2024-10-27 10:53:47 +03:00

47 lines
1.2 KiB
C#

using System;
using UnityEngine;
using PlasticGui;
using CodiceApp.Gravatar;
namespace Unity.PlasticSCM.Editor.UI.Avatar
{
internal static class GetAvatar
{
internal static Texture2D ForEmail(
string email,
Action avatarLoadedAction)
{
if (string.IsNullOrEmpty(email))
return Images.GetEmptyGravatar();
if (AvatarImages.HasGravatar(email))
return AvatarImages.GetAvatar(email);
Texture2D defaultImage =
Images.GetEmptyGravatar();
AvatarImages.AddGravatar(email, defaultImage);
LoadAvatar.ForEmail(
email, avatarLoadedAction,
AfterDownloadSucceed);
return defaultImage;
}
static void AfterDownloadSucceed(
string email,
GravatarImagesProvider.Result result,
Action avatarLoadedAction)
{
if (result.ResultCode == GravatarImagesProvider.Result.OperationResult.OK)
{
AvatarImages.UpdateGravatar(email, result.RawGravatar);
avatarLoadedAction();
}
}
}
}