UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/UI/Avatar/AvatarImages.cs
2024-10-27 10:53:47 +03:00

70 lines
1.8 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI.Avatar
{
internal static class AvatarImages
{
internal static void Dispose()
{
foreach (Texture2D image in mAvatars.Values)
UnityEngine.Object.DestroyImmediate(image, true);
mAvatars.Clear();
}
internal static bool HasGravatar(string email)
{
return mAvatars.ContainsKey(email);
}
internal static void AddGravatar(string email, Texture2D image)
{
if (mAvatars.ContainsKey(email))
return;
mAvatars.Add(email, image);
}
internal static void UpdateGravatar(string email, byte[] rawImage)
{
if (!mAvatars.ContainsKey(email))
return;
Texture2D result = GetTexture(rawImage);
mAvatars[email] = result;
}
internal static Texture2D GetAvatar(string email)
{
Texture2D image = GetGravatarImage(email);
if (image != null)
return image;
return Images.GetEmptyGravatar();
}
static Texture2D GetGravatarImage(string email)
{
Texture2D avatar;
mAvatars.TryGetValue(email, out avatar);
return avatar;
}
static Texture2D GetTexture(byte[] rawImage)
{
Texture2D result = Images.GetNewTextureFromBytes(32, 32, rawImage);
Texture2D maskImage = ApplyCircleMask.For(result);
UnityEngine.Object.DestroyImmediate(result, true);
return maskImage;
}
static readonly Dictionary<string, Texture2D> mAvatars =
new Dictionary<string, Texture2D>();
}
}