UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/Toolbar/ToolbarButton.cs
2024-10-27 10:53:47 +03:00

65 lines
1.6 KiB
C#

using UnityEditor;
using UnityEngine;
using PlasticGui;
using Unity.PlasticSCM.Editor;
namespace Unity.Cloud.Collaborate
{
[InitializeOnLoad]
internal static class ToolbarBootstrap
{
static ToolbarBootstrap()
{
ToolbarButton.InitializeIfNeeded();
}
}
internal class ToolbarButton : SubToolbar
{
internal static void InitializeIfNeeded()
{
if (CollabPlugin.IsEnabled())
return;
ToolbarButton toolbar = new ToolbarButton { Width = 32f };
Toolbar.AddSubToolbar(toolbar);
}
ToolbarButton()
{
PlasticPlugin.OnNotificationUpdated += OnPlasticNotificationUpdated;
mButtonGUIContent = new GUIContent(
string.Empty, PlasticLocalization.Name.UnityVersionControl.GetString());
}
~ToolbarButton()
{
PlasticPlugin.OnNotificationUpdated -= OnPlasticNotificationUpdated;
}
void OnPlasticNotificationUpdated()
{
Toolbar.RepaintToolbar();
}
public override void OnGUI(Rect rect)
{
Texture icon = PlasticPlugin.GetPluginStatusIcon();
EditorGUIUtility.SetIconSize(new Vector2(16, 16));
mButtonGUIContent.image = icon;
if (GUI.Button(rect, mButtonGUIContent, "AppCommand"))
{
PlasticPlugin.OpenPlasticWindowDisablingOfflineModeIfNeeded();
}
EditorGUIUtility.SetIconSize(Vector2.zero);
}
GUIContent mButtonGUIContent;
}
}